Game Design

Spellbound Update: Is that the finish line? Way over there?

Just a brief update on the Spellbound supplement for Fantasy Craft. This is something I'd expected to get up on my way to San Diego Comic-Con but the wireless service on the train was rubbish and the show was just too crazy for any posts. 

Last Wednesday I turned over a nearly complete spell grid to Alex - that is to say, it's conceptually complete save for 10 spells. By "conceptually complete," I mean that we have concepts and/or fully written and edited spells for the other 878 spells in the grids, and that I just need to come up with another 10 concepts to fill out the rest (for those wondering, it's actually 3 in the Conjuror Discipline, 3 in Healing, 3 in Calling, and 1 in Foresight, all at middle to high levels). Then I've got one more pass through Chapter 2 (the Grimoire) to finalize incomplete spells and write the new ones, plus review the existing ones for any lingering issues. 

Meanwhile, Alex is nearly done with Chapter 1 (Casters and all that goes along with them), as well as a first draft of Chapter 3 (Magic in Your Game), which covers GM and player advice, campaign qualities, new and variant magic systems, world building, and more. Alex is wrapping up the last of his work on those chapters this week and will be turning them over to me to fill in the blanks and give everything else an editorial pass, and then we order remaining art in anticipation of layout. (Remaining art may wind up being ordered during or even early into my editorial pass, as we'll need all that in hand before layout can begin. We couldn't get the art ordered before now because we needed to be able to identfy the stretches where it's most needed, and that's only possible after most if not all of the text is complete - especially in the Grimoire chapter). 

This is shaping up to be a massive supplement - easily the largest we've produced for Fantasy Craft - and we think it'll be well worth the wait. It's the ultimate word on all things arcane, and should keep your mages and specialist casters in spells, feats, and other options for years to come. You'll be able to see for yourself soon-ish, as we spin up the promotional machine and start to release bits and pieces, though that probably won't start until at least the lead-up to Gen Con. 

That's all for now! Stay Crafty!



Pat's Travelogue: KublaCon 2012

In the past 96 hours I've slept maybe 18, driven for more of the remainder than I care to count, and spent most of the rest shackled to a booth, but that hasn't prevented me from being productive. I've also pushed forward Spycraft Third Edition Top Sekret Projekt M, meeting with Top Men to upgrade and enhance the game in new and very exciting ways. There was also a breatkthrough on related Top Sekret Projekt G, which I think is proably moving forward again at full steam ahead. I also received the final drafts for the completely unrelated but just as cool Unannounced Projekt W, which is now sitting at the very top of my review pile, and a second installment of the same is moving into edits at the start of June. 

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