Search Results
Spycraft 2.0 Second Printing

2006 ENnies nominee for Best Rules, Best Game, Best d20/OGL Product, and Best Product!
Finalist for the 2006 Diana Jones Award for Excellence in Gaming!
Second Printing available now in PDF and print!
License to Improvise.
Beyond espionage, beyond military mayhem, Spycraft 2.0 is your gateway to an unlimited world of modern action-adventure! It takes the wildly popular Spycraft RPG d20 system to a whole new level: expanding and updating character options, condensing and refining the rules set, and providing the platform for any scenario you can envision! Whether your play style is intimate or epic, freeform or stat-driven, this landmark release contains everything you need to launch into the adventure today!
NOTE: The second printing of this release contains all errata to date as well as a retooled Gear chapter for easier use.
- Updated skill system! The newly organized skill set and modified skill rules empower the players to become anything they want to be, and back it up at Level 1.
- Streamlined gear system! Be ready to play every session in 10 minutes or less! Rules for Agency and freelance play! Quick and easy gear options for any modern genre!
- Dueling System! Simplified, multi-utility head-to-head mechanics for any contested action, from chases to hacker duels to brainwashing.
- The only d20 product you need for any modern genre. Espionage, military, near-future, horror, and more - all in one book.
- Unlimited world and NPC options! Want a gritty world populated with unique villains, quirky henchmen, and minions with character? Look no further!
- Easy-to-use customization rules allow you to build virtually any template and lay it over the standard Spycraft system, creating an all-new gaming experience.
Reviews
- d20 Magazine Rack - Second Printing (Megan Robertson)
- DriveThruRPG (Karl Cronberger)
- DriveThruRPG (Michael Hopcroft)
- DriveThruRPG (James Masterton)
- DriveThruRPG (Michael Miller)
- DriveThruRPG (Megan Robertson)
- ENWorld (Psion)
- Game Geeks - Spycraft 2.0 Video Review (Kurt Wiegel)
- Prussian Gamer - Video interview (Ron Edwards)
- RPGNet (Andrew Ellis Troubio)
- RPGNet (Deacon Blues)
- RPGNow (Mark Hertogh)
- RPGNow (Alan Kohler)
- RPGSite (Caesar Slaad)
World on Fire (Hardbound)

2008 ENnies nominee for Best Electronic Product!
Available now in print and PDF!
A world torn apart by fear, sewn together with lies...
Terror. It is a word we know well. It haunts our daily lives and changes the way we act, the way we think. Though we may not realize it, terror has drawn us into a new kind of global conflict that is fought not only in far off places but also in our hearts and minds. Einstein was only part right: World War III is not being fought with devastating weapons of mass destruction — yet — but rather with the strength of true conviction, the principles required to take a stand for a future worth saving. He was right about the stakes, though. They’re nothing short of extinction.
World on Fire presents a savage, uncompromising view of one possible future that is all too dangerously near. It is a dark mirror of the real world, disturbingly familiar yet shockingly different, in which spies and soldiers become revolutionaries poised to shape a future of their own design.
What will your tomorrow be? Are you ready to face your fears, root out the lies, and fight for it? The battle begins here...
- Customizable Setting! Everything you need to run any number of hardcore, no-holds-barred true espionage stories all in once place. All the lavish backdrops, plots, causes, and crises you'd expect from the premiere espionage design house with no factions to weigh it all down! Instead of presenting pages of material of interest to only some of our readers, we're holding all that off for a high-detail, high-impact series of PDFs! Expand your setting as you like or let it all ride with one of the hardest-hitting products ever produced for Spycraft!
- Comprehensive Tradecraft Chapter! The most detailed agent-level tradecraft toolkit ever released for Spycraft! Learn all the dirtiest tricks of the trade as they're practiced right here in the real world. Everything from cryptography to proper discretionary procedures to combat techniques. It's all here!
- Tons of New Character Options! New classes - the Ace, the Centurion, the Edgemaster, the Fixer, the Forward, the Goliath, the High Roller, the Martial Artist, the Medic, the Menace, the Mole, the Ninja, the Provocateur, the Saboteur, the Spin Doctor, the Street Knight, and the Terrorist! New feats in every tree! New organization rules, contact rules, campaign qualities, and more!
Previews
- (PDF Preview / Print Preview) Page 3: Introduction
- (PDF Preview / Print Preview) Page 12: Setting Preview #2
- (PDF Preview / Print Preview) Page 30: Intelligence Organizations
- (PDF Preview / Print Preview) Page 41: Setting Preview #1 - Part 1
- (PDF Preview / Print Preview) Page 42: Setting Preview #1 - Part 2
- (PDF Preview / Print Preview) Page 81: Cryptography
- (PDF Preview / Print Preview) Page 107: Campaign Qualities
- (PDF Preview / Print Preview) Page 112: Origin Options - Part 1
- (PDF Preview / Print Preview) Page 113: Origin Options - Part 2
- (PDF Preview / Print Preview) Page 145: Feat Options
- Fixer Class Preview
- Martial Artist Class Preview
- Expert and Master Class Requirements
Reviews
- Crafty Boards (Spinning Dice)
Ten Thousand Bullets
Coming soon in print and PDF!
Get Yours!
Take your modern game from the glamorous world of international espionage to the murky world of crime noir and urban adventure in the newest Spycraft setting, Ten Thousand Bullets! This landmark release contains everything you need to run any style of street campaign using the acclaimed Spycraft 2.0 game system. From gangster epics to police procedurals to twisting tales of revenge, it's all supported by brand new player options and rule sets, plus an exhaustive, sprawling city setting portable to nearly any d20 or OGL game!
UPDATE! Ten Thousand Bullets will include the streamlined Mastercraft system, giving you everything you need to create characters, build and run adventures, and realize your particular brand of street noir mayhem in one book! No other products are require to play!
What This definitive guide to OGL crime adventure includes...
- Complete Urban Setting! Dive into Empire City, an original metropolis brimming with crime, corruption, and intrigue! Over 150 years of brutal history to call upon, robust descriptions and resources, lavish maps, full statistics and play notes for the city's most important characters, and comprehensive breakdowns of local law enforcement, criminal, and civilian organizations.
- Explosive Character Options! Bring hundreds of new characters to the table with a wide selection of all-new Origins, classes, feats, and more! Launch your urban career with the Triad, Russian Mafia, or the Yakuza, or take on an exciting new career as an enterprising Fixer, steadfast Lawman, hard-bitten Thug, bloodthirsty Vigilante, ruthless Kingpin, or high-rolling Gambler!
- New Rules! Upgrade your game for the grittier with a host of new rules, including systems for building street cred, trading favors, amassing personal gear stockpiles, and avoiding The Man!
- Build Your Very Own Empire! The innovative new Empire system empowers players to develop their own organizations and agendas as they clamber for status in the urban jungle. Whether you strive to become the toughest cop or the most cunning criminal in the city, this is your only destination! Every mission you complete not only brings you closer to your goals, it simultaneously builds your empire and seeds the next mission! The Empire system. It's a mission generator, organization builder, and narrative plot device all at the same time!
Previews
World on Fire (Softbound)

2008 ENnies nominee for Best Electronic Product!
Available now in print and PDF!
A world torn apart by fear, sewn together with lies...
Terror. It is a word we know well. It haunts our daily lives and changes the way we act, the way we think. Though we may not realize it, terror has drawn us into a new kind of global conflict that is fought not only in far off places but also in our hearts and minds. Einstein was only part right: World War III is not being fought with devastating weapons of mass destruction — yet — but rather with the strength of true conviction, the principles required to take a stand for a future worth saving. He was right about the stakes, though. They’re nothing short of extinction.
World on Fire presents a savage, uncompromising view of one possible future that is all too dangerously near. It is a dark mirror of the real world, disturbingly familiar yet shockingly different, in which spies and soldiers become revolutionaries poised to shape a future of their own design.
What will your tomorrow be? Are you ready to face your fears, root out the lies, and fight for it? The battle begins here...
- Customizable Setting! Everything you need to run any number of hardcore, no-holds-barred true espionage stories all in once place. All the lavish backdrops, plots, causes, and crises you'd expect from the premiere espionage design house with no factions to weigh it all down! Instead of presenting pages of material of interest to only some of our readers, we're holding all that off for a high-detail, high-impact series of PDFs! Expand your setting as you like or let it all ride with one of the hardest-hitting products ever produced for Spycraft!
- Comprehensive Tradecraft Chapter! The most detailed agent-level tradecraft toolkit ever released for Spycraft! Learn all the dirtiest tricks of the trade as they're practiced right here in the real world. Everything from cryptography to proper discretionary procedures to combat techniques. It's all here!
- Tons of New Character Options! New classes - the Ace, the Centurion, the Edgemaster, the Fixer, the Forward, the Goliath, the High Roller, the Martial Artist, the Medic, the Menace, the Mole, the Ninja, the Provocateur, the Saboteur, the Spin Doctor, the Street Knight, and the Terrorist! New feats in every tree! New organization rules, contact rules, campaign qualities, and more!
Previews
- (PDF Preview / Print Preview) Page 3: Introduction
- (PDF Preview / Print Preview) Page 12: Setting Preview #2
- (PDF Preview / Print Preview) Page 30: Intelligence Organizations
- (PDF Preview / Print Preview) Page 41: Setting Preview #1 - Part 1
- (PDF Preview / Print Preview) Page 42: Setting Preview #1 - Part 2
- (PDF Preview / Print Preview) Page 81: Cryptography
- (PDF Preview / Print Preview) Page 107: Campaign Qualities
- (PDF Preview / Print Preview) Page 112: Origin Options - Part 1
- (PDF Preview / Print Preview) Page 113: Origin Options - Part 2
- (PDF Preview / Print Preview) Page 145: Feat Options
- Fixer Class Preview
- Martial Artist Class Preview
- Expert and Master Class Requirements
Reviews
- Crafty Boards (Spinning Dice)
Back to Basics

You’ve explored the world of high adventure and espionage. Now it’s time to get back to basics.
Back to Basics is a “drag-and-drop” modification that replaces Spycraft 2.0’s base classes with basic classes, six new 20-level classes based on the Modern SRD, each of which corresponds to one of the 6 attribute types — the Strong Hero, the Fast Hero, the Tough Hero, the Smart Hero, the Dedicated Hero, and the Charismatic Hero. These rules present an alternate class format and a looser class structure for the Spycraft system, allowing players greater control over their character’s abilities and progression and expanding upon the format begun in the Modern System Reference Document (SRD).
What’s Different from the Modern SRD?
Though Spycraft basic classes are founded upon the Modern SRD, they vary from the material in that document in several ways, including:
- Core Abilities! Basic classes offer core abilities at their first level, just like standard Spycraft characters.
- More Levels! Basic classes feature 20 levels instead of 10, allowing characters to pursue a single class path his entire career.
- More Abilities! Basic classes gain a class benefit at every level, granting characters a bonus for achieving each level in every class.
- More Options! Back to Basics characters may choose from 40 “knack trees” — more than twice the options presented in the Modern SRD. Nearly half of these knacks are available to more than one class, offering players many more ways to hone their character concepts in play.
- New Options! Many knack trees found in Back to Basics present entirely new options and ability styles, rather than rehashing the talent trees of the Modern SRD in a different format. Players familiar with both Modern SRD games and Spycraft will find that this modification offers a host of new play options and game ideas.
Back to Basics is the first product in Crafty Games' Toolkit line of products for Spycraft 2.0. This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Reviews
- DriveThruRPG (Megan Robertson)
- RPGNow (Jim Franklin)
- RPGNow (Jason Kemp)
Bag Full of Guns: This is My Rifle

When you're going into hostile territory, show your enemies you care enough to pack the very best.
"This is My Rifle…" is the first in the Bag Full of Guns series of Toolkits the Spycraft 2.0 roleplaying game, dedicated to bringing the finest, funkiest, and just-plain-coolest weapons to your Spycraft 2.0 tables. This supplement tackles the cutting edge infantry small arms in use and development by the U.S. military, including the the H&K XM8 Modular Carbine System, FN Special Forces Capable Assault Rifle (SCAR), FN Enhanced Grenade Launcher Module (EGLM), XM26 Lightweight Shotgun System, and the infamous Objective Individual Combat Weapon (OICW)! Inside you'll find all the rules you need to bring these deadly weapons to bear in the Spycraft 2.0 system, as well as new weapon qualities, ammunition, upgrades and more!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Reviews
- DriveThruRPG (Robert Mueller)
- RPGNow (Chris Gath)
Bag Full of Guns: Red Heat

This ain’t your dyadushka’s Kalshnikov.
Red Heat is the second installment in the Bag Full of Guns series of Toolkits for Spycraft 2.0, dedicated to bringing the finest, funkiest, and just-plain-coolest weapons to your Spycraft 2.0 tables. This supplement details a baker’s dozen of innovative weapons from the Soviet Union and Russia, including ballistic knives, automatic pistols, silent assault rifles and revolvers, underwater firearms, the newest generation of hard-hitting Russian small arms, and more! Secret agents looking for weapons with superior stealth and armor penetration abilities, or Game Controls looking for more contemporary weapons to arm their minions with need look no further! Inside you'll find all the rules you need to bring these deadly weapons to bear in the Spycraft 2.0 system, including new weapon qualities, detailed descriptions, and more!
This .zip file includes both a full-color screen version with art (and new and improved tables!), and a printer-friendly version.
Practice Makes Perfect

You think you're a match for me? Come on then, let's see what you've got!
This standalone cinematic combat expansion for the Spycraft 2.0 roleplaying game introduces a whole new way to augment your character's combat prowess - using a resource you've already got! Wondering what to do with all those weapon proficiencies? Now you can use them to dramatically improve your ability with blades, clubs, firearms, and the field operative's ultimate resource: the human weapon! Build unique fighting styles for any character in any class! Guard yourself with new ways to block and parry! You can even cut arrows out of the air! Practice Makes Perfect offers over 50 new tricks and actions to take your fights to the next level, and over a dozen new feats designed to unleash more unholy whupass than ever before!
Practice Makes Perfect is the fourth release in Crafty Games’ Toolkit line of products for Spycraft 2.0. This .zip file includes both a full-color screen version with art (and new and improved tables!), and a printer-friendly version.
Fragile Minds

A mind is a wonderful thing to waste!
Bring a climate of fear to your table with Fragile Minds, the complete cosmic horror toolkit for Spycraft 2.0! This huge product expands the innovative stress system to incorporate insanity, forbidden tomes, shock and dread, and Things That Should Not Be!
Fragile Minds does not rely on other Crafty Games products, and is easily applied to any Spycraft game, from a military campaign featuring the true horrors of war to a full-blown Lovecraftian romp.
This landmark Spycraft expansion includes…
- Horror! Test the player characters’ mettle with new events and campaign qualities. Introduce realistic or supernatural horror to your seasons! Make magic a truly dark art with rules for forbidden knowledge and stress-inducing magic!
- Madness! Push characters to the breaking point and beyond with new and enhanced rules for stress damage, including mental injuries on the loathsome Table of Sproing! Go crazy with rules for insanity and mental conditions: creeping paranoia, violent hallucinations, catatonia, schizophrenia, and more. It’s all here!
- Lore! Learn deadly secrets and spells with an all-new set of rules for Forbidden Knowledge and the dastardly tomes that contain it. Take your game to the next level with story-driven mechanics that plant you firmly behind the wheel! Too bad you’re pointed at a cliff…
- Monsters! Challenge your team with a liberal sampling of creatures designed for cosmic horror and cinematic play. Fray the edges of your PC’s sanity with serial killers, chainsaw maniacs, mutants, and creatures inspired by the celebrated Cthulhu Mythos!
Fragile Minds is the fifth product in Crafty Games' Toolkit line of products for the Spycraft 2.0 roleplaying game. This .zip file includes both a full-color screen version with art and a printer-friendly version.
The Big Score

Fortune favors the bold! Or is it the other way around?
Tired of turning in your gear after every mission? Running a game with no home office? Just want to kill things and keep their stuff? No problem! The Big Score presents three all-new system upgrades that completely change the way you handle Spycraft gear! Now you can play that apocalyptic or mercenary game you've been considering and track your character's personal hoard every step of the way. Or you can raid a few dungeons or arcologies with cold, hard cash on the line. Collect relics, ancient baubles, and other incredible items built right into the setting and story. There's a gear option for every game in town - just choose a base system, decide whether to add Loot, and away you go!
• The Stockpile system converts all your gear picks to Possessions so you can play an uninterrupted campaign with otherwise default rules.
• The Cash n' Carry system lets you play with a traditional cash economy.
• The Loot system introduces special prizes your characters can track down and win as mission objectives.
• Detailed statistics for modern Common Items, including all kits in the Spycraft 2.0 Rulebook.
• New gear-related campaign qualities and events.
• Three new sheets for tracking your gear.
• Features your second look at the upcoming Fantasy Craft (which uses the Cash n' Carry and Loot systems)!
The Big Score is the sixth product in Crafty Games’ Toolkit line of products for Spycraft 2.0. This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Bag Full of Guns: This is my Gun

The first was for fighting, this one's for fun!
"...This is My Gun" is the third in the Bag Full of Guns Toolkit series for the Spycraft 2.0 roleplaying game, and a sequel to the best-selling This is my Rifle... It presents the latest and greatest innovations of the U.S. military, including Dragon Skin armor, the Auto-Assault 12 machine shotgun, the XM-109 Objective Sniper Weapon, the Land Warrior and Interceptor Body Armor systems, the deadly Kriss Super V .45 SMG, and more! Inside you'll find all the rules and supporting material you need to neuter the enemy with superior firepower, as well as with new upgrades, ammunition, and gadgets!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Agent X: One-Man Army

"Twenty of them and one of me? I like those odds..."
One-Man Army is the first installment of the Agent X Toolkit series, bringing new and exciting classes and supporting character options to your game! It presents an indomitable, two-fisted force of nature, the ultimate action hero designed to plow through all opposition with blood on his hands and a satisfied grin across his face. Also included is the new Partner feat tree, giving any team the edge against even the most insurmountable odds. Pound someone to paste today!
Spellbound: Vol. 1 The Channeler

The time has come to call down the thunder!
Spellbound is a totally portable system of magic that brings the power of SRD spells into a new age.
What is High Magic?
It is an Enigma. Spellbound doesn’t attempt to codify exactly how or why magic works. The development and casting of spells may be a matter of rote and discipline or it can be a wild display of reckless bravado. Two characters sharing the same class and the same spells may come from backgrounds and traditions so different that they’re unable to recognize each other’s magic. Still, all high magicians have one thing in common: results!
It is Power. In the hands of the most learned, high magic can shake the very foundations of reality. With the material found in Spellbound, Spycraft 2.0 characters gain access to the full range of d20 System spells, from humble Level 0 cantrips to the mighty workings of Level 9 incantations. Still, with traditional Spycraft characters a cut above other d20 counterparts, spellcasters remain entirely balanced in play.
It is Everywhere. High magic is usually well known in worlds where it exists, but Spellbound is designed to work in conjunction with any campaign concept, no matter how prevalent the setting’s magic. This spell system can act as the cornerstone of fantasy play, as a facet of everyday modern life in an alternate now, or as a powerful tool alongside hyper-drives and alien races in futuristic campaigns. As with all Spycraft 2.0 products, Spellbound is highly modular, making literally any application not only possible but also painless to achieve.
What’s different about Spellbound?
Spellbound employs many elements common to d20 System magic, but simplifies several aspects and adds a few twists. Some of the most important changes follow.
- Skill checks to cast spells. Unleashing magical forces takes effort and practice… and sometimes goes astray.
- Unlimited Level 0 spells. Casters can perform an unlimited number of Level 0 spells, quickly establishing their personal flavor as masters of magic.
- One roll per participant. Casters need only roll once to cast an attack spell and determine whether they hit their target. Likewise, a target need only roll once when he’s allowed a save. Spell resistance and other rules are folded into these two rolls rather than generating additional checks.
- Saves are based on the caster, not the spell. The save DC for spells is a function of the caster’s magical proficiency, not the spell’s level. Every magic feat learned makes all of a caster’s magic stronger.
- No single key attribute for casters. The casting check, number of spells known, and spell saves are all based on different attribute scores, making the Spellbound caster much more than a “one attribute wonder.”
- No minimum attribute score to learn high-level spells. Characters aren’t forced to pour points into a specific attribute just to receive the full benefit of their class at high levels.
- Skill-based spell knowledge. Because casters learn spells based on their ranks in the Profession skill, they continue to expand their repertoire even while gaining levels in other classes.
- One school at a time. Each class focuses exclusively on a single school, reducing overlap of abilities and securing a unique role for each type of caster.
- Flexible casting. The Spellbound caster doesn’t have to prepare his spells in advance and may choose freely from amongst the spells he knows when casting. Thus he may cast a large number of low-level spells or a few select high-level spells as the situation warrants.
- Clear and concise range, point of origin, and area of effect. Spellbound features one easy-to-understand, easy-to-use system for determining not only the location of a spell but the behavior of its effect when it’s triggered.
- Universal spell resistance. Players need not pause the game to look up whether a spell can be resisted; rather, spell resistance defends against all spells with one easy and uniform rule.
- No armor and weapon restrictions. Spellbound casters can wear any armor and use any weapons they like, though heavier armors do imply a penalty with certain spellcasting efforts.
The Channeler is the first product in Crafty Games' Spellbound line of products for Spycraft 2.0. This .zip file includes both a full-color screen version and a printer-friendly version.
Reviews
- DriveThruRPG (Megan Robertson)
- RPGNow (Chris Gath)
Origin of the Species: Light of Olympus

A new light is dawning!
Origins of the Species is your destination for non-human races in Spycraft. Each installment in this series of toolkit products contains everything you need to incorporate a collection of fantasy or futuristic, mutant, or mythological races into your Spycraft games. These character options are timeless and setting-free, allowing you to drop them into any location, society, or backdrop. All that’s required is GC approval that they fit within the cosmology of the world!
• Play as a mythical Centaur, Faun, Gorgon, or Triton!
• Dozens of Species feats allow you to play as distinct sub-races or master the gifts of your people – without having to suffer level penalties or XP restrictions.
• “Legendary” Master Classes allow you to unlock the greatest powers of your race!
• A complete cast of NPCs let you populate your setting quickly and easily.
• New Character Seeds help you get off to a great start!
Light of Olympus is the first product in Crafty Games’ Origin of the Species line of products for Spycraft 2.0. This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Origin of the Species: Classic Fantasy

Your fantasy is our reality!
Origins of the Species is your destination for non-human races in Spycraft. Each installment in this series of toolkit products contains everything you need to incorporate a collection of fantasy or futuristic, mutant, or mythological races into your Spycraft games. These character options are timeless and setting-free, allowing you to drop them into any location, society, or backdrop. All that’s required is GC approval that they fit within the cosmology of the world!
• Play as one of the Big Four: Dwarf, Elf, Orc, and the lovable, precocious Pech!
• Dozens of Species feats allow you to play as distinct sub-races or master the gifts of your people – without having to suffer level penalties or XP restrictions.
• “Legendary” Master Classes allow you to unlock the greatest powers of your race!
• A complete cast of NPCs let you populate your setting quickly and easily.
• New Character Seeds help you get off to a great start!
• Your first real look at the upcoming Fantasy Craft print product!
Classic Fantasy is the second product in Crafty Games’ Origin of the Species line of products for Spycraft 2.0. This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Conspiracies

Paradigm Concepts Product Number: PCI 2003
Conspiracies, red meat for the masses, the tantalizing mysteries and puzzles built to comfort those afraid of the painful truth. The sanctuary of madmen, unwilling to admit the world is a dangerous place without direction.
It is somehow less frightening to believe that a sinister cabal is orchestrating every terrible event than to admit that events are out of control, beyond the grasp of human management. Conspiracy Theories are comforting, they tell us that all was once well before the bad people came, and if the villains could be removed, all would be well again. Those that believe such things are part of a lunatic fringe, seeking impossible explanations for either inexplicable tragedy or the frighteningly simple truth that all is not well with the world. At least, that is what the powers that be want the cattle of the world to believe.
Take care whilst reading this sourcebook, ignorance of the truth is a protection all its own. Within one will find:
- Details on the world’s most pervasive and sinister cabals such as the Illuminati and Freemasons
- Top secret information not intended for civilians
- Insight into the shadow world of black government operations
- The truth about alien involvement with human development and the complicity of the great powers in the abduction of the world’s citizens by extraterrestrials
- The secret shocking truth of the bloodline of Jesus
- All of the above cunningly disguised as rules for Spycraft 2.0 such as new feats, talents, classes, and equipment
