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Call to Arms: Bloodsworn

Death can lurk anywhere: around the next dungeon corner, in the shadows of a dark alley, or even in the cellars and gardens of noble homes. The Bloodsworn is blessed with preternatural awareness and uncanny toughness, and stands at eternal vigil to defend the weak and helpless. With a select few he shares a supernatural bond, a union that binds them in body and soul.
Depending on the campaign, a Bloodsworn could be...
• A mystical guardian, obliged by ancestral oath to guard the lives of his masters
• A devoted father who will go to any length to protect his child
• A blood-brother of mages who's absorbed some of their arcane power
• A sacred warrior sent by the gods to protect the innocent from the scourge of evil
• A royal guardian whose duty is fueled by sublime zeal
• A grizzled sellsword whose love of gold drives him to ever greater (and perhaps reckless) action
Plus, a new Basic Combat feat chain, drawing tricky enemies into private fights and away from your allies!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Call to Arms: Force of Nature

The power of nature is unquestioned: wild beasts stalk the dark woods, druids bend primal forces with devastating effect, and the forces of the world can even take physical form as elementals charged with restoring the Great Balance. The Force of Nature is a product of the most basic forces of life itself, a champion whose intimate connection with the physical world can be channeled to unleash primeval powers with devastating effect.
Depending on the campaign, a Force of Nature could be...
• A son of titans just beginning to discover the true power of his birthright
• A tribal champion elected by druids to avenge the wilds
• A cursed warrior fighting to contain an ancient hex on his bloodline
• An avatar destined to bring balance to the primal forces of the world
• A mystical swordsman harnessing an element as part of an unearthly fighting style
• A rampaging berserker whose rage embodies the pain of his land
Plus, a new Spellcasting feat chain, upgrading harnessing faith as a weapon of the gods!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Call to Arms: Mist Dancer

From superstitious gossips to the stoutest city guardsmen, rumors spread of rogues emerging from the night fog blanketing the streets - invisible, untouchable wraiths prowling rooftops and alleys in search of treasure and glory. The truth, as it happens, is nearly as audacious - through an uncanny combination of illusion, stealth, and deception, the Mist Dancer excels at the larcenous arts. No shackle can hold him, no door can stop him, and no riches are beyond his reach. His methods are as elusive as they are effective, and for this he commands the highest rates in the land - rates his clients are all too happy to pay.
Depending on the campaign, the Mist Dancer could be...
• A street urchin, trained by a sorcerous rogue in the arts of spell-slinging and stealth
• A cutthroat assassin whose limitless guile exiles, or perhaps liberates him to the night
• A thieves' guild master exploiting stolen magic to evade traps and captivity
• A mysterious scholar documenting the passage of history under cover of darkness
• A devious sorcerer with a penchant of mischief that drives him to larceny... and the law to their wits' end
Plus, a new Spellcasting feat chain letting you steal your opponents' magic!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
The Darkest Hour

The pleasant mountain valley of Fels Cut is about to learn a valuable lesson - nothing stays buried forever.
A crossroads in the Realm, Fels Cut is no stranger to adventure, though it's rarely seen any of its own. Visitors pass through from far and wide, bringing tales of the fantastic and bizarre, yet all is quiet here. Until now. This night, the valley falls to nightmare and by dawn, all will know its name.
The Darkest Hour is a full-length Fantasy Craft adventure for a party of any composition. Sliding DCs and adversaries scale to challenge any level, allowing you to run the adventure for new or veteran characters.
Includes two maps, four handouts, and three all-new adversaries.
Call to Arms: Gallant

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Gallant, who trades dank dungeon halls for resplendent castle corridors, and pragmatic survival skills for keen insight into the machinations of high society. Wealthy, handsome, and brave, he fights for honor, land, and title with a vast arsenal of weapons financial, social, and martial. His tools are a keen blade and an equally sharp mind, which he uses to strike down foes and lead less refined teammates to everlasting glory.
Depending on the campaign, a Gallant could be...
- A samurai warrior, as well versed in courtly intrigue as lethal swordplay
- An obsessed swordsman dedicated to slaying his father’s killer
- A cynical chieftain on a mission of political and physical conquest
- An arrogant noble lashing enemies with a sharp tongue and sharper blade
- A sworn bodyguard navigating his ward through the dangerous world of “polite” society
- A righteous gentleman masquerading as a fop by day and a masked vigilante by night
Plus, a new Melee Combat feat chain, detailing the Sword-Circle dueling discipline!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Reviews
- Call to Arms Bundle 1 Roundup (Flames Rising)
Call to Arms: Infernalist

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Infernalist, a witch or warlock who barters with evil forces for knowledge, love, and conquest. Driven by dark desires to risk his greatest possession — his immortal soul — the Infernalist seeks nothing short of ultimate arcane power.
Depending on your campaign, an Infernalist could be…
- A megalomaniacal wizard whose lust for power knows no moral (or mortal) bounds
- A sorcerer rescued from certain death at the price of eternal damnation
- An adept seduced by vile forces beyond his understanding
- A blood-mage tapping the power of death to fuel vile magic
- A witch consorting with the Devil to wreak terrible revenge on her enemies
- A tragic figure accepting a Pyrrhic bargain to save his true love
Plus, new Spellcasting feats that let you convert your fallen enemies’ blood into spell points, align and manipulate aligned spells, and revel in the dark supremacy of the Shadow School.
Take Heed! The Infernalist is not for timid players, nor the faint of heart. By taking levels in this class you’re bargaining with malevolent forces of incredible power and risking your character’s long-term safety and security. Demonic blessings always come with a price — in this case permanent penalties representing your character’s gradual slide into oblivion. Along the way, however, he gains access to powers well beyond any other arcane spellcaster, including the Mage.
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Call to Arms: Monster Slayer

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monster Slayer, a brave (and perhaps foolhardy) adventurer taking up arms against terrifying creatures subjugating the weak and defenseless.
Depending on your campaign, a Monster Slayer could be...
- A blessed knight defending his realm against ancient draconic enemies
- A crazed vigilante, hungry for revenge after a titanic beast destroys his village
- A grizzled poacher stalking the most dangerous game of all (no, the other most dangerous game of all)
- An eager young brave hoping to claim a demon’s hide so he can return home a man
- An enterprising weaponsmith collecting “exotic materials” for his wares — the hard way
- A boastful champion writing his legend in the blood of slain prey
- A gentleman hunter coping with the boredom of high society by launching exotic safaris
Plus, new Melee Combat feats capitalizing on the courage and daring of true heroes.
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Call to Arms: Deadeye

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Deadeye, who stands apart from his foes - a quarter-mile apart. Unlike most of his peers, this savvy sniper relies on ambush tactics, keen eyesight, and unmatched mastery with bolt or bullet to take down enemies at range. Some may think him cowardly but a single arrow loosed from his bow can send an army into disarray, lay flat a scout before he can warn his comrades, or silence a distant mage before his magic can rend the world apart.
Depending on the campaign, a Deadeye could be...
• A veteran hunter bringing down even the largest game with only a bow and arrow
• A talented sniper whose natural gift lets him pick off enemy leaders, throwing their troops into chaos
• An underhanded assassin whose calling card is a silver bolt projecting from his target's head
• An exiled noble robbing from the rich and giving to the poor
• A lowly longbowman whose incredible skills make him the terror of knights far above his station
• A wily gunslinger sharpening his aim in deadly pistol duels
Plus, a new Ranged Combat feat chain, upgrading your black powder experience!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Call to Arms: Martial Artist

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Martial Artist, who wages a beautiful, bloody dance across the battlefield, keeping tempo with a dazzling array of graceful maneuvers and crushing assaults. He marries inner peace with intense personal discipline, achieving a level of physical perfection envied by the most accomplished swordsmen and most veteran soldiers in the land. His singular focus and lifelong dedication awaken unique abilities rarely seen among more traditional warriors, giving him a marked edge over the competition.
Depending on the campaign, a Martial Artist could be...
• A student of the fist, walking the earth to solve problems and assist the innocent
• A cocky swordsman, eager to test his blade against all comers
• A cloistered monk dedicated to mastering body and mind
• A thuggish brawler with a preternatural talent for pugilism
• A beastly warrior whose skill with tooth and claw far exceeds animalistic fury
• A talented gladiator leveraging his deadly talent for cold, hard coin
• A clever duelist keeping the art of the blade alive in the face of progress
• An ancient master whose great wisdom grants supreme control - over himself, and others
The Martial Artist is a new base class, featuring 20 full levels of play. Plus, eight new Unarmed combat feats (two chains with blocking and combo abilities, one for sword-and-fist fighting, and another for fast stance switching)!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Call to Arms: Monk

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monk, who champions his beliefs through mastery and commitment to a core set of ideals. In a world of compromise and pragmatism, the Monk is a paragon of virtue - and his fidelity is rewarded with supernatural powers well beyond his mortal ken.
Depending on the campaign, a Monk could be...
• An acolyte of an ancient order, harnessing spiritual energy from within and without
• A high-flying wuxia hero, sworn to protect the weak and defenseless
• A patriotic champion whose devotion to country fuels battlefield miracles
• A spiritual scholar whose meditations on the nature of reality help him bend it to his will
• A wandering pauper ministering to those suffering the yoke of oppression
• A combat-trained philosopher compelled to correct the world's many flaws
• An ideological peacemaker, out to resolve the ancient feuds dividing his people
• An exemplar of faith, whose purity of body and spirit are an example to all
Plus, four new Paths and an Unarmed Combat feat chain allowing mastery of the mysterious force called qi!
This .zip file includes both a full-color screen version with art, and a printer-friendly version.
The Cleansing of Black Spur

Fifty years ago, Black Spur Keep was overrun. Though none survived, something dwells there still...
All roads may lead to Valespire but none visit Black Spur. Indeed, all but one were built miles around it, isolating the area by High Church decree. The tellers speak of the Spur's evil but never its history, which was scoured from the great scrolls and forbidden to the people of the Realm. What terrible secrets are sealed there, and why has the Church suddenly taken new interest?
The Cleansing of Black Spur is a full-length Fantasy Craft adventure for a party of any composition. Sliding DCs and adversaries scale to challenge any level, allowing you to run the adventure for new or veteran characters.
Soundscapes! Our friends at Sonic Legends have composed six original soundscapes for this adventure, each a loopable blend of orchestral music and sound effects. Visit their website to pick them up today! UPDATE! Sonic Legends has set up a discounted bundle so you can pick up all six soundscapes for only $15.00!
Terrain Bundles! We've also partnered with Fat Dragon Games to bring you three discounted bundles containing this adventure and terrain that's a perfect fit!
- Cleansing of Black Spur + EZ Dungeons: Borderland Keep
- Cleansing of Black Spur + EZ Dungeons: Deluxe Edition
- Cleansing of Black Spur + EZ Dungeons: Borderland Keep + EZ Dungeons: Deluxe Edition
Includes an original map and handout, plus new Prizes, new adversaries, and more. This .zip file includes both a full-color screen version with art and a printer-friendly version.
Reviews
- Robot Viking: Review by Ed Grabianowski

