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Spycraft Espionage Handbook

Imagine that the world stands poised at the brink of oblivion, one press of a button from total annihilation.
Now imagine that you're the only one who can stop it.
This premier RPG release contains everything you need to design and play your favorite secret agent and equip him with the latest tools of the trade. Herein you’ll find all the rules required for the heart-pounding, cinematic flavor of your favorite espionage serial, playing through frame after frame of thrilling action.
- The Only Espionage Roleplaying Game You’ll Ever Need! Everything required to play any spy movie, television serial, comic book, or novel, all in one place.
- Fully d20 Compatible! Action-packed mechanics bring the feeling of the spy genre to vibrant life — using a system everyone knows.
- All New Classes! Play a faceman, fixer, pointman, snoop, soldier, or wheelman. Gain new abilities at every level. Unleash your inner agent!
- Over 150 Feats! Become a master of martial arts, sniping, hand-to-hand weaponry, weapons of mass destruction, vehicles and chases, style, covert action, gear, and more.
- Unique Chase System! Players pit their wits as well as their dice against the Game Control.
- Complete Game Control Support! Over fifty pages of material tailored just for Game Controls of the action-espionage genre. Everything from designing and building your own missions to creating and running NPCs, all in one place.
- The Mastermind System! Rules for the GC to make a personalized Criminal Mastermind and pit him against the Agents. Build a game session or an entire campaign around your Mastermind.
Reviews
- DriveThruRPG - including 2.0 conversion review (Robert Mueller)
- DriveThruRPG (Megan Robertson)
- ENWorld (DM Jeff)
- ENWorld (Morris)
- ENWorld (Picolo)
- ENWorld (Poilbrun)
- ENWorld (Psion)
- GameGrene
- The Game Keep
- Guide du Roliste Galactique (French)
- Modus Operandi (Mr. Fingle)
- RPGNet (Jamie Herbert)
- RPGNet (Alan Kohler)
- RPGNet (Elton Robb)
Modern Arms Guide

Raise your game to a higher caliber.
This essential Spycraft volume introduces hundreds of modern weapons options to the d20 System, bringing the pyrotechnic action of blockbuster movies right to your gaming table. Contained herein is everything you need to requisition, modify, and use your favorite firearms, melee weapons, tactical weapons, and martial arts weapons, along with new combat rules for added excitement and realism!
- The Ultimate Weapons Guide! Hundreds of cutting edge standard-issue weapons completely described with statistics for use in your Spycraft and other d20 games!
- Complete Gear Rules! Learn how to damage it, repair it, conceal it, and buy it in the field (even when it’s not available on the open market)!
- The Triggerman! Enter the world of Hong Kong two-gun action with this original prestige class!
- New Combat Rules! A new initiative system that adds tactics to your every move! Dozens of new weapon qualities that give individual personality to every weapon! Complete masterwork rules for modern weapons and gear! New movement actions for every mode of firearms use! Gunsmithing and weaponsmithing rules! Morale! All in one indispensable volume!
SPECIAL: Visit the Downloads page for a free 32-page download chapter not available in this release! This web enhancement contains everything from black market rarities to computer software to surveillance gear — all your spying and paramilitary needs in one place!
Reviews
- d20 Magazine Rack (Steve Creech)
- ENWorld (Dave McAllister)
- ENWorld (Psion)
- Epinions (Akyna)
- Guide du Roliste Galactique (French)
- Modus Operandi (Dave McAllister)
- RPGNet (KM Curow)
Soldier/Wheelman Class Guide

Life in the fast lane has never looked this good!
The Soldier/Wheelman Class Guide greatly expands the options available for soldiers, wheelmen, and any class that can pick up a gun or leap behind the wheel of a car. Here's all the material needed to run epic-scale combats or astounding chases under the most unexpected conditions — and in the most exotic locations!
- Ordnance Rules! Detailed mechanics for using high-caliber artillery, from mobile howitzers to cannon emplacements to devastating vehicular weapons!
- The Spycraft Vehicle Guide! Requisition any vehicle in existence today and outfit it with the latest masterwork upgrades, weapons, and gadgets! Thousands of vehicle combinations wait!
- New Prestige Classes! Become a high-flying Ace, a watchful, selfless Bodyguard, a frontline Grunt, a tank-driving Slammer, a baseball bat-wielding Street Fighter, and more!
- New Agent Options! Backgrounds, departments, skill uses, feats, bundles and gear options, and more!
Reviews
- d20 Magazine Rack (Steve Creech)
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
Gentlemen's Agreement Season Book

“Care for a friendly wager?”
For years, wealth and power have been indelibly linked, and those with fortunes greater than some third world countries have guided history with a confident hand. Back room deals and secretive bargains determined the fate of men and nations. Now, a gentlemen's agreement and a dangerous game of brinkmanship threaten to plunge the world into disaster. This book contains an entire season of play, featuring several missions that take your agents from the blinding snowfields of Siberia to the murky depths of the Pacific Ocean.
- Episodic Action! Play the missions independently or all together, or at your own pace sprinkled throughout your own campaign!
- Incredible Flexibility! Each mission includes options for three levels of play!
- Game Control Expansion! Rules for volcanic environments and new ways to use existing mechanics to fit your cinematic needs!
Reviews
- d20 Magazine Rack (Steve Creech)
- ENWorld (Raven1)
- Guide du Roliste Galactique (French)
- RPGNet (KM Curow)
Fixer/Pointman Class Guide

Play the Great Game by your own rules!
Lead forces through any terrain, smuggle vital cargo past even t he most heavily guarded border, and stalk enemy operatives through cities, villain strongholds, and beyond. With many new team-based rules, a wide variety of security options (and all the gear and gadgets required to defeat them), and much more, the Fixer/Pointman Class Guide can light the fuse on any espionage campaign!
- Tradecraft Rules! All the ins and outs of clandestine operations, including brainwashing, harassment, interrogation, police action and manhunts, blackmail and coercion, advanced ambush rules, a new system for ‘taking to the streets’ for assistance, and more!
- The Spycraft Mission Guide! Everything the GC needs to build his ideal criminal organization, and lead the agents through a thrilling season to bring it down! This chapter features new rules for building and advancing criminal organizations like agents, including feat-like resources and level-based agendas, new security options, and streamlined rules for physical infiltration and straightforward assault!
- New Prestige Classes! Play a sneaky Saboteur, an outlaw Goodfella, a cagey Smuggler, a no-nonsense Cleaner, and more!
- New Agent Options! Backgrounds, departments, skill uses, feats, bundles and gear options, and more!
Reviews
- ENWorld (Psion)
- ENWorld (Steve Creech)
- Guide du Roliste Galactique (French)
Faceman/Snoop Class Guide

When the right answers could save the world and the wrong questions might get you killed, there’s only one place to turn…
Waking every day in the heart of corruption and sleeping on a bed of lies, no one understands the many enemies of freedom and peace better than the Agency’s consummate masters of global intelligence, its facemen and snoops. Invisible troops along a covert battlefield few of us can fathom, these innovative investigators are the ultimate secret agents, the faceless and romantic relics of a bygone era. The Faceman/Snoop Class Guide thrusts you into this new area of excitement, delving into the often neglected low-impact end of espionage, where knowledge owns the past, and intelligence rules the future.
- The Spycraft Intelligence Guide! Everything an agent needs to successfully navigate the perilous world of intelligence gathering, with and without Agency assistance! New rules for cryptography, communications, and persuasion! Lead a manhunt through a busy city — as the hunter or the hunted, or slip into your enemy’s most secure locations — through the front door! All this and more in one comprehensive espionage manual!
- Investigation Rules! New and advanced rules covering the many methods of gathering data in the field, from ultra-modern computer and surveillance gear use to massaging (or squeezing) witnesses and informants for critical clues. Rules for forensics, profiling, stakeouts, surveillance sweeps, and more!
- New Prestige Classes! Play a crafty Con Artist, a shrewd Negotiator, a stakeout Sentry, one of the electronic inquisitors known only as Oracles, and more!
- New Agent Options! Backgrounds, departments, skill uses, feats, bundles and gear options, and more!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
1960's Decade Book

The war might have been Cold, but the intrigue is red hot.
Return to the era that perfected espionage in a brand new Spycraft setting! This thoroughly researched and highly detailed worldbook delves into the knuckle-biting tension of the Cold War, adapting the standard Spycraft modern-day rules for an entirely new setting! Fight back the tide of nuclear paranoia and take a stand in one of the most unconventional wars the world has ever known!
- High-stakes Espionage at the Height of the Cold War! Delve into the titanic game of cloak and dagger between the superpowers. Create your own history in this blockbuster return to the golden age of spies!
- Customizable Gameplay! Run a superspy campaign against global menace or branch into the gritty battle of East vs. West in Europe, Russia, the U.S., and abroad. Play a game of political tension or a taut suspense thriller. The choice is yours!
- New and Modified Agent Options! This comprehensive guide to espionage roleplaying in the 1960s puts a unique spin on the Spycraft base classes, resulting in an entirely new game! Become any of several major players of the period — play a rugged agent of the CIA, the KGB, MI6, and more! An entirely new selection of feats, skills, backgrounds written just for the 1960s. Cold War gear, vehicles, and gadgets!
- Run in the Shadows or Change History! From the space program to Vietnam to the rise of police action, options are provided for both covert and public missions on every scale. Visit swingin’ London, scale the Berlin Wall, combat social upheaval in Washington, and unearth frost-shrouded secrets beneath the Kremlin! Whether you want to play news events of the period or a game behind the scenes, this book has everything you need!
Reviews
- d20 Magazine Rack (John Grigsby)
- ENWorld (FishXXIII)
- ENWorld (Psion)
- ENWorld (Shayd3000)
- Guide du Roliste Galactique (French)
Agency

Teamwork — on a global scale.
This essential Spycraft aid presents hundreds of new agent options for players and contains a unique new system taking the game in brand new directions. With the Agency sourcebook, players have the ability to design an all-new Agency to their liking — tailor made for their agent and their specific needs! Coupled with a new set of “team” mechanics — that an entire group of players uses individually or in tandem to much greater effect — this invaluable rules volume is a must-have for all Spycraft and modern-day d20 fans!
- Agency Creation Rules! Construct your own unique Agency or let the players do so as they gain levels (or complete missions). Determine your Agency’s history, goals, resources, leadership, manpower, and the dispositions of its divisions toward the agents after each mission!
- New Agent Options! Become a Civilian Specialist recruited for active duty, a roaming Drifter, an exacting Expert, a knowledgeable Informant, a jittery Paranoid, an efficient Producer, a bold Field Commander, and more! New skill uses, feats, training programs, and mission resources also included.
- Expanded Background Rules! Precise descriptions of every level for each existing background and ways to customize backgrounds, infinitely expanding the existing options! New backgrounds also included.
- GC Resources! Randomly generate missions for each grade of agent — specialist, recruit, operative, handler, and Control, and use custom-built NPC classes to construct characters most likely to be encountered during each phase of an agent’s career.
Reviews
- d20 Magazine Rack (Steve Creech)
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
Mastermind

Topple governments! Ransom the moon!
This essential Spycraft GC aid presents hundreds of new campaign options, from new ways to expand your basic criminal organizations to devious plots they can unleash upon the agents. This definitive volume not only expands upon existing GC options but pushes the limits of the Spycraft system with all-new game and agent design options. Looking to turn the tables and place those pesky Agency operatives on the defensive? This is your first and last stop!
- Mastermind Classes! Challenge your players with these base classes designed to perform to the meticulous Dr. No’s standards!
- New Agent Options! Become a Disavowed or Obsessed former agent, now working for the bad guys! Take on the role of a Hired Gun, a Programmed drone, or a devious Turncoat. Own everyone’s secrets as a thieving Betrayer! Hunt down and eliminate your enemies as a confident Hitman! New skill uses, feats, training programs, and rules for discipline and threat codes in villain organizations also included.
- Randomized Criminal Organization Design! Create your own balanced original villain groups randomly or with just a few choices! Incorporates mastermind options from all Spycraft releases to date.
- New GC Resources! New basic minion types! New NPC classes! Rules for determining what a captured minion knows about his bosses! Revised and expanded animal rules!
Reviews
- Guide du Roliste Galactique (French)
U.S. Militaries

Every agent is an army of one. Imagine what five could do...
Some of the Agency’s best and brightest are chosen from the ranks of the U.S. Armed Forces, which are also often the last line of defense against the most aggressive of criminal organizations. This comprehensive volume offers a view into these noble and often secretive institutions, with precision details about their tactics, tools, training grounds, and more. Combining factual and anecdotal evidence collected by real-world combat veterans, this book takes the classic Spycraft agent or campaign in an entirely new direction, reinvigorating the modern combat genre and bringing the cutting edge of warfare to your gaming table.
Special Note: This product includes conversion notes for Stargate SG-1!
- Comprehensive Source Material! Detailed breakdowns of all four U.S. military branches, as well as the Coast Guard!
- U.S. Military Roleplay! Tips for running a purely military campaign, or incorporating military elements into any espionage or variant Spycraft game.
- Strategic Gaming! The Spycraft guide to real-world military tactics and protocols. Get inside your soldier-spy’s head, regardless of your own knowledge of the military.
- New Agent Options! Become an airman, marine, seaman, or soldier from any branch of U.S. military service and choose from a broad variety of military occupational specialties! New feats, mission resources, training programs, gear, vehicles, and updated and expanded rules for military decorations, ranks, promotions, and chain of command also included.
Reviews
- d20 Magazine Rack (Megan Robertson)
- RPGNet (Committed Hero)
World Militaries

Every man an army, every nation the world.
Take your Spycraft games to the farthest corners of the globe with this comprehensive guide to military forces outside the United States. From the Middle East to Japan to Russia to the UK and beyond, this book provides all the gritty real-world details about the world’s foremost warriors, including gear, tactics, vehicles, missions, and more!
Special Note: This product includes conversion notes for Stargate SG-1!
- Comprehensive Source Material! Detailed breakdowns of military forces in Asia, Europe, the Middle East, Russia, and the U.K.
- New Agent Options! Become an enlisted agent or officer in one of many national military forces! New skill uses, feats, mission resources, training programs, gear, and vehicles included.
Reviews
- ENWorld (Megan Robertson)
Battlegrounds

You can’t tell them where you’re going.
You can’t tell them when you’re getting back.
But you can tell them what to do if you don’t come home.
Every airdrop against a moonless night promises intrigue, another chance to own the field — or die trying. You’re a veteran of the global espionage scene, but how are you when the bullets start flying so fast you can’t count them anymore? Where do you hide when even the scenery turns against you? This isn’t your home turf — and those aren’t your garden-variety henchmen…
This indispensable Spycraft play-aid introduces the realms of squad combat and battlefield subterfuge. Enter one of five furious war zones tailored for rapid-fire game play. Leap into the fray against impossible odds; drop the latest episode of your classic superspy epic into the trenches of modern conflict. One evening, one battle, but victory can live forever!
- Slick single-night Spycraft sessions for small military and espionage squads!
- Information for using several major military backdrops in your games! The ultimate companion for every midnight warrior!
- A brand new setting — after the bombs drop! Visit Spycraft’s view of the end of the world, complete with rules for radiation and chemical poisoning, weapons of mass destruction, alternate gear rules, and more!
Reviews
- RPG Resource (Megan Robertson)
Shadowforce Archer Worldbook

The first official world for the Spycraft game line rips back the shroud of conspiracy that has concealed the truth for fifty years, and presents a thrilling setting of incredible movie action, psychic spies, mystic artifacts, and world-spanning villain organizations, threatening to topple the global order.
New options! New gadgets! New villains! Shadowforce Archer presents dozens of new and unique options for agents (including chemical monsters, psionic investigators, and mystic spies), as well as gadgets only the Archer Foundation fields, and a host of villains who wish to bring them down.
- Prestige Classes! Become a tactical Counter-Terrorist, a calculating Hacker, or a mystic Shadespeaker!
- Chemical Monsters, Psions, and Mystics! Agent and NPC options designed just for Shadowforce Archer players! Enter a world where anything is possible, and even the secrets of the human mind, body, and spirit are yours to command!
- Complete World Material! Over fifty years of true history and details on all the major players in a setting like no other. NPCs, threats, plots, and GC notes bring this original world setting to vibrant life!
Reviews
- d20 Magazine Rack (Steve Creech)
- DriveThruRPG - including conversion review (Robert Mueller)
- ENWorld (DM Jeff)
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
Archer Foundation Chamber Book

“That’s quite all right. We all play the Game here…”
Delve into the very heart of intrigue with the first sourcebook for the Shadowforce Archer world setting, The Archer Foundation. Learn the stunning secrets the world’s protectors hide behind their web of espionage and take an incredible tour through the secret history of the Shadowforce Archer world setting. Discover the true goals of the most pervasive spy organization on the planet, and the real threats they protect us from. Included in this 144-page sourcebook are detailed Chamber and Inter-Chamber protocols, several key Foundation locations in Australia and across the globe, and new rules for Foundation agents and their greatest enemies.
- Mystic Conspiracy! Blow the lid off an unbelievable war that’s remained hidden in plain sight for fifty years!
- What Archer doesn’t want the world to know, and why! Discover the truth behind the covert incursions from the Far East! Learn about current Shop operations!
- New Agent Options! Dominate the investigative field as a genius Sleuth! Become a discerning Field Analyst, an occult Fringewalker, a lightning-fast Hyper, an over-the-top Maxim, a counter-insurgent Scanner, or even an Archer Foundation Lord! New feats, skill uses, bundles, gadgets, and more!
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!
Reviews
- Guide du Roliste Galactique (French)
Hand of Glory Threat Book

Evil never dies.
In 1945, victory was seized from the jaws of the greatest evil of the 20th Century. Now, a new threat rises from the ashes of the Nazi regime, a criminal organization with dreams of global domination powered by the might of a living god. Wielding the greatest and most feared powers of the ancients and the unearthed power of countless mystic relics, the Hand of Glory stand poised to topple the delicate balance the Archer Foundation so desperately fights to protect. Only your agents stand between the world and a terrifying Fourth Reich bent on reengineering the world in the image of a fallen occult empire!
- The Mystic World! Your first in-depth guide to the mystic world of Shadowforce Archer, which few ever see, and even fewer control. New details about Hand of Glory territories are included, with focus on the organization’s central bases of operation, the icy wastes of Antarctica, and the darkest corners of South America. Delve into the shrouded mystic history of Shadowforce Archer — learn new occult abilities and the secret origins of mystic power!
- Countless Missions! Everything you need to run games featuring the Hand of Glory, including who they are, what they want, and why. Included are several major new threats, fully fleshed out and integrated into the official history, and a global espionage organization rivaling the scope and power of the Archer Foundation itself!
- New Locations! Two new location maps — one for chases (Buenos Aires) and one for campaign play (the volcanic base, Monolith).
- Tools of Destruction! Powerful new relics, rituals, and creatures, each with complete mechanics and backstory! Complete guidelines for pitting your agents against the sorcerous mystic hunters of the Hand of Glory!
Reviews
- ENWorld (Psion)
- ENWorld (Steve Creech)
- Guide du Roliste Galactique (French)
Pan-Asian Collective Chamber Book

“Honor. Treachery. Vengeance. This is the path of shadow.”
Their agents have been seeded in every government, shadow community, and Chamber — up to and including the Archer Foundation. What was once a routine exercise in precaution is now one of most powerful weapons on Earth. The only questions are… how will it be used, and whose blood will be spilled in the process?
- Hard-Boiled Hong Kong Espionage and Incredible Anime Action! From stupendous stunts in high-tech Tokyo to combats of honor and steel in the mountains of mainland China and desperate races through the jungles of India, this book covers all the Asian spy genres in one place!
- Mind Games and Martial Arts Madness! Discover how the Pan-Asian Collective infiltrates then subverts the best-protected enemies of the Archer Conspiracy!
- New Agent Options! Gain the unparalleled spiritual power of the Ancients as a disciplined Martial Artist! Become a tech-ninja Raptor, an insurgent Mole, or one of the PAC’s internal Controls, the shielding Dai Lo. New feats, skill uses, bundles, gadgets, and more.
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
European Commonwealth Chamber Book

Justice. Law. Know the difference.
With centuries-old traditions and roots in the world’s most feared secret societies, the European Commonwealth can (and has) blackmailed, blackballed, and broken presidents, premieres, and superpowers alike. Today, the combined forces of the elder power mongers known as the Gemeinschafft Consortium and the elusive ranks of Fade fight to keep the unstable political climate in their shadow community from exploding into open war.
- Boardroom and Back Alley Espionage! Venture from a house of lies to the gritty streets of nations where intelligence was born. Here, it’s not the size of your gun or the power of your mind… Here, you live — and die — by your wits and cunning alone.
- Shadow Masters! Learn how the European Commonwealth dominates the world’s highest echelons of political might. Visit their inner halls of power, where the by-laws of the Archer Conspiracy are conceived… and enforced.
- New Agent Options! Dominate public perception while gathering intelligence from the most guarded sources as a Spin Doctor! Become a larcenous Intruder or investigate breaches of the Cloak and track down rogue Conspiracy agents as a Commonwealth Accuser! New feats, skill uses, bundles, gadgets, and more!
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
African Alliance Chamber Book

You’re never more alive than when you’re on the edge of death.
Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man — humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the 21st Century. Agents of this brash young Chamber square off against industrialist billionaires seeking to exploit the diamond mines and buried treasures of their home continent as well as global threats the rest of the Conspiracy is unprepared (or unwilling) to fight.
- Big-Budget Action-Junkie Espionage! Join Elias Graham’s exclusive club of gentlemen spies! Visit exotic locations and romance the locals! Outwit devious villains and their outlandish henchmen! Earn the respect and awe of your peers! All with the dapper debonair style of your favorite movie superspy.
- The Riddle of the Lodge Unveiled! What shocking plot did Helix devise deep within the bowels of the island base now occupied by the African Alliance? What is the true purpose behind the Panopticon? All this and more in a new storyline supplement for the SFA world setting.
- New Agent Options! Build a First Contact operative or an assassin from the Alliance’s final solution, the Lethals. Aspire to become the ultimate secret agent with all the right moves, all the slickest words, and all the coolest toys. Train as an Alliance High Roller! Become an eagle-eyed Examiner, an ever-ready Improv, or a Commander of the Alliance. New feats, skill uses, bundles, gadgets, and more!
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
The Shop Threat Book

The agenda is evolution. The failsafe is extinction.
For two years, the Archer Conspiracy has scoured the world, searching for the reason the Shop’s gadgeteers broke away from their ranks. Fighting off the villain organization’s overtly violent (and seemingly senseless) advances at every turn, agents of the world’s shadow communities grapple with the looming certainty of a master plan they cannot see. Now, they’re about to discover the truth as the Shop’s innermost workings, goals, and unexpected motivations are laid bare for the entire world to see!
- Shocking Storyline Surprises! Dennis Gray levels a powerful new weapon upon the world and launches a full-scale assault against the Archer Conspiracy! Learn secrets previously known only by the infamous Helix, and his ultimate intentions for Lodge!
- Advanced Gadget Design Rules! Design a mentalist gadgeteer and construct the ultimate super-science device!
- Superspies in Space! Rules for playing in Zero G environments, with the gear and vehicles to match!
- Weapons of Mass Destruction! Guidelines and mechanics for including nuclear weapons, chemical attacks, and other large-scale attacks in your games — without destroying the world!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
Most Wanted

Paradigm Concepts Product Number: PCI 2001
One murder made a villain, millions a hero. Princes were privileged to kill, and numbers sanctified the crime. - "Death" line 154 Beilby Porteus.
It is said that a man is to be judged by the quality of his enemies. Your agents deserve the best and we're here to help! Collected within is the ultimate gallery of scoundrels, masterminds and murderers, perfectly suited to test the determination of the world's finest intelligence operatives.
Put the control back into game control!
- Torment the players of your Spycraft season with 17 complete villains: Complete agent briefings to pass on the information your players would have. Complete Game control briefings to reveal the information your players wish they had. Serial and season hooks to easily set your agents against the villain. Statistics designed to oppose parties of all levels.
- Test our agents' mettle with an all-new class: the Terrorist.
- Make your villains even more villainous with a dozen new feats.
- Add to the menace with eight new threat resouces.
- Further refine your villains with new agendas.
- Make agents quake in their boots with an all-new system for reputations and notoriety.
- If it wasn't already hard enough on the agents: rules for crowds and innocent bystanders