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Spycraft Espionage Handbook

Imagine that the world stands poised at the brink of oblivion, one press of a button from total annihilation.
Now imagine that you're the only one who can stop it.
The fate of the entire world is in your hands. As a superspy working for MI6, the CIA, or an Agency of your own creation, only you have the skills, the experience, and the gadgets to take on the greatest threats the world has ever known.
- The Only Espionage Roleplaying Game You’ll Ever Need: Any spy movie, television serial, comic book, or novel, right at your fingertips.
- Fully d20 Compatible: Bring the spy genre to vibrant life using a system everyone already knows.
- All-New Classes: Play a Faceman, Fixer, Pointman, Snoop, Soldier, or Wheelman. Gain new abilities at every level. Unleash your inner agent!
- Over 150 Feats: Become a master of martial arts, sniping, hand-to-hand weaponry, weapons of mass destruction, vehicles and chases, style, covert action, gear, or your own lethal combination.
- Unique Chase System: Leverage your wits and your dice in high-speed pursuits on foot and in vehicles.
- Complete Game Control Support: Over fifty pages just for Game Controls of the action-espionage genre. Everything from designing and building your own missions to creating and running NPCs, all in one place.
- The Mastermind System: Create a personalized Criminal Mastermind and pit him against the team. Build a game session or an entire campaign around your villain.
This download includes a fully bookmarked PDF and a conversion appendix for using the product with Spycraft 2.0.
Reviews
- DriveThruRPG - including 2.0 conversion review (Robert Mueller)
- DriveThruRPG (Megan Robertson)
- GameGrene (Wooz)
- Guide du Roliste Galactique (French)
- Modus Operandi (Si Brodie)
- RPGNet (Jamie Herbert)
- RPGNet (Alan Kohler)
- RPGNet (Elton Robb)
Modern Arms Guide

Raise your game to a higher caliber.
This essential Spycraft volume introduces hundreds of modern weapons options for the d20 System, bringing the pyrotechnic action of blockbuster movies right to your gaming table. Contained here is everything you need to requisition, modify, and use your favorite firearms, melee implements, tactical assets, and exotic martial arts tools, along with new combat rules for added excitement and realism.
- The Ultimate Weapons Guide: Hundreds of cutting edge weapons detailed, with statistics for Spycraft and other d20 games.
- Complete Gear Rules: Damage, repair, concealment, and field acquisition (even for items not available on the open market).
- The Triggerman: Enter the world of Hong Kong two-gun action with this original prestige class.
- New Combat Rules: A tactical initiative system that adds strategy to every move; dozens of weapon qualities to personalize every weapon; complete masterwork rules for modern weapons and gear; movement actions for every mode of firearms use; gunsmithing and weaponsmithing rules; and morale - all in one indispensable volume!
This file is fully bookmarked for ease of use.
Bonus Material
- Chapter 9: This bonus chapter, not included in the original release, covers black market rarities, computer software, surveillance gear and more.
- MAG Expansion: This free PDF expansion includes new weapons, armor, and other gear, plus vehicle options and new combat actions.
Reviews
- Epinions (Akyna)
- Guide du Roliste Galactique (French)
- Modus Operandi (Dave McAllister)
- RPGNet (KM Curow)
Soldier/Wheelman Class Guide

Life in the fast lane has never looked this good.
The Soldier/Wheelman Class Guide greatly expands the options available for soldiers, wheelmen, and any class that can pick up a gun or leap behind the wheel of a car. Here's all the material needed to run epic-scale combats or astounding chases under the most unexpected conditions - and in the most exotic locations.
- Ordnance Rules: Detailed mechanics for high-caliber artillery, from mobile howitzers to cannon emplacements to devastating vehicular weapons.
- The Spycraft Vehicle Guide: Requisition any vehicle in existence today and outfit it with the latest masterwork upgrades, weapons, and gadgets.
- New Prestige Classes: Become a high-flying Ace; a selfless Bodyguard; a frontline Grunt; a tank-driving Slammer; or a down-and-dirty Street Fighter.
- New Agent Options: Backgrounds, departments, skill uses, feats, bundles and other gear options, and more.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
Gentlemen's Agreement Season Book

“Care for a friendly wager?”
For years, wealth and power have been indelibly linked, and those who can buy and sell third world countries have guided history with a confident hand. Back room deals and secretive bargains have determined the fate of men and nations. Now, a gentlemen's agreement and a dangerous game of brinkmanship threaten to plunge the world into disaster. This book contains an entire season of play, with several missions taking your agents from the blinding snowfields of Siberia to the murky depths of the Pacific Ocean, and beyond.
- Episodic Action: Play the missions independently or as a campaign. Run them together or drop them between other operations.
- Incredible Flexibility: Statistics and DCs provided to challenge low, medium, and high-level teams.
- Game Control Expansion: Rules for volcanic environments and new ways to use existing mechanics to fit your cinematic needs.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
- RPGNet (KM Curow)
Fixer/Pointman Class Guide

Play the Great Game by your own rules.
Lead forces through any terrain, smuggle vital cargo past even the most heavily guarded border, and stalk enemy operatives through cities, villain strongholds, and beyond. With new team-based rules, a wide variety of security options, and all the gear and gadgets required to defeat them, the Fixer/Pointman Class Guide can light the fuse on any espionage campaign.
- Tradecraft Rules: All the ins and outs of clandestine operations, including brainwashing, harassment, interrogation, police action, manhunts, blackmail and coercion, advanced ambush rules, and a new system for ‘taking to the streets’ for assistance.
- The Spycraft Mission Guide: Everything the GC needs to build his ideal criminal organization and lead the agents through a thrilling season to bring it down. Features rules for building and advancing criminal organizations like agents, including feat-like resources, level-based agendas, new security options, and streamlined rules for physical infiltration and straightforward assault.
- New Prestige Classes: Play a sneaky Saboteur, an outlaw Goodfella, a cagey Smuggler, or a no-nonsense Cleaner.
- New Agent Options: Backgrounds, departments, skill uses, feats, bundles and gear options, and more.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
- RPGNow (Megan Robertson)
Faceman/Snoop Class Guide

When the right answers could save the world and the wrong questions might get you killed, there’s only one place to turn…
Waking every day in the heart of corruption and sleeping on a bed of lies, no one understands the many enemies of freedom and peace better than the Agency’s consummate masters of global intelligence, its facemen and snoops. Invisible troops along a covert battlefield few of us can fathom, these innovative investigators are the ultimate secret agents, faceless and romantic relics of a bygone era. The Faceman/Snoop Class Guide thrusts you into this exciting new arena, delving into the often neglected low-impact end of espionage, where knowledge owns the past, and intelligence rules the future.
- The Spycraft Intelligence Guide: Everything an agent needs to successfully navigate the perilous world of intelligence gathering, with and without Agency assistance, including rules for cryptography, communications, persuasion, manhunts, and more.
- Investigation Rules: Covering the many ways to gather data in the field, from ultra-modern computer and surveillance gear to the proper handling of witnesses and informants, plus forensics, profiling, stakeouts, surveillance sweeps, and more.
- New Prestige Classes: Play a crafty Con Artist, a shrewd Negotiator, a stakeout Sentry, or master of electronic inquiry, the Oracle.
- New Agent Options: Backgrounds, departments, skill uses, feats, bundles and gear options, and more.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
1960's Decade Book

The war might have been Cold, but the intrigue is red hot.
Return to the golden age of espionage in this brand new Spycraft setting. Thoroughly researched and highly detailed, this worldbook delves into the knuckle-biting tension of the Cold War. Fight back the tide of nuclear paranoia and take a stand in one of the most unconventional wars the world has ever known.
- High-Stakes Intrigue: Delve into a murky world of cloak and dagger between escalating superpowers.
- Customizable Gameplay: Run a superspy campaign against a global menace or branch into the gritty East vs. West struggle in Europe, Russia, the U.S., and abroad. Play a game of political tension or a taut suspense thriller. The choice is yours!
- New and Modified Agent Options: With a unique spin on the Spycraft base classes, this is a whole new game. Play a rugged agent of the CIA, the KGB, or MI6. Choose from new feats, skills, and backgrounds written just for the 1960s. Requisition period gear, vehicles, and gadgets. Play Spycraft like never before!
- Relive History or Create Your Own: From the space program to Vietnam to the rise of police action, options are provided for covert and public missions on every scale. Visit swingin’ London, scale the Berlin Wall, combat social upheaval in Washington, and unearth frost-shrouded secrets beneath the Kremlin. Whether you want to play news events of the period or a game behind the scenes, this book has everything you need.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
Agency

Teamwork — on a global scale.
With the Agency sourcebook, players not only gain hundreds of new character options but the ability to build their very own home office, tailor-made for their specific needs. Also included are new team mechanics - that agents can use individually or in tandem to much greater effect - making this a must-have for any Spycraft or modern-day d20 fan.
- Agency Creation Rules: Construct and upgrade the home office as the agents complete missions and level up. Choose the outfit's history, goals, resources, leadership, and manpower, and manage interactions with each of the Agency's divisions.
- New Agent Options: Become a Civilian Specialist recruited for active duty, a roaming Drifter, an exacting Expert, a knowledgeable Informant, a jittery Paranoid, an efficient Producer, or a bold Field Commander. New skill uses, feats, training programs, and mission resources are also included.
- Expanded Background Rules: Undertake side missions and overcome personal struggles to earn respect and glory.
- GC Resources: Randomly generate missions at each phase of a team's career, and use NPC classes to quickly construct foes for any level.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
Mastermind

Topple governments! Ransom the moon!
This essential Spycraft supplement presents hundreds of new campaign options, from ways to expand criminal organizations to devious plots they can unleash, plus new agent options and guidelines for running campaigns against the home office.
- Mastermind Classes: Subvert and subjugate with base classes designed to perform to the most meticulous villain's standards.
- New Agent Options: Become a Hired Gun, a Programmed drone, a devious Turncoat, or a Disavowed or Obsessed former agent, now working for the bad guys. Own everyone’s secrets as a thieving Betrayer. Hunt down and eliminate your enemies as a confident Hitman. Exploit new skill uses, feats, training programs, and rules for discipline and threat codes in villain organizations.
- Randomized Criminal Organizations: Create balanced villain groups randomly or with just a few choices.
- New GC Resources: New basic minion types, NPC classes, and snitching rules, plus revised and expanded animal rules.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
U.S. Militaries

Every agent is an army of one. Imagine what five could do...
Some of the Agency’s best and brightest are chosen from the ranks of the U.S. Armed Forces, which are also often the last line of defense against the most aggressive criminal organizations. This comprehensive volume offers a view into these noble and often secretive institutions, with precision details about their tactics, tools, and training grounds. Combining factual and anecdotal evidence from real-world combat veterans, this book takes Spycraft in an entirely new direction, bringing the cutting edge of modern military warfare to your gaming table.
- Comprehensive Source Material: Detailed breakdowns of all four U.S. military branches, as well as the Coast Guard.
- Military Roleplay: Tips and guidelines for running a campaign featuring the armed forces.
- Strategic Gaming: Get inside your soldier-spy’s head with this go-to guide for real-world military tactics and protocols.
- New Agent Options: Become an airman, marine, seaman, or soldier, and choose from a broad variety of occupational specialties, feats, mission resources, training programs, gear, and vehicles. Also included: rules for military decorations, ranks, promotions, and chain of command.
- Compatible with Stargate SG-1: Now your SGC can recruit from more corners of the U.S. military than ever before.
This file is fully bookmarked for ease of use.
Reviews
- RPGNet (Committed Hero)
World Militaries

Every man an army, every nation the world.
Take your Spycraft games to the farthest corners of the globe with this comprehensive guide to military forces outside the United States, from the Middle East to Japan to Russia to the U.K. and beyond. Now you can accurately portray soldiers, battles, and secret operations between major players anywhere in the modern combat scene.
- Comprehensive Source Material: Detailed breakdowns of 15 global militaries, including Australia, Canada, China, France, Germany, India, Iran, Israel, Japan, the Koreas, Norway, Pakistan, Poland, Russia, Saudi Arabia, and the U.K.
- New Agent Options: Become an enlisted agent or officer with mix-and-match departments. Play an agent from nearly any branch of military service or field of expertise. Choose from hundreds of new skill uses, feats, mission resources, training programs, gear, and vehicles.
- Compatible with Stargate SG-1: Now your SGC can recruit from more corners of the world than ever before.
This file is fully bookmarked for ease of use.
Battlegrounds

You can’t tell them where you’re going.
You can’t tell them when you’re getting back.
But you can tell them what to do if you don’t come home.
Every airdrop against a moonless night promises intrigue, another chance to own the field — or die trying. You’re a veteran of the global espionage scene, but how are you when the bullets start flying so fast you can’t count them anymore? Where do you hide when even the scenery turns against you? This isn’t your home turf - and those aren’t your garden-variety henchmen…
- Furious War Zones: Set your Spycraft games against major military backdrops.
- After the Bombs Drop: Venture into a post-apocalyptic wasteland with rules for radiation and chemical poisoning, weapons of mass destruction, long-term gear, and more.
- Squad Combat and Battlefield Subterfuge: Single-night missions for military and espionage squads provided for every setting in the book.
This file is fully bookmarked for ease of use.
Reviews
- RPG Resource (Megan Robertson)
Shadowforce Archer Worldbook

What if James Bond Quit the Service, M couldn't be trusted, and Q worked for the bad guys?
This official Spycraft setting rips back a shroud of conspiracy concealing a century of lies, and presents a thrilling world of incredible movie action, psychic spies, mystic artifacts, and world-spanning criminal organizations, threatening to topple the global order. You play a shadow operative of the vast Archer Conspiracy, charged with secretly keeping the world safe... from itself.
- Eight New Agencies: Join the Archer Foundation, African Alliance, Company, European Collective, Guardians of the Whispering Knife, Pan-Asian Collective, Room 39, or the Russian Confederacy to take on the traitorous Shop. Each Agency, or "Chamber," has its own cross-genre flavor.
- Prestige Classes: Become a tactical Counter-Terrorist, a calculating Hacker, or a mystic Shadespeaker.
- Chemical Monsters, Psionic Investigators, and Mystic Spies: Enter a world where anything is possible and even the secrets of the human mind, body, and spirit are yours to command.
- Not Our World, Not Our History: Blending real-world events with a detailed and imaginative backstory, Shadowforce Archer is a fresh and exciting spin on the espionage genre.
This download includes a fully bookmarked PDF and a conversion appendix for using the product with Spycraft 2.0.
Reviews
- DriveThruRPG - including conversion review (Robert Mueller)
- Guide du Roliste Galactique (French)
Archer Foundation Chamber Book

“That’s quite all right. We all play the Game here…”
Delve into the very heart of intrigue and take an incredible tour through the secret history of the Shadowforce Archer world setting. Learn what drives the most pervasive spy organization on the planet and face the impossible threats it's so far held at bay. Blow the lid off an unbelievable war that's been hidden in plain sight for over fifty years...
- The Foundation, Inside and Out: Chamber and Inter-Chamber protocols, key locations in Australia and across the globe, and new rules for Foundation agents and their greatest enemies.
- What Archer Doesn’t Want the World to Know, and Why: What drives the covert incursions from the Far East? Brief on current Shop operations.
- New Agent Options: Become a genius Sleuth, a discerning Field Analyst, an occult Fringewalker, a lightning-fast Hyper, an over-the-top Maxim, a counter-insurgent Scanner, or an Archer Foundation Lord! Choose from new feats, skill uses, bundles, gadgets, and more.
- New GC Resources: NPC classes, fully detailed threats, flavorful shadow history, and ready-to-use plot hooks. Also included: a prop-driven hook sheet, a fully detailed location at the bottom of the sea, and a chase map of Canberra.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
Hand of Glory Threat Book

Evil never dies.
In 1945, victory was seized from the jaws of the greatest evil of the 20th Century. Now, a new threat rises from the ashes of the Nazi regime, a criminal organization with dreams of global domination powered by the might of a living god. Can your agents prevent a terrifying Fourth Reich bent on reengineering the world in the image of a fallen occult empire?
- Explore the Mystic World: Your first in-depth guide to the mystic world of Shadowforce Archer, which few ever see and even fewer control. Learn new occult abilities and the secret origins of mystic power.
- Countless Missions Against Darkness: Everything you need to run games featuring the Hand of Glory, including who they are, what they want, and why. Two new threats are included - the manipulative agents of die Spinne and the curious explorers of the College of Theological Archaeology - each fully fleshed out and integrated into the official history, with staging notes to drop them quickly into any campaign.
- New Locations: Two new location maps - one for chases (Buenos Aires) and one for campaign play (the volcanic base, Monolith).
- Tools of Destruction: Powerful new relics, rituals, and creatures, each with complete mechanics and backstory.
This file is fully bookmarked for ease of use.
Reviews
- Guide du Roliste Galactique (French)
Pan-Asian Collective Chamber Book
“Honor. Treachery. Vengeance. This is the path of shadow.”
Their agents have been seeded in every government, shadow community, and Chamber — up to and including the Archer Foundation. What was once a routine exercise in precaution is now one of most powerful weapons on Earth. The only questions are… how will it be used, and whose blood will be spilled in the process?
- Hard-Boiled Hong Kong Espionage and Incredible Anime Action! From stupendous stunts in high-tech Tokyo to combats of honor and steel in the mountains of mainland China and desperate races through the jungles of India, this book covers all the Asian spy genres in one place!
- Mind Games and Martial Arts Madness! Discover how the Pan-Asian Collective infiltrates then subverts the best-protected enemies of the Archer Conspiracy!
- New Agent Options! Gain the unparalleled spiritual power of the Ancients as a disciplined Martial Artist! Become a tech-ninja Raptor, an insurgent Mole, or one of the PAC’s internal Controls, the shielding Dai Lo. New feats, skill uses, bundles, gadgets, and more.
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
European Commonwealth Chamber Book

Justice. Law. Know the difference.
With centuries-old traditions and roots in the world’s most feared secret societies, the European Commonwealth can (and has) blackmailed, blackballed, and broken presidents, premieres, and superpowers alike. Today, the combined forces of the elder power mongers known as the Gemeinschafft Consortium and the elusive ranks of Fade fight to keep the unstable political climate in their shadow community from exploding into open war.
- Boardroom and Back Alley Espionage! Venture from a house of lies to the gritty streets of nations where intelligence was born. Here, it’s not the size of your gun or the power of your mind… Here, you live — and die — by your wits and cunning alone.
- Shadow Masters! Learn how the European Commonwealth dominates the world’s highest echelons of political might. Visit their inner halls of power, where the by-laws of the Archer Conspiracy are conceived… and enforced.
- New Agent Options! Dominate public perception while gathering intelligence from the most guarded sources as a Spin Doctor! Become a larcenous Intruder or investigate breaches of the Cloak and track down rogue Conspiracy agents as a Commonwealth Accuser! New feats, skill uses, bundles, gadgets, and more!
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
African Alliance Chamber Book

You’re never more alive than when you’re on the edge of death.
Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man — humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the 21st Century. Agents of this brash young Chamber square off against industrialist billionaires seeking to exploit the diamond mines and buried treasures of their home continent as well as global threats the rest of the Conspiracy is unprepared (or unwilling) to fight.
- Big-Budget Action-Junkie Espionage! Join Elias Graham’s exclusive club of gentlemen spies! Visit exotic locations and romance the locals! Outwit devious villains and their outlandish henchmen! Earn the respect and awe of your peers! All with the dapper debonair style of your favorite movie superspy.
- The Riddle of the Lodge Unveiled! What shocking plot did Helix devise deep within the bowels of the island base now occupied by the African Alliance? What is the true purpose behind the Panopticon? All this and more in a new storyline supplement for the SFA world setting.
- New Agent Options! Build a First Contact operative or an assassin from the Alliance’s final solution, the Lethals. Aspire to become the ultimate secret agent with all the right moves, all the slickest words, and all the coolest toys. Train as an Alliance High Roller! Become an eagle-eyed Examiner, an ever-ready Improv, or a Commander of the Alliance. New feats, skill uses, bundles, gadgets, and more!
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
The Shop Threat Book

The agenda is evolution. The failsafe is extinction.
For two years, the Archer Conspiracy has scoured the world, searching for the reason the Shop’s gadgeteers broke away from their ranks. Fighting off the villain organization’s overtly violent (and seemingly senseless) advances at every turn, agents of the world’s shadow communities grapple with the looming certainty of a master plan they cannot see. Now, they’re about to discover the truth as the Shop’s innermost workings, goals, and unexpected motivations are laid bare for the entire world to see!
- Shocking Storyline Surprises! Dennis Gray levels a powerful new weapon upon the world and launches a full-scale assault against the Archer Conspiracy! Learn secrets previously known only by the infamous Helix, and his ultimate intentions for Lodge!
- Advanced Gadget Design Rules! Design a mentalist gadgeteer and construct the ultimate super-science device!
- Superspies in Space! Rules for playing in Zero G environments, with the gear and vehicles to match!
- Weapons of Mass Destruction! Guidelines and mechanics for including nuclear weapons, chemical attacks, and other large-scale attacks in your games — without destroying the world!
Reviews
- ENWorld (Psion)
- Guide du Roliste Galactique (French)
Urban Designs: New Glory Naval Base
More Than Meets the Eye!
This 96-page PDF details a contemporary-age installation ideal for military espionage and reconnaissance missions or as a commercial shipyard facility. Includes: Aerial and underground maps. Highly detailed grayscale floor plans. Concisely described buildings and areas. Military routines and patrols. Civilian and military background and interaction. Extensive background, adventure plots, and encounters. This product also has a free Spycraft 2.0 conversion PDF by Andrew Popowich.
Most Wanted

One murder made a villain, millions a hero. Princes were privileged to kill, and numbers sanctified the crime. - "Death" line 154 Beilby Porteus.
It is said that a man is to be judged by the quality of his enemies. Your agents deserve the best and we're here to help! Collected within is the ultimate gallery of scoundrels, masterminds and murderers, perfectly suited to test the determination of the world's finest intelligence operatives.
Put the control back into game control!
- Torment the players of your Spycraft season with 17 complete villains: Complete agent briefings to pass on the information your players would have. Complete Game control briefings to reveal the information your players wish they had. Serial and season hooks to easily set your agents against the villain. Statistics designed to oppose parties of all levels.
- Test our agents' mettle with an all-new class: the Terrorist.
- Make your villains even more villainous with a dozen new feats.
- Add to the menace with eight new threat resouces.
- Further refine your villains with new agendas.
- Make agents quake in their boots with an all-new system for reputations and notoriety.
- If it wasn't already hard enough on the agents: rules for crowds and innocent bystanders
