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Back to Basics

You’ve explored the world of high adventure and espionage. Now it’s time to get back to basics.
Back to Basics is a “drag-and-drop” modification that replaces Spycraft 2.0’s base classes with basic classes, six new 20-level classes based on the Modern SRD, each of which corresponds to one of the 6 attribute types — the Strong Hero, the Fast Hero, the Tough Hero, the Smart Hero, the Dedicated Hero, and the Charismatic Hero. These rules present an alternate class format and a looser class structure for the Spycraft system, allowing players greater control over their character’s abilities and progression and expanding upon the format begun in the Modern System Reference Document (SRD).
What’s Different from the Modern SRD?
Though Spycraft basic classes are founded upon the Modern SRD, they vary from the material in that document in several ways, including:
- Core Abilities! Basic classes offer core abilities at their first level, just like standard Spycraft characters.
- More Levels! Basic classes feature 20 levels instead of 10, allowing characters to pursue a single class path his entire career.
- More Abilities! Basic classes gain a class benefit at every level, granting characters a bonus for achieving each level in every class.
- More Options! Back to Basics characters may choose from 40 “knack trees” — more than twice the options presented in the Modern SRD. Nearly half of these knacks are available to more than one class, offering players many more ways to hone their character concepts in play.
- New Options! Many knack trees found in Back to Basics present entirely new options and ability styles, rather than rehashing the talent trees of the Modern SRD in a different format. Players familiar with both Modern SRD games and Spycraft will find that this modification offers a host of new play options and game ideas.
Back to Basics is the first product in Crafty Games' Toolkit line of products for Spycraft 2.0. This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Reviews
- DriveThruRPG (Megan Robertson)
- RPGNow (Jim Franklin)
- RPGNow (Jason Kemp)
Bag Full of Guns: This is My Rifle

When you're going into hostile territory, show your enemies you care enough to pack the very best.
"This is My Rifle…" is the first in the Bag Full of Guns series of Toolkits the Spycraft 2.0 roleplaying game, dedicated to bringing the finest, funkiest, and just-plain-coolest weapons to your Spycraft 2.0 tables. This supplement tackles the cutting edge infantry small arms in use and development by the U.S. military, including the the H&K XM8 Modular Carbine System, FN Special Forces Capable Assault Rifle (SCAR), FN Enhanced Grenade Launcher Module (EGLM), XM26 Lightweight Shotgun System, and the infamous Objective Individual Combat Weapon (OICW)! Inside you'll find all the rules you need to bring these deadly weapons to bear in the Spycraft 2.0 system, as well as new weapon qualities, ammunition, upgrades and more!
Bag Full of Guns: "This is My Rifle..." is the second product in Crafty Games' Toolkit line of products for the Spycraft 2.0 roleplaying game. This .zip file includes both a full-color screen version with art, and a printer-friendly version.
Reviews
- DriveThruRPG (Robert Mueller)
- RPGNow (Chris Gath)
Conspiracies

Paradigm Concepts Product Number: PCI 2003
Conspiracies, red meat for the masses, the tantalizing mysteries and puzzles built to comfort those afraid of the painful truth. The sanctuary of madmen, unwilling to admit the world is a dangerous place without direction.
It is somehow less frightening to believe that a sinister cabal is orchestrating every terrible event than to admit that events are out of control, beyond the grasp of human management. Conspiracy Theories are comforting, they tell us that all was once well before the bad people came, and if the villains could be removed, all would be well again. Those that believe such things are part of a lunatic fringe, seeking impossible explanations for either inexplicable tragedy or the frighteningly simple truth that all is not well with the world. At least, that is what the powers that be want the cattle of the world to believe.
Take care whilst reading this sourcebook, ignorance of the truth is a protection all its own. Within one will find:
- Details on the world’s most pervasive and sinister cabals such as the Illuminati and Freemasons
- Top secret information not intended for civilians
- Insight into the shadow world of black government operations
- The truth about alien involvement with human development and the complicity of the great powers in the abduction of the world’s citizens by extraterrestrials
- The secret shocking truth of the bloodline of Jesus
- All of the above cunningly disguised as rules for Spycraft 2.0 such as new feats, talents, classes, and equipment
Urban Designs: New Glory Naval Base

Darkfuries Publishing Product Number: DFP1021
More Than Meets the Eye!
This 96-page PDF details a contemporary-age installation ideal for military espionage and reconnaissance missions or as a commercial shipyard facility. Includes: Aerial and underground maps. Highly detailed grayscale floor plans. Concisely described buildings and areas. Military routines and patrols. Civilian and military background and interaction. Extensive background, adventure plots, and encounters. This product also has a free Spycraft 2.0 conversion PDF by Andrew Popowich.
Spellbound: Vol. 1 The Channeler

The time has come to call down the thunder!
Spellbound is a totally portable system of magic that brings the power of SRD spells into a new age.
What is High Magic?
It is an Enigma. Spellbound doesn’t attempt to codify exactly how or why magic works. The development and casting of spells may be a matter of rote and discipline or it can be a wild display of reckless bravado. Two characters sharing the same class and the same spells may come from backgrounds and traditions so different that they’re unable to recognize each other’s magic. Still, all high magicians have one thing in common: results!
It is Power. In the hands of the most learned, high magic can shake the very foundations of reality. With the material found in Spellbound, Spycraft 2.0 characters gain access to the full range of d20 System spells, from humble Level 0 cantrips to the mighty workings of Level 9 incantations. Still, with traditional Spycraft characters a cut above other d20 counterparts, spellcasters remain entirely balanced in play.
It is Everywhere. High magic is usually well known in worlds where it exists, but Spellbound is designed to work in conjunction with any campaign concept, no matter how prevalent the setting’s magic. This spell system can act as the cornerstone of fantasy play, as a facet of everyday modern life in an alternate now, or as a powerful tool alongside hyper-drives and alien races in futuristic campaigns. As with all Spycraft 2.0 products, Spellbound is highly modular, making literally any application not only possible but also painless to achieve.
What’s different about Spellbound?
Spellbound employs many elements common to d20 System magic, but simplifies several aspects and adds a few twists. Some of the most important changes follow.
- Skill checks to cast spells. Unleashing magical forces takes effort and practice… and sometimes goes astray.
- Unlimited Level 0 spells. Casters can perform an unlimited number of Level 0 spells, quickly establishing their personal flavor as masters of magic.
- One roll per participant. Casters need only roll once to cast an attack spell and determine whether they hit their target. Likewise, a target need only roll once when he’s allowed a save. Spell resistance and other rules are folded into these two rolls rather than generating additional checks.
- Saves are based on the caster, not the spell. The save DC for spells is a function of the caster’s magical proficiency, not the spell’s level. Every magic feat learned makes all of a caster’s magic stronger.
- No single key attribute for casters. The casting check, number of spells known, and spell saves are all based on different attribute scores, making the Spellbound caster much more than a “one attribute wonder.”
- No minimum attribute score to learn high-level spells. Characters aren’t forced to pour points into a specific attribute just to receive the full benefit of their class at high levels.
- Skill-based spell knowledge. Because casters learn spells based on their ranks in the Profession skill, they continue to expand their repertoire even while gaining levels in other classes.
- One school at a time. Each class focuses exclusively on a single school, reducing overlap of abilities and securing a unique role for each type of caster.
- Flexible casting. The Spellbound caster doesn’t have to prepare his spells in advance and may choose freely from amongst the spells he knows when casting. Thus he may cast a large number of low-level spells or a few select high-level spells as the situation warrants.
- Clear and concise range, point of origin, and area of effect. Spellbound features one easy-to-understand, easy-to-use system for determining not only the location of a spell but the behavior of its effect when it’s triggered.
- Universal spell resistance. Players need not pause the game to look up whether a spell can be resisted; rather, spell resistance defends against all spells with one easy and uniform rule.
- No armor and weapon restrictions. Spellbound casters can wear any armor and use any weapons they like, though heavier armors do imply a penalty with certain spellcasting efforts.
The Channeler is the first product in Crafty Games' Spellbound line of products for Spycraft 2.0. This .zip file includes both a full-color screen version and a printer-friendly version.
Reviews
- DriveThruRPG (Megan Robertson)
- RPGNow (Chris Gath)