3. Skills
Acrobatics (page 106 Spycraft 2.0 Core Rulebook)
- Balance
- Falling
- Jump
- Maneuver (Personal Vehicle)
- Skydiviing
- Tumble
Analysis (page 110 Spycraft 2.0 Core Rulebook)
- Appraise
- Authenticate
- Decipher
- Examine Media
- Forensics
Athletics (page 113 Spycraft 2.0 Core Rulebook)
- Bind
- Climb
- Escape
- Forced March
- Maneuver (Foot)
- Power Lifting
- Smash
- Speed Push
- Sports
- Swim
Blend (page 118 Spycraft 2.0 Core Rulebook)
- Stealth
Bluff (page 120 Spycraft 2.0 Core Rulebook)
- Deception
Bureaucracy (page 121 Spycraft 2.0 Core Rulebook)
- Bribe (Bureaucracy)
Computers (page 122 Spycraft 2.0 Core Rulebook)
- Optimize (Computers)
Cultures (page 123 Spycraft 2.0 Core Rulebook)
- Communication
Drive (page 124 Spycraft 2.0 Core Rulebook)
- Maneuver (Vehicle)
Electronics (page 126 Spycraft 2.0 Core Rulebook)
- Build (Electronics)
- Disable (Electronics)
- Modify (Electronics)
- Optimize (Electronics)
- Repair (Electronics)
- Sabotage (Electronics)
Falsify (page 129 Spycraft 2.0 Core Rulebook)
- Cover Up
- Disguise
- Forgery
Impress (page 132 Spycraft 2.0 Core Rulebook)
- Influence
- Performance
- Persuasion
Intimidate (page 134 Spycraft 2.0 Core Rulebook)
- Coercion
- Domination
Investigation (page 136 Spycraft 2.0 Core Rulebook)
- Canvass Area
- Detect Search
- Research
Manipulate (page 138 Spycraft 2.0 Core Rulebook)
- Harassment
- Slander
Mechanics (page 139 Spycraft 2.0 Core Rulebook)
- Build (Mechanics)
- Disable (Mechanics)
- Modify (Mechanics)
- Optimize (Mechanics)
- Repair (Mechanics)
- Sabotage (Mechanics)
Medicine (page 141 Spycraft 2.0 Core Rulebook)
- First Aid
- Stabilize
- Surgery
- Therapy
- Treatment
Networking (Contacts) (page 144 Spycraft 2.0 Core Rulebook)
- Contact
- Endorsement
- Mediation
Notice (page 145 Spycraft 2.0 Core Rulebook)
- Awareness
Profession (page 146 Spycraft 2.0 Core Rulebook & Spellbound)
- Accomplishment
- Spellcasting
Resolve (page 147 Spycraft 2.0 Core Rulebook)
- Concentration
- Morale
- R&R
- Resist Impress
- Resist Intimidate
Science (page 149 Spycraft 2.0 Core Rulebook)
- Chemistry
- Economy
- Engineering
- Fabrication
- Genetics
- Mathematics
- Pharmacology
- Programming
- Super-Science
Search (page 156 Spycraft 2.0 Core Rulebook)
- Perception
Security (page 156 Spycraft 2.0 Core Rulebook)
- Disable (Security)
- Hotwire
- Installation
Sense Motive (page 158 Spycraft 2.0 Core Rulebook)
- Detect Lie
- Innuendo
- Resist Manipulation
Sleight of Hand (page 159 Spycraft 2.0 Core Rulebook)
- Conceal Item
- Stash Item (Person)
Sneak (page 161 Spycraft 2.0 Core Rulebook)
- Hide
- Stash Item (Scenery)
Streetwise (page 162 Spycraft 2.0 Core Rulebook)
- Black Market
- Bribe (Streetwise)
- Gambling
- Haggle
Survival (page 165 Spycraft 2.0 Core Rulebook)
- Animal Training
- Foraging
- Forecast Weather
- Maneuver (Animal)
- Tracking
Tactics (page 168 Spycraft 2.0 Core Rulebook)
- Ambush
- Maneuver (Crewed Vehicle)
- Rally