3. Skills

Acrobatics (page 106 Spycraft 2.0 Core Rulebook)

  • Balance
  • Falling
  • Jump
  • Maneuver (Personal Vehicle)
  • Skydiviing
  • Tumble

Analysis (page 110 Spycraft 2.0 Core Rulebook)

  • Appraise
  • Authenticate
  • Decipher
  • Examine Media
  • Forensics

Athletics (page 113 Spycraft 2.0 Core Rulebook)

  • Bind
  • Climb
  • Escape
  • Forced March
  • Maneuver (Foot)
  • Power Lifting
  • Smash
  • Speed Push
  • Sports
  • Swim

Blend (page  118 Spycraft 2.0 Core Rulebook)

  • Stealth

Bluff (page 120 Spycraft 2.0 Core Rulebook)

  • Deception

Bureaucracy (page 121 Spycraft 2.0 Core Rulebook)

  • Bribe (Bureaucracy)

Computers (page 122 Spycraft 2.0 Core Rulebook)

  • Optimize (Computers)

Cultures (page 123 Spycraft 2.0 Core Rulebook)

  • Communication

Drive (page 124 Spycraft 2.0 Core Rulebook)

  • Maneuver (Vehicle)

Electronics (page 126 Spycraft 2.0 Core Rulebook)

  • Build (Electronics)
  • Disable (Electronics)
  • Modify (Electronics)
  • Optimize (Electronics)
  • Repair (Electronics)
  • Sabotage (Electronics)

Falsify (page 129 Spycraft 2.0 Core Rulebook)

  • Cover Up
  • Disguise
  • Forgery

Impress (page 132 Spycraft 2.0 Core Rulebook)

  • Influence
  • Performance
  • Persuasion

Intimidate (page 134 Spycraft 2.0 Core Rulebook)

  • Coercion
  • Domination

Investigation (page 136 Spycraft 2.0 Core Rulebook)

  • Canvass Area
  • Detect Search
  • Research

Manipulate (page 138 Spycraft 2.0 Core Rulebook)

  • Harassment
  • Slander

Mechanics (page 139 Spycraft 2.0 Core Rulebook)

  • Build (Mechanics)
  • Disable (Mechanics)
  • Modify (Mechanics)
  • Optimize (Mechanics)
  • Repair (Mechanics)
  • Sabotage (Mechanics)

Medicine (page 141 Spycraft 2.0 Core Rulebook)

  • First Aid
  • Stabilize
  • Surgery
  • Therapy
  • Treatment

Networking (Contacts) (page 144 Spycraft 2.0 Core Rulebook)

  • Contact
  • Endorsement
  • Mediation

Notice (page 145 Spycraft 2.0 Core Rulebook)

  • Awareness

Profession (page 146 Spycraft 2.0 Core Rulebook & Spellbound)

  • Accomplishment
  • Spellcasting

Resolve (page 147 Spycraft 2.0 Core Rulebook)

  • Concentration
  • Morale
  • R&R
  • Resist Impress
  • Resist Intimidate

Science (page 149 Spycraft 2.0 Core Rulebook)

  • Chemistry
  • Economy
  • Engineering
  • Fabrication
  • Genetics
  • Mathematics
  • Pharmacology
  • Programming
  • Super-Science

Search (page 156 Spycraft 2.0 Core Rulebook)

  • Perception

Security (page 156 Spycraft 2.0 Core Rulebook)

  • Disable (Security)
  • Hotwire
  • Installation

Sense Motive (page 158 Spycraft 2.0 Core Rulebook)

  • Detect Lie
  • Innuendo
  • Resist Manipulation

Sleight of Hand (page 159 Spycraft 2.0 Core Rulebook)

  • Conceal Item
  • Stash Item (Person)

Sneak (page 161 Spycraft 2.0 Core Rulebook)

  • Hide
  • Stash Item (Scenery)

Streetwise (page 162 Spycraft 2.0 Core Rulebook)

  • Black Market
  • Bribe (Streetwise)
  • Gambling
  • Haggle

Survival (page 165 Spycraft 2.0 Core Rulebook)

  • Animal Training
  • Foraging
  • Forecast Weather
  • Maneuver (Animal)
  • Tracking

Tactics (page 168 Spycraft 2.0 Core Rulebook)

  • Ambush
  • Maneuver (Crewed Vehicle)
  • Rally