Additional Herb Effects

Name

Effect

Size

Const

Comp

Weight

 

Cost

Kickstart

Removes Paralyzed condition

T/1h

Brittle

9D

¼ lb

 

25s

Plaster

Removes Bleeding condition

T/1h

Brittle

9D

¼ lb

 

25s

Clear Up

Removes Dazed condition

T/1h

Brittle

9D

¼ lb

 

25s

Red Bull I

 

 

Red Bull II

 

 

Red Bull III

Removes 1 Fatigued grades instantly.

Char. needs twice as much food for one day

 

Removes 2 Fatigued grades instantly.

Char. needs twice as much food for one day

 

Removes 3 Fatigued grades instantly.

Char. needs twice as much food for one day

T/1h

Brittle

9D

 

 

12D

 

 

15D

¼ lb

 

25s

 

 

50s

 

 

100s

Stimulantia I

 

Stimulantia II

+2 to Fortitude Saves to resist becoming Fatigued.

 

+4 to Fortitude Saves to resist becoming Fatigued.

T/1h

Brittle

7D

 

9D

¼ lb

 

25s

 

50s

Relax I

 

Relax II

 

Relax III

Heals 2d6 stress damage

 

Heals 3d6 stress damage

 

Heals 4d6 stress damage

T/1h

Brittle

9D

 

12D

 

15D

¼ lb

 

25s

 

50s

 

75s

StayCool I

 

 

StayCool II

+ 2 to Will save against becoming Shaken I-IV

 

+ 4 to Will save against becoming Shaken I-IV

T/1h

Brittle

9D

 

 

12D

¼ lb

 

25s

 

50s

Medicine I

 

Medicine II

+2 to Medicine check

 

+4 to Medicine check

T/1h

Brittle

7D

 

9D

¼ lb

 

25s

 

50s

 

 

T/1h

Brittle

 

¼ lb

 

 

Cure Wounds

Cure Wounds I

 

Cure Wounds II         

 

Cure Wounds III

T/1h

Brittle

12D

 

15D

 

18D

¼ lb

 

50s

 

100s

 

150s

Sleepover

Sleeps for 24 hours and heals 2d6 Wound points

T/1h

Brittle

12D

¼ lb

 

 

Warm Up I

 

 

 

Warm Up II

 

 

Warm Up III

Heals 10 dmg. resulting from Cold,

+Removes 1 Fatigued grade resulting from Cold dmg

 

Heals 20 dmg. resulting from Cold,

+Removes 1 Fatigued grade resulting from Cold dmg

 

Heals 30 dmg. resulting from Cold

+Removes 1 Fatigued grade resulting from Cold dmg

T/1h

Brittle

12D

 

 

 

15D

 

 

18D

¼ lb

 

25s

 

 

50s

 

 

75

Cool Down I

 

 

Cool Down II

 

 

Cool Down III

Heals 10 dmg. Resulting from Heat or Fire

+Removes 1 Fatigued grade resulting from Heat dmg

 

Heals 20 dmg. Resulting from Heat or Fire

+Removes 1 Fatigued grade resulting from Heat dmg

 

Heals 30 dmg. Resulting from Heat or Fire

+Removes 1 Fatigued grade resulting from Heat dmg

 

T/1h

 

12D

 

 

 

15D

 

 

18D

¼ lb

 

25s

 

 

50s

 

 

75

Push It

Cure Wounds I

+at the end of the current scene

character becomes fatigued I

 

Cure Wounds II

+at the end of the current scene

character becomes fatigued II

 

Cure Wounds III

+at the end of the current scene

character becomes fatigued  III

T/1h

Brittle

9D

 

 

 

12D

 

 

 

15D

¼ lb

 

25s

 

 

 

50s

 

 

 

75s

Restoration

As Restoration I spell

 

As Restoration II spell

T/1h

Brittle

15D

 

18D

¼ lb

 

100s

 

200s

Vitality I

 

Vitality II

 

Vitality III

Heals 2d6 Vitality Points

 

Heals 3d6 Vitality Points

 

Heals 4d6 Vitality Points

T/1h

Brittle

9D

 

12D

 

15D

¼ lb

 

25s

 

50s

 

75s

Healing I

 

 

Healing II

Heals 1d4 wounds(special character) or

all damage (standard character)

 

Heals 1d6 wounds or

all damage (standard character)

T/1h

Brittle

9D

 

 

12D

¼ lb

 

50s

 

 

75s

Hangover I

 

 

 

Hangover II

Heals 3 Wound Points.

+Patient must throw up after a number of doses equal to his Constitution modifier and cannot drink more Thurl for a day

 

Heals 6 Wound Points.

+Patient must throw up after a number of doses equal to his Constitution modifier and cannot drink more Thurl for a day.

T/1h

Brittle

12D

 

 

 

15D

¼ lb

 

50ss

 

 

 

100s

Blessing

As Bless spell

T/1h

Brittle

12D

¼ lb

 

50s

Purifying

Cleanses food and drink of disease and poison

T/1h

Brittle

12D

¼ lb

 

50s

Resistance

As Resist Energy spell

T/1h

Brittle

15D

¼ lb

 

100s

Sanctifying

As Remove Curse I spell

T/1h

Brittle

21W

¼ lb

 

200s

Mana

Returns 1d6 Spell Points

T/1h

Brittle

15D

¼ lb

 

100s

Refreshing I

 

Refreshing II

 

Refreshing III

Heals 2d6 subdual damage

 

Heals 3d6 subdual damage

 

 

Heals 3d6 subdual damage

T/1h

Brittle

9D

 

12D

 

15D

¼ lb

 

25s

 

50s

 

75s

Purifying

Cleanses food and drink of disease and poison

T/1h

Brittle

12D

¼ lb

 

50s

 

 

T/1h

Brittle

 

¼ lb

 

 

 

 

T/1h

Brittle

 

¼ lb

 

 

 

 

T/1h

Brittle

 

¼ lb

 

 

Aspirin

Removes any fever in 1d4 days

T/1h

Brittle

12D

¼ lb

 

25s

Autan

Repels any insect. Smells foul to 50ft radius.

T/1h

Brittle

7D

¼ lb

 

12s