African Alliance Chamber Book
You’re never more alive than when you’re on the edge of death.
Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man — humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the 21st Century. Agents of this brash young Chamber square off against industrialist billionaires seeking to exploit the diamond mines and buried treasures of their home continent as well as global threats the rest of the Conspiracy is unprepared (or unwilling) to fight.
- Big-Budget Action-Junkie Espionage! Join Elias Graham’s exclusive club of gentlemen spies! Visit exotic locations and romance the locals! Outwit devious villains and their outlandish henchmen! Earn the respect and awe of your peers! All with the dapper debonair style of your favorite movie superspy.
- The Riddle of the Lodge Unveiled! What shocking plot did Helix devise deep within the bowels of the island base now occupied by the African Alliance? What is the true purpose behind the Panopticon? All this and more in a new storyline supplement for the SFA world setting.
- New Agent Options! Build a First Contact operative or an assassin from the Alliance’s final solution, the Lethals. Aspire to become the ultimate secret agent with all the right moves, all the slickest words, and all the coolest toys. Train as an Alliance High Roller! Become an eagle-eyed Examiner, an ever-ready Improv, or a Commander of the Alliance. New feats, skill uses, bundles, gadgets, and more!
- New GC Resources! NPC classes! Threats! Shadow history! Plot hooks, a hook sheet, and a chase map!