Sample NPCs

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Sample NPCs
 
Special NPCs
 
      Drone Helicopter Gunship (Special NPC – 90 XP). Init III; Atk VI; Def V; Res IV; Comp II; Skills: Acrobatics V, Blend III, Notice V, Tactics IV; Wlth 0; Weapons: 1 × Call V USAS 12 shotgun (UPG: Custom Handle, Multimode laser sight); Gear: 1 × Cal III gadget (item: A/V Tranceiver. housing: self), 1 × Cal III gadget (item: goggles with 1.5x-4x day/night/thermal sight. housing: self); Vehicle: None; Attacks: Rotor Blades (2d6 lethal, E/T 1-3/20, Qualities: BLD), Shotgun (2d12 explosive, E/T 1-3/20, Rng 30 ft., Ammo: 20D2, Qualities: IMP, TKD). Qualities: Augmented (chainsaw), Construct, Feat (Magic Bullet, Two-Weapon Basics, Urban Training), Fleet II (flight only), Flight (120 ft), Sluggish (0 ft. ground), Superior Attribute (Dex 18, Wis 14), Undersized (Small).
      Essentially a standard off-the-shelf remote control model helicopter, modifed with an enhanced A/V remote control that allows it to operate outside of the pilot's visual range that includes a multi-mode video camera. Attached to the model, either on outriggers or a turret, are two automatic drum-fed shotguns with multi-mode laser laser sights.
      Combat: Typically encountered in the field with its operator, this drone functions as both a tactical surveilance platform and shock troop, typically dropping down to an enemy emplacement and giving them both barrels then flying out of harm's way while the humans it provides support for sweep past. Particularly effective against opponents entrenched in buildings with little or no viable means of discrete friendly access.
 
      NPC NAME (Special NPC – XX XP). Init XX; Atk XX; Def XX; Resilience XX; VP/WP: XX; Competence: XX; Skills: BLAH XX, BLAH XX; Wealth XX; Weapons: XX × Caliber XX; Gear: XX × Caliber XX; Vehicle: XX × Caliber XX; Attacks: ATTACK TYPE (XX lethal/subdual, Error/Threat XX/XX, Range: XX, Attack Qualities: BLAH, BLAH); Qualities: BLAH, BLAH.
      ...
      Combat: ...
 
 
Standard NPCs
 
      NPC NAME (Standard NPC – XX XP). Init XX; Atk XX; Def XX; Resilience XX; Damage Save: XX; Competence: XX; Skills: BLAH XX, BLAH XX; Wealth XX; Weapons: XX × Caliber XX; Gear: XX × Caliber XX; Vehicle: XX × Caliber XX; Attacks: ATTACK TYPE (XX lethal/subdual, Error/Threat XX/XX, Range: XX, Attack Qualities: BLAH, BLAH); Qualities: BLAH, BLAH.
      ...
      Combat: ...
 
      NPC NAME (Standard NPC – XX XP). Init XX; Atk XX; Def XX; Resilience XX; Damage Save: XX; Competence: XX; Skills: BLAH XX, BLAH XX; Wealth XX; Weapons: XX × Caliber XX; Gear: XX × Caliber XX; Vehicle: XX × Caliber XX; Attacks: ATTACK TYPE (XX lethal/subdual, Error/Threat XX/XX, Range: XX, Attack Qualities: BLAH, BLAH); Qualities: BLAH, BLAH.
      ...
      Combat: ...