Fantasy Craft
Coming soon in print and PDF!
Your Dungeon, Your Dragon, Your Way
The ultimate fantasy toolkit is here! At last, you can run a full-blown fantasy campaign of any scale using the award-winning Spycraft engine, or introduce some unexpected adventure into any Crafty setting! More than just another retread, Fantasy Craft gets back to why we love gaming in the first place. It’s about the stakes, and raising them. It’s about the odds, and beating them. It’s about legends, and making them.
It’s about you. Roll your dice like a hero again.
UPDATE! Fantasy Craft will include the streamlined Mastercraft system, giving you everything you need to create characters, build and run adventures, and realize your particular brand of fantasy mayhem in one book! No other products are require to play!
- Classic Fantasy Upgraded! All the races, classes, monsters, and spells you already know with all the Spycraft might and versatility you crave. Unleash the pride and power of ten playable races, including elves, dwarves, pechs, giants, goblins, ogres, saurians, drakes, rootwalkers, and unborn! Rise to glory as a merciless Assassin, wily Burglar, clever Sage, daring Swashbuckler, or vicious Warlord! Over twenty base and expert classes and loads of new Origins, skill checks, feats, Subplots, and new character options to explore.
- Expandable Magic! Play an arcane or divine caster, calling upon dozens of potent effects in the Fantasy Craft grimoire, or expand your repetoire with eight all-new classes and hundred of new spells in the fully compatible Spellbound PDF series!
- Stockpiled Gear! This is your license to kill things and keep their stuff! Brand new gear mechanics, equipment lists, magic items, and artifacts, as well as rules for creating thousands more - it's everything you need for endless hours of exciting play!
- Gateway to Unlimited Adventure! Get started immediately with one of two all-new settings (plus four to follow in PDF), or build your own in no time. Create or convert your own monsters and spells! Apply campaign qualities to change the tone, flavor, and rules of your game! Make fantasy yours again!
Art Previews
Page Borders: Check out a preview of Ben McSweeney's amazing layout graphics at his DeviantArt site, or click here for the full intact strips!
Chapter Header: Worlds
Class Art: Priest
Class Art: Soldier
Creature Art: Ooze
Interior Art: "To War!"
Setting Art: Epoch - "City of Bones"
Setting Art: Sunchaser - "Runewaters"
Spell Art: Wall of Fire
Content Previews
Chapter 1 - Hero: Attributes
Chapter 1 - Hero: Origins
Chapter 1 - Hero: Class Roles
Chapter 1 - Hero: Assassin class
Chapter 1 - Hero: Captain class
Chapter 1 - Hero: Soldier class (plus feat and proficiency/forte bits)
Chapter 2 - Lore: Skills
Chapter 2 - Lore: Survival/Train Animal Skill Check
Chapter 2 - Lore: Armor feats
Chapter 2 - Lore: Charging Chain feats
Chapter 2 - Lore: I Can Swim feat
Chapter 2 - Lore: Two-Weapon and Contact feats
Chapter 3 - Grimoire: Turning
Chapter 4 - Gear: Armor
Chapter 5 - Combat: Called Shot trick
Chapter 5 - Combat: Damage Types (PDF Preview)
Chapter 5 - Combat: Venom Master trick
Chapter 7 - Worlds: Alignment and Paths
Game System: Living Dice - First Look
Setting Previews
Cloak and Dagger
Epoch
Godspawn
Sunchaser
Swords of the Zodiac
Wyrmstone
