Crafty Games

Crafty Games is a roleplaying games company publishing the acclaimed Spycraft espionage RPG. It supports both Spycraft v1 (published under the d20 System licence) and Spycraft v2 (published under the Open Gaming Licence - OGL)

Origins

New Talents
 

 

Colonial Marine. You are or were a trained soldier of the Colonial Marines, trained to encounter strange new life and kill it dead.
   Requirement: Profession (Military) skill focus.
   ·   +2 Dexterity, -2 Charisma.
   ·   Select any 1 skill. This becomes a class skill for you. Further, your result cap for this skill increases by 5 (max 60).
   ·   You automatically succeed on all cooperative checks where you are the helper if you have at least 4 ranks in the skill being used and the leader shares your allegiance or is one of your team-mates.
   ·   You gain the Indirect and Rifle weapon proficiencies.
   ·   You gain a +1 inisght bonus to Initiative. This bonus increases by a further +1 at career levels 4, 8, 12, 16 & 20.

 

Interstellar Commerce Commission. You work for the organisation that controls humanity's expansion across the heavens.
   Requirement: Allegance (ICC).
   ·   +2 Charisma, -2 Wisdom.
   ·   Once per session, you may increase the disposition of any non-villain 1 grade without an action die.
   ·   Bureaucracy is always a class skill for you. Further your result cap withthis skill increases by 5 (max 60).
   ·   You gain a +1 bonus to your Wealth. This bonus increases by a further +1 at career levels 5, 10, 15 & 20.

 

 

Racial Talents

 

Synthetic. An "artificial person", you're an AI built from manufactured components but designed to physiologically resemble your human creators.
   Type: Medium bipedal near-human complex construct. You suffer a –2 penalty on all attempts to disguise yourself as or blend in with humans. You are immune to all posions and contagions except Radiation and those specifically designed to affect you, do not breathe and thus never need to make Drowing or suffocation checks, are not affected by starvation or hunger, and are immune to telepathy and other psionic powers though you are unable to utilize or benefit from any psionic powers. You automatically stabilise when between 0 and -10 Wounds, and can only heal with a Mechanics (Int) check with the TRO tag using the Medicine/First Aid or Medicine/Surgery rules, as appropriate; when subject to a critical injury result of 41 or higher using the Table of Ouch, you suffers severe internal damage (-4 permanent damage to a randomly selected attribute until repaired). Further, you only receive the bonus feat from your Specialty if it is Escort, Investigator, Pilot, Rescuer, Technician or Tradesman.
   Requirement: Allegance (any).
   ·   +4 to lowest of Strength and Dexterity, +2 Int, -4 Cha.
   ·   You gain the Achilles Heel (Electrical), Achilles Heel (Radiation), Achilles Heel (Sneak Attack), Augmented (1.5x - 4x day/night scope), Augmented (Cal II laptop) & Improved Hearing NPC qualities.
   ·   Medicine is always a class skill for you. Further, your result cap with this skill increases by 5 (max 60).
   ·   You gain Damage Resistance 6 vs. stress damage.
   ·   You may never gain weapon proficiencies.
   ·   Favoured Classes: If you have more levels in any base class than your highest level in either Hacker or Pointman, your starting action dice are reduced by 2.
   ·   The disposition towards you of anyone aware of your Talent who does not share it is reduced by 2 grades.

 

 

 
New Talents
 

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