WNC Gear - Weapon Picks
Fallout Weapons...
May ultimately replace the weapon list in Spycraft, but for now they are designed to run side-by side and I’m only covering major gaps.
Energy Handguns.
Energy Handguns fire Single Shot, unless otherwise stated.
|
Name |
Damage |
E/T |
Ammo |
Rec |
Rng |
SZ/H |
Qualities |
Wgt |
Upg |
Comp |
|
Calibre III |
|
|
|
|
|
|
|
|
|
|
|
Wattz 1000 |
2d4 laser |
1-2/20 |
12M4(SEC) |
- |
15ft |
D/1h |
QKY |
5lbs |
- |
30/+3 |
|
Glock 86 |
3d6 |
1/19-20 |
16M4(SEC) |
5 |
25ft |
D/1h |
QKY |
4lbs |
- |
35/+3 |
|
Calibre IV |
|
|
|
|
|
|
|
|
|
|
|
YK32 |
3d4 laser |
1-2/20 |
5M4(SEC) |
- |
20ft |
D/1h |
BLK, QKY |
6lbs |
- |
32/+3 |
|
PPK12 |
3d6+2 |
1-2/20 |
12 (EC 2mm) |
12 |
60ft |
D/1h |
ACC, AP(4) |
5lbs |
- |
40/+4 |
|
Calibre V |
|
|
|
|
|
|
|
|
|
|
|
Solar Scorcher |
3d8 fire /2d8 fire |
1-2/20 |
6 solar* |
- |
15ft |
D/1h |
QKY, TRO, BLK |
10lb |
- |
40/+4 |
|
NetW/Rep |
|
|
|
|
|
|
|
|
|
|
|
Alien Blaster |
4d6 laser |
1-3/20 |
30M4 (SEC) |
- |
25ft |
D/1h |
QKY, TRO |
5lbs |
- |
60/+7 |
(SEC): Small Energy Cell
Solar: This weapon recharges at the rate of 1 shot per 5 minutes, while in daylight, unfortunately it holds charge poorly and loses a charge for every hour out of daylight.
*The Solar Scorcher recharges while exposed in daylight, recharging at the rate of 1 ammo/30 minutes exposure. Note that in conditions where the weapon is not exposed to direct sunlight (indoors, night time) the weapon does a reduced amount of damage.