Specialties
Posted June 18th, 2007 by Mister Andersen
Specialty Benefits
Bonus Feat
1 point
· Choice of feats from 1 or 2 trees.
· Tier 1 feat up to 6th level, waive minor prerequisite (specific).
1.5 points
· Tier 2 feat, waive prerequisites.
· Tier 2 feat, waive prerequisites.
Other Benefits
.5 points
· You are considered to have 1 additional feat for the purposes of any ability or feat that is based on the number of a specific category of feats you possess.
· Additional Caliber I item added to Possessions.
1 point
· Once per session, you may improve the disposition of any non villain NPC by 1 grade without spending an AD.
· Defence bonus +1.
· Extra class skill + increase result cap by 5 (any).
· Extra contact (0,6,12,18).
· Extra interests (0,2,6,10,14,18).
· Extra Proficiency (specific).
· Extra skill focus (specific).
· Extra skill forte (specific).
· Free Bribe check (minimum Bribe value).
· Free gear Request check (specific).
· Free hint.
· Improved Appearance (Your wardrobe and appearance modifier are determined as if your Lifestyle were +2 higher).
· Liquidation bonus.
· Natural Attack (Caliber II).
· During the Intel Phase, you may choose to hold some or all of a specific category of mission gear picks in reserve, in addition to your normal reserve picks.
· You gain a +2 bonus to request checks for a specific category of mission gear pick. This bonus increases by an additional +1 at Career Levels 6, 12, and 18.
· Speed +5'.
· Additional Caliber II item added to Possessions.
· Your mission gear includes an additional 4 upgrades which may only be applied to weapons or security gear picks.
· Once per scene, you may gain the special benefits of attacking an opponent in a terminal situation without spending an action die or you may take a coup de grace action targeting a flat-footed standard character even if he is not helpless.
· You gain the camouflaged NPC quality for 1 terrain type. You may re-choose this terrain type each time you gain a Career Level (though you still only gain this benefit in 1 terrain type).
· Once per session, you may improve the disposition of any non villain NPC by 1 grade without spending an AD.
· Defence bonus +1.
· Extra class skill + increase result cap by 5 (any).
· Extra contact (0,6,12,18).
· Extra interests (0,2,6,10,14,18).
· Extra Proficiency (specific).
· Extra skill focus (specific).
· Extra skill forte (specific).
· Free Bribe check (minimum Bribe value).
· Free gear Request check (specific).
· Free hint.
· Improved Appearance (Your wardrobe and appearance modifier are determined as if your Lifestyle were +2 higher).
· Liquidation bonus.
· Natural Attack (Caliber II).
· During the Intel Phase, you may choose to hold some or all of a specific category of mission gear picks in reserve, in addition to your normal reserve picks.
· You gain a +2 bonus to request checks for a specific category of mission gear pick. This bonus increases by an additional +1 at Career Levels 6, 12, and 18.
· Speed +5'.
· Additional Caliber II item added to Possessions.
· Your mission gear includes an additional 4 upgrades which may only be applied to weapons or security gear picks.
· Once per scene, you may gain the special benefits of attacking an opponent in a terminal situation without spending an action die or you may take a coup de grace action targeting a flat-footed standard character even if he is not helpless.
· You gain the camouflaged NPC quality for 1 terrain type. You may re-choose this terrain type each time you gain a Career Level (though you still only gain this benefit in 1 terrain type).
1.5 points
· 2 Extra Proficiencies (specific).
· Extra skill focus and related forte (specific skill).
· Once per scene, you may roll 2 dice when making a specific save, keeping the result you prefer. You may use this ability an additional time per scene at Levels 7 and 14.
· Increase lower of 2 attributes (specific), applied after Talent.
· Additional Caliber III item added to Possessions.
· 2 Extra Proficiencies (specific).
· Extra skill focus and related forte (specific skill).
· Once per scene, you may roll 2 dice when making a specific save, keeping the result you prefer. You may use this ability an additional time per scene at Levels 7 and 14.
· Increase lower of 2 attributes (specific), applied after Talent.
· Additional Caliber III item added to Possessions.
2 points
· Defence bonus +2.
· You gain a +1 bonus to Knowledge checks. This bonus increases by a further +1 at career levels 4, 8, 12, 16 & 20.
· Insight bonus to skill check (specific; 0,4,8,12,16,20).
· Additional Caliber IV item added to Possessions.
· Defence bonus +2.
· You gain a +1 bonus to Knowledge checks. This bonus increases by a further +1 at career levels 4, 8, 12, 16 & 20.
· Insight bonus to skill check (specific; 0,4,8,12,16,20).
· Additional Caliber IV item added to Possessions.
2.5 points
· Insight bonus to skill check (any; 0,4,8,12,16,20).
· Insight bonus to skill check (any; 0,4,8,12,16,20).
3 points
· +2 to highest attribute (max 20), -2 to lowest attribute.
· 2 Choices of NPC qualities (short list).
· +2 to highest attribute (max 20), -2 to lowest attribute.
· 2 Choices of NPC qualities (short list).
3.5 points
· Each time you gain 1 or more ranks in Skill A, you also gain an equal number of ranks in Skill B. This may not increase Skill B beyond its maximum rank. (specific).
· Each time you successfully inflict lethal damage on a special character with an attack, you may inflict 1 additional point of lethal damage. This bonus damage increases by an additional +1 at Career Levels 5, 10, 15, and 20.
· Each time you gain 1 or more ranks in Skill A, you also gain an equal number of ranks in Skill B. This may not increase Skill B beyond its maximum rank. (specific).
· Each time you successfully inflict lethal damage on a special character with an attack, you may inflict 1 additional point of lethal damage. This bonus damage increases by an additional +1 at Career Levels 5, 10, 15, and 20.
4 points
· Autofire attack bonus (0,5,10,15,20).
· Extra vitality points (2 + 1 every level thereafter).
· Called Shot attack bonus (0,5,10,15,20).
· Disarm attack bonus (0,5,10,15,20).
· Dramatic conflict bonus (specific; 0,6,12,18).
· Fighting Defensively bonus (0,5,10,15,20).
· Increased stress thresholds (0,6,12,18).
· Increased subdual thresholds (0,6,12,18).
· Learning bonus (0,4,8,12,16,20).
· Lifestyle bonus (0,4,8,12,16,20).
· Maximum skill rank bonus (0,4,8,12,16,20).
· Possessions bonus (0,4,8,12,16,20).
· Pummel attack bonus (0,5,10,15,20).
· Bonus to damage with Standard Attacks made as part of a Ready action. (0,4,8,12,16,20).
· Skill bonus x2 (specific; 0,4,8,12,16,20).
· Spending Cash bonus (0,4,8,12,16,20).
· Suppressive Fire attack bonus (0,5,10,15,20).
· Teaching bonus (0,4,8,12,16,20).
· You gain a +1 morale bonus to action die results. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.
· Autofire attack bonus (0,5,10,15,20).
· Extra vitality points (2 + 1 every level thereafter).
· Called Shot attack bonus (0,5,10,15,20).
· Disarm attack bonus (0,5,10,15,20).
· Dramatic conflict bonus (specific; 0,6,12,18).
· Fighting Defensively bonus (0,5,10,15,20).
· Increased stress thresholds (0,6,12,18).
· Increased subdual thresholds (0,6,12,18).
· Learning bonus (0,4,8,12,16,20).
· Lifestyle bonus (0,4,8,12,16,20).
· Maximum skill rank bonus (0,4,8,12,16,20).
· Possessions bonus (0,4,8,12,16,20).
· Pummel attack bonus (0,5,10,15,20).
· Bonus to damage with Standard Attacks made as part of a Ready action. (0,4,8,12,16,20).
· Skill bonus x2 (specific; 0,4,8,12,16,20).
· Spending Cash bonus (0,4,8,12,16,20).
· Suppressive Fire attack bonus (0,5,10,15,20).
· Teaching bonus (0,4,8,12,16,20).
· You gain a +1 morale bonus to action die results. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.
4.5 points
· You gain DR 1/-. This damage reduction increases by 1 at Levels 5, 10, 15, and 20.
· You gain DR 1/-. This damage reduction increases by 1 at Levels 5, 10, 15, and 20.