Unofficial Feats
Gear Feats
Frugal
You call yourself thrifty. Others call you cheap.
Benefit: Your Prudence increases by 2 (maximum 10).
A Penny Saved...
... is a penny earned.
Prerequisites: Frugal
Benefit: Once per mission while at your home, you may take 2d6 hours manage your savings. Any money you add to your savings at the end of the mission is increased by 5% for every point of Prudence you have, up to 75%.
Terrain Feats
Skydiving Training
You have been trained extensively in jumping out of perfectly serviceable aircraft in a variety of conditions.
Prerequisites: Acrobatics 3+ ranks.
Benefit: During a skydive, you gain a +2 insight bonus with Acrobatics checks and checks made to navigate and determine surprise. Further, when you plan an ambush at the end of a skydive, each of your opponents suffers a -2 penalty with checks made to determine surprise. Also, you may reduce the falling time of any skydive jump over one round by one round (to a minimum one round for falling time) and you gain 6 points of falling damage resistance. Finally, you gain a single aerobatic parachute at no cost as part of your mission gear during the Intel Phase of each mission.
Subterranean Training
Being underground, while terrifying for others, is a just like home for you.
Prerequisite: Survival 3+ ranks.
Benefit: In subterranean terrain, you gain a +2 insight bonus with Survival checks and checks made to navigate or determine surprise. Further, when prone you gain a 10-ft. bonus step, rather than a 5-ft. one. Also, when you plan an ambush in subterranean terrain, each of your opponents suffers a -2 penalty with checks made to determine surprise. Finally, when subject to a cave-in or similar collapse, you temporarily gain the Evasion I ability for purposes of avoiding the resultant damage.
Unarmed Combat Feats
Emo Basics
All your romances are chemical.
Benefit: Diversion is a free action for you, and you do not become flat-footed if you fail the opposed skill check. Further, you gain the following stance and trick.
Resolute Stance (Stance): While in this stance, all stress damage you suffer is halved (round down), but you may not leave your current square.
Poser (Trick): You may make a Tire action, gaining a synergy bonus from your Cultures skill.
Emo Moves
You're all about Emo Violence.
Prerequisites: BAB +3 or higher.
Benefit: You gain the following tricks.
Cling (Trick): With a successful unarmed attack, you may at once make a grapple check targetting your opponent as a free action.
Lash Out (Trick): With a successful unarmed attack, you may force your opponent to make a Will save (DC 10 + the damage you inflicted). With failure, he must Fight Defensively on his next Initiative count.
Emo Supremacy
You're post-post-hardcore.
Prerequisites: BAB +12 or higher, Emo Basics, Emo Moves.
Benefit: Your Intelligence increases by 1. Further, you gain the following tricks.
All-Star Treatment (Trick): If an opponent within your reach becomes sprawled, you may target him with a Kick as a free action.
Quip (Trick): Once per round as a free action, you may make a Taunt as a full action that targets every opponent within 30 feet.
Gangsta Basics (Unarmed Combat Feat)
Word, G.
Benefit: You gain a +2 morale bonus to Resolve checks made in a Stand Off, and if you win the opposed Resolve skill check in a Stand Off, you inflict an additional 1d6 points of stress damage. Further, you gain the following stance and trick:
B-Boy (Stance): While in this stance, you may make Impress/Performance checks freely, counting every successful unarmed attack you make as one minute spent performing. If you leave this stance before the Performance check's time requirement is filled, the skill check fails.
Pimpslap (Trick): When you hit with an unarmed attack, you inflict an additional 2 points of stress damage.
Gangsta Moves
Schoolin' marks is your favorite hobby.
Prerequisites: BAB +3 or higher.
Benefit: You gain the following tricks.
Yo Mama (Trick): With a successful unarmed attack, you may make a Taunt as a free action, substituting your Streetwise skill for Manipulate.
Buck 50 (Trick): Your unarmed attack gains the Bleed quality.
Chill Pill (Trick): Once per teammate per scene, you may make an unarmed Standard Attack. With a hit, the target may at once reroll the last Will save he made.
Gangsta Supremacy
Big Pimpin'.
Prerequisites: BAB +12 or higher, Gangsta Basics, Gangsta Moves.
Benefit: Your Charisma increases by 1. Further, you gain the following tricks.
Cockblockin' (Grapple Trick): You may inflict 1 point of temporary Charisma damage upon one opponent currently held or pinned by you.
Poplockin' (Trick): With a successful unarmed attack, you recover 1 point of stress damage.