Feats, New
Bashaak Training
The intense and disciplined training through which a young Jaffa becomes a warrior.
Prerequisites: Exotic blunt weapon proficiency, Interest (Jaffa).
Benefit: You gain the exotic goa'uld weapon proficiency. Further when armed with any weapon possessing the CUL (goa'uld) you gain a gear bonus to Intimidate checks equal to the number of species feats you possess. Finally you gain the following stance and trick.
Gripping Stance (stance): While in this stance, you may use 2-handed weapons with 1 hand, but you suffer a -2 penalty with attack checks while doing so.
Flak strike (trick): When making a standard attack check against an opponent within CQB range, you may use your melee attack bonus but your error range increases by 1.
Blast Lance Basics
You're highly adept at the unique fighting style required to use a staff weapon effectively.
Prerequisites: Speed Trigger, base attack bonus +7 or higher.
Benefit: You may perform the cover fire and suppressive fire actions with a staff weapon. In addition, your melee attacks with a staff weapon gain the takedown (TD) quality.
Special: A Goa'uld, Jaffa, or Tok'ra character must only have a base attack bonus of +2 or higher to select this feat. He must still meet the feat prerequisite.
The carnage you can wreak with a staff weapon is legendary.
Prerequisites: Blast Lance Basics, base attack bonus +14 or higher.
Benefit: You may aim a staff weapon as a half action. In addition, you may target a single 5-foot square with a ranged attack with a staff weapon; if you hit, you produce an explosion centered on that square that does 4d6 damage with a 5-foot blast increment. Finally, when making a melee attack with a staff weapon, you are considered the Two-Weapon Basics and Staff Basics feats.
Normal: Aiming a staff weapon requires a full action.
Special: A Goa'uld, Jaffa, or Tok'ra character must only have a base attack bonus of +9 or higher to select this feat. He must still meet the feat prerequisite.
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Exotic Hosts
Most of your kind favour a single reasonably mundane host in order to build up an easily recognisable persona. You however believe that variety is the spice of life.
Prerequisites: Puppeteer NPC quality. Career level 6+.
Benefit: During the Intel Phase, you may apply the benefits of any single species feat allowed to your host with the prerequisite of "Career Level 1 only". You host retains the benefit of that feat until the next Intel Phase, and the same feat may be chosen in succession. Additionally, during any mission during in which you do not apply a species feat to your host, you instead gain a +2 Insight bonus to your appearance modifier.
New-Born Jaffa
You have been altered to carry a larval goa’uld.
Prerequisites: Any medium or large non-Jaffa.
Benefit: You gain the fast healing, Goa’uld symbiosis & naquadah sense NPC qualities, and the requirement for undergo kelno’reem instead of sleep. In addition to your starting racial talent, you are also considered to be Jaffa for the purposes of all non-starting character options such as feats and class abilities; however, you are considered to be Near Human in regards to your native species and the disposition of them towards you drops by 1 grade. If taken at first level, you may add one of the favoured classes of the Jaffa to your own list and retain the bonus feat if you take Guardian or Shol'va as your specialty.
Goa'uld Queen
You are one of the precious few capable of creating new goa'uld - and for that you are as mistrusted as you are necessary.
Prerequisite: Goa'uld or Tok'ra. Career level 1 only. Female only.
Benefit: Companion, Criminal, Icon and Seducer are added to the list of Specialties whose bonus feat you keep. Additionally, you gain the captivating, seductive & spawn NPC qualities, but if you change hosts these qualities are lost until the end of the current mission. However, the error range of all Blend, Bluff, Falsify, Impress, Sneak (Cha) checks targeting anyone aware of your nature are increased by +1, and the GC may spend one action die less than normal to introduce an Under Review event targeting you.
Queen Caste
You and your sisters rule your little nest.
Prerequisite:Wraith, level 1 only. Female only.
Benefit: The range of your Telepathic powers is doubled, and this feat counts for any ability or feat based on number of psionic feats. Additionally, the starting disposition towards you of wraith from other Hives is reduced a further grade, but once per session you may spend an action die to gain the captivating NPC quality for a single scene. Further, Snoop is added to your choice of favoured classes.
Tretonin
You now receive regular doses of tretonin from the SGC, and need no longer rely upon a symbiote to survive.
Prerequisite: Symbiote feat.
Benefit: You must take regular does of tretonin to survive. If you go without a tretonin dose for longer than 24 hours, you must make one Fortitude save per hour (DC 10 + 2 per hour he has gone without the tretonin). If you fail one of these saves, your vitality points are immediately reduced to 0 and you lose 1 wound point at the end of each time interval lasting a number of minutes equal to your Constitution, until you are given a does of tretonin or you die. You automatically gain 7 days’ worth of tretonin during the Intel Phase; while operating within the confines of the SGC, you are assumed to receive doses of tertonin automatically.
Special: When the Tretonin feat is taken, it replaces the Symbiote feat on your character sheet and you immediately lose all the benefits and drawbacks of that feat which may not be taken again. You cannot have both the Tretonin feat and the Symbiote feat at the same time under any circumstances & a character with a symbiote who takes tretonin gains no benefits from the drug. In timeline terms, this feat may only be taken after the Season Six episode The Changeling (GM’s discretion).
Warrior Caste
Powerful but somewhat unimaginative, you are the iron fist of your hive.
Prerequisite: Wraith, level 1 only, male only.
Benefit: +2 Strength, -1 Intelligence, -1 Wisdom, applied after benefits from your Talent. Additionally, you are considered Large (1x1), gain the Fearless I NPC quality and are always considered armed when making Intimidation checks. Further, Thug is added to your choice of favoured classes.
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