SA Talents
The following Talents have been created for use in this setting. Most of the Origins in SC 2.0 are completely appropriate, so it's perfectly ok to mix-and-match. The two sets complement each other really well.
Atreides: The Duchy of Caladan is home to the Atreides family, loved by their servants and respected by their enemies.
- +2 Charisma, -2 to any 1 attribute.
- Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check.
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- Your threat range with Networking checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15 and 20.
- Canly. The disposition of all members of House Harkonnen towards you is reduced by 2 grades.
Buddislamic: As a Zensunni or Zenshiite, your faith gives you strength to face a universe that doesn’t want you.
- +2 Wisdom, -2 Charisma.
- +4 bonus to oppose Taunt actions
- You gain 1 additional focus or forte (see page 98)
- You gain a +1 insight bonus with Will saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
Bene Tleilax: The Tleilaxau are biologists without peer, engineering life-forms for customers across the Imperium.
- +2 Constitution, -2 Charisma.
- You gain the Edged weapon proficiency (see page 28).
- You gain 1 Science skill focus and 1 forte relating to this focus.
- Your Constitution is considered to be 1 higher when determining subdual damage thresholds (see page 239). This bonus increases by an additional 1 at Career Levels 6, 12 and 18.
Corrino: Heirs to the Golden Lion Throne, your family have ruled the Imperium for countless millennia.
- +2 Charisma, -2 Strength.
- You gain 2 acquaintance-grade contacts (see page 458). These contacts improve by 1 grade at Career Levels 6, 12 and 18.
- Your threat range with Intimidate checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15 and 20.
Cyborg: A product of Ixian engineering, your life has been saved by the implantation of technology that borders on heresy.
- +4 Strength, -2 Wisdom, -2 Charisma.
- You gain the natural attack (Slam, Caliber II) NPC quality.
- You gain DR 1/-.
- You gain a +1 insight bonus with Fortitude saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
- Reviled. The disposition of any character that does not share your native culture and is aware of your Origin is reduced by 1 grade.
Face Dancer: Grown in a Tleilaxau Axolotl tank, you are a troubadour-spy. You can change your appearance at will.
- +2 Charisma, -2 Constitution.
- Falsify is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60).
- You gain 1 additional Cultures skill focus.
- Morph. You require no additional time for and suffer no penalty to Falsify/Disguise checks from changes to your height, age, skin color or sex.
Genetic Nexus: You could have been the pinnacle of the Bene Gesserit breeding program. You weren’t.
- +4 to any one ability, -4 to any one ability
- You gain a +1 insight bonus with Fortitude saves and action die results. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
- Disdain. The disposition of all members of the Bene Gesserit towards you is reduced by 2 grades if they learn of your heritage.
Ginaz: The swordmaster school of Ginaz is legendary and your martial skill is second to none.
- +2 Strength, +2 Dexterity, -2 to any 2 attributes.
- You gain the Edged and Exotic Edged weapon proficiencies (see page 28).
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- You gain a +1 bonus with skill checks made to determine surprise. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
Harkonnen: The Barony of Geidi Prime is home to House Harkonnen, merciless tyrants who strike fear into all.
- +2 Strength, -2 to any 1 attribute.
- Intimidate and Resolve are always class skills for you. Further, your result cap with these skills increases by 5 (maximum 60).
- You receive a Caliber II weapon pick to add to your personal gear at no cost.
- You gain a +1 insight bonus on initiative checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
- Canly. The disposition of all members of House Atreides towards you is reduced by 2 grades.
Moritani: Known for their vindictiveness, House Moritani has a reputation for never forgetting a slight.
- +2 Intelligence, -2 Wisdom
- Once per session you may apply a verbal Cheap Shot trick to an attack check targeting a character’s Charisma without suffering the standard -4 penalty or increased error ranges.
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- Your threat range with Networking checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15 and 20.
Outfreyn: Dwelling on the borders of the Imperium, either socially or geographically, you are your own person.
- +2 to any 1 attribute, -2 to any 1 attribute.
- Choose 1 skill. This skill is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60).
- Choose 1 skill. Your threat range with checks made using this skill increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15 and 20.
- Reviled. The disposition of any character that does not share your native culture and is aware of your Origin is reduced by 1 grade.
Ordos: A trading cartel powerful enough to be recognised as a Great House, the Ordos of Sigma Draconis are without emotion or mercy.
- +4 Intelligence, -4 Charisma.
- You receive a Caliber II tradecraft or resource pick to add to your personal gear at no cost.
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- Your threat range with Intimidate checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15 and 20.
Pyon: Bound to a planet or a noble house, you are a commoner, one of the workhorses of the Imperium.
- +2 Constitution, -2 Intelligence.
- You gain 1 Profession focus and 1 forte relating to this focus.
- Your threat range with Blend checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15 and 20.
Richese: House Richese are technological masters, producing devices that dangerously skirt the Butlerian Proscriptions.
- +2 Intelligence, -2 Charisma.
- You gain 1 additional Science focus.
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- You gain 4 additional skill points at Career Level 1, and 1 additional skill point for each Career Level gained thereafter.
Spacing Guild: As a representative of the Spacing Guild, you carry considerable swing with the Great Houses.
- +2 Intelligence, -2 Charisma.
- Once per session, you may make a bribe check at the minimum Bribe value without paying its cost (see page 121).
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- You gain a +1 insight bonus with Impress and Intimidate checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
Tseida: Fanatical supporters of the Butlerian Proscriptions, House Tseida are learned scholars and merciless opponents.
- +2 Charisma, -2 to any 1 attribute.
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- Intimidate and Manipulate are always class skills for you. Further, your result cap with these skills increases by 5 (maximum 60).
- You gain a +1 bonus with Knowledge checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
Vernius: Scions of the planet Ix, House Vernius produce the finest machines in the Imperium. A dubious accolade at best...
- +2 Intelligence, -2 Wisdom.
- Mechanics and Science are always class skills for you. Further, your result cap with these skills increases by 5 (maximum 60).
- You gain the focus Science (Fabrication).
- You receive a Caliber III tradecraft or resource pick to add to your personal gear at no cost.
Wallach: Dwelling on the world of Wallach VII, House Wallach have questionable ties to the Bene Gesserit Sisterhood.
- +2 Intelligence, -2 to any 1 attribute.
- You gain 1 acquaintance-grade contact (see page 458). This contact improves by 1 grade at Career Levels 6, 12 and 18.
- You gain a +1 insight bonus with Reflex saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16 and 20.
- You may ignore any "Bene Gesserit Only" prerequisite when choosing feats.