WNC Gear - Security Picks

May ultimately replace the armour list in Spycraft, but for now they are designed to run side-by side and I’m only covering major gaps.

Armor and Protective Gear

Name

Type

DR

Resist

DP

ACP

Spd

Notice/Search

Upg

Wgt

Comp

Caliber I                    
Leather Armor

P

4/1

--

-1

-1

--

obvious

--

8 lbs.

15/+0

Caliber II                    
Metal Armor

M

7/2

LA4

-4

-4

-10 ft.

obvious

--

35 lbs.

18/+0

Caliber III                    
Tesla Armor

M

6/2

EL12, LA4

-5

-5

-10 ft.

obvious

--

40 lbs.

25/+2

Combat Armor

M

6/8

--

-4

-2

-5 ft.

obvious

--

20 lbs.

20/+1

Caliber IV                    

Environmental Armor

F

2/6

AC3, CN10, EL3, FL1

-4

-4

-5 ft.

obvious

--

25 lbs.

35/+2

Caliber V                    
Power Armor*

F

10/15

BN 10, CD4, CN20, EL10, FL10, HT4, LA8, VC10

-5

-10

-10 ft.

obvious

--

42 lbs.

45/+3

*In addition Power Armour grants a +2 bonus to melee and unarmed damage, and a +4 bonus to Strength for the purposes of determining encumbrance limits and recoil.
 

Combat Armour: High-tech armour made out of advanced defensive polymers

Environmental Armour: Essentially an armoured high-tech NBC suit.

Tesla Armour: Metal armour modified to resist electricity, via coils and conducts.

Power Armour: A self contained suit of advanced technology armour. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.