Crafty Games

Crafty Games is a roleplaying games company publishing the acclaimed Spycraft espionage RPG. It supports both Spycraft v1 (published under the d20 System licence) and Spycraft v2 (published under the Open Gaming Licence - OGL)

NPC Tools

NPC Tools
 
Official NPC Qualities
 
Spycraft RPG: Achilles Heel. All Thumbs. Alternate Identity/Form. Aquatic. Attack on Command. Augmented. Burrow. Camouflaged. Captivating. Carry on Command. Class Ability. Clumsy. Commander. Construct. Damage Reduction. Damage Resistance. Disarm on Command. Diurnal. Diving. Entertain on Command. Extended Training. Fast Healing. Fearless. Fearsome. Fear. Feral. Fleet. Flight. Foil. Guard on Command. Henchman. Horde. Horriffic. Hulking. Improved Hearing. Improved Scent. Improved Vision. Inferior Attribute. Low Light Vision. Mastermind. Meek. Minion. Mount. Natural Attack. Nocturnal. Non-combatant. Open Doors. Prodigy. Removable Quality. Rescue. Retrieve on Command. Seductive. Seek on Command. Skilled. Sluggish. Specialty. Squad Item. Squad Weapon. Steadfast. Story-critical. Strong-minded. Subdue on Command. Superior Attribute. Swarm. Synchronized. Talented. Tough. Treacherous. Uncoordinated. Undersize. Unnerving.
 
Farthest Star: ...
 
Origin of the Species: ...
 
 
Sample NPC Qualities
 

Hollow Bones (–1 XP): The NPC is particularly vulnerable to grave injury from being crushed. He suffers 1 additional point of lethal damage per die from blunt melee weapons and grappling attacks and the damage also gains the keen (20) quality.

Winged Flight (3 XP + 1 XP per additional 20 ft. of speed, maximum 120 ft.): The NPC is capable of self-powered flight by means of its wings. The base speed is 40 ft. with Acceleration equal to one half the character’s Strength modifier (round up) and Turning equal to his Dexterity modifier – 1 (minimum 0). The character’s Speed, Acceleration, and Turning are reduced to one half normal (round down) while carrying a medium load and the character cannot fly while carrying a heavy load or more. Special maneuvers and chases while flying are governed by the Acrobatics/Maneuver check. The character suffers 1 point of subdual damage at the end of each minute of continuous flying and may not recover from any subdual damage while aloft. The character may hover up to 3 consecutive rounds but suffers an additional 1 point of subdual damage at the end of each round while doing so. Flying counts as mildly distracting motion for Resolve checks (see 2.0, page 147) and imposes a -2 penalty on the character’s ranged attacks and reflex saves. These penalties are doubled while hovering. While aloft the character cannot take Aim, Brace, or Refresh actions, may not ready 2-handed weapons, and suffers a -1 penalty to defence and a -4 penalty to Stealth/Hide checks (as if his size category were one larger).

 
 
Unofficial NPC Qualities
 

Bestial (+2XP - no animals): This NPC, through technology, physical alteration, or heredity, has capabilites that aren't quite human and are more often associated with animals (e.g. mole man, cyborg, alien abduction victim). The NPC may include "animal only" NPC qualities. If the character has 1-3 animal only qualites, his nature changes to near-human. With 4-7 animal only qualities he becames semi-human. With 8 or more animal only qualites he becomes quasi-human.

Breathing (-1 XP - construct or complex construct only): Due to the closeness to which its construction mimics biological design, the NPC becomes susceptable to the Drowing rules and further may be affected by contagions with an airborne vector.

Complex Construct (+4 XP): The NPC or animal is a synthetic organism or advanced mechanism with many of the complexities and thus vulnerabilities of the form it is patterned after. A complex construct is immune to all posions and contagions except Radiation and those specifically designed to affect it. The NPC automatically stablizes when between 0 and -10 Wounds. When any complex construct suffers a critical injury result of 41 or higher using the Table of Ouch, it suffers severe internal damage (-4 permanent damage to a randomly selected attribute until repaired). Complex constructs do not breathe and thus never need to make Drowing checks, and further can only heal with a Mechanics (Int) check using the Medicine/First Aid or Medicine/Surgery rules, as appropriate.

Integral Power (1 XP - Complex Construct only): The character does not have to intake sustenance due to an inbuilt power supply that effectively never need be replaced within the context of the campaign - as a result, they are no longer affected by the fatigued or exhausted conditions. However, if the NPC is required to save against massive damage or subjected to the Table of Ouch there is a percentage chance equal to ((mission caliber x 10) + damage inflicted) that they explode with a range increment equal to 5' x mission caliber, dealing (range increment x NPC's base action dice type) in heat, fire and radiation damage.

Self Repairing (1 XP - construct or complex construct only): Due to advanced design such as a pseudo-biology or being equipped with nanobots, the NPC may benefit from the natural healing rules and, per the GC's discretion, Medicine checks. Further the NPC may benefit from the Fast Healing NPC quality.