Time of High Adventure: 11th Hour Day 2
Hard to say exactly yet but it's looking very much like we won't have room for the iconics. Just as well, as we probably couldn't have included a full party anyway (unless... more to consider if we have a few pages free). Looks like we'll be including spruced up, full-size stat sheets, though, which should be extremely helpful.
The fourth chapter is also coming along very nicely. This was a late addition to the project, when we realized we had some space available, and it's turning out to be one of our favorite parts of the book. The idea started as a series of campaign suggestions - ways to expand the adventures or string them together - but since then we've also expanded "The Realm," which we'd originally expected to be a filler term until GMs placed the adventures in their own worlds. The new material details Valespire, the Realm's capital, and the principle power struggle at the heart of all of Loren's adventures. In the end, Time of High Adventure should operate not only as a great series of one-shots but as a respectiable campaign platform as well.
Also, we've hopefully managed to solve the last art issue with the book - hopefully. There's a particularly tricky image we'd like to include, and now it's up to one of our top men whether it'll be possible...
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