Author Topic: Living Spycraft Missions  (Read 6029 times)

Psion

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Re: Living Spycraft Missions
« Reply #30 on: January 08, 2008, 08:17:10 AM »
For the record, Samuel reminds me that Tiger Team was pulled because it's part of a larger arc that may eventually get released in some formal fashion. No further details are available just now. :)

I thought Threading the Needle was part of the same arc.

Speaking of which, thanks for putting Threading the Needle up!
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Crafty_Pat

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Re: Living Spycraft Missions
« Reply #31 on: January 08, 2008, 08:25:03 AM »
Now a question since im newb and trying to put together my campaign - all of these are built for the "World on Fire" world right?

No. They were written for Living Spycraft, which is setting-neutral, so they're great for use in any Spycraft game.

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Should they be played in any particular "order" or are they all just one-offs?

The Terrortory series is written to be played in a certain order, though the middle three can shift around pretty easily. A couple more have simple transitions between them, but they were intentionally set up to be run in any order so those transitions are slight. They're always listed in the mission synopses so it should be easy to tell.

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Thanks for the awesome work Crafty!

We can't take the credit, actually. AEG was responsible for most of the 1.0 stuff and the LSpy staff is responsible for most of the 2.0 stuff. We just oversaw things.

But for our involvement and for those folks, I'll say thanks!
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Crafty_Pat

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Re: Living Spycraft Missions
« Reply #32 on: January 08, 2008, 08:26:47 AM »
I thought Threading the Needle was part of the same arc.

Can't speak for it. We're still in the outline phase with the larger project so details are unavailable, even to us.
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Crafty_Pat

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Re: Living Spycraft Missions
« Reply #33 on: January 08, 2008, 08:28:00 AM »
If anybody wants the color version of "Threading the Needle" (2.27 MB) just send me an email.  The maps come out clearer in this version.

Yeah, sorry about that, but the color version was just ridiculously large and cluttered. If it were only the maps and perhaps the front logo it would have been different but all the colored text was just crazy huge and garish.
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Crafty_Pat

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Re: Living Spycraft Missions
« Reply #34 on: January 08, 2008, 08:28:44 AM »
Since there were people playing Tiger TEam at origins, and it was on the schedule, I too assumed it was finished.

Public playtest sessions are pretty frequent in Living campaigns, actually.
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Argonnite

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Re: Living Spycraft Missions
« Reply #35 on: January 08, 2008, 01:38:35 PM »
I thought Threading the Needle was part of the same arc.

Can't speak for it. We're still in the outline phase with the larger project so details are unavailable, even to us.

Threading the Needle was the start of a new and separate arc.

Golden Dragon

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Re: Living Spycraft Missions
« Reply #36 on: September 30, 2008, 06:15:37 PM »
I've been digging through the missions. The Maltese Experiment lists the Beast of Dunvegan as a prequel, yet I do not see Beast on the download page. What happpened to it?
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MDL

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Re: Living Spycraft Missions
« Reply #37 on: October 01, 2008, 07:20:19 AM »
Look further down in the 1.0 section of the downloads page.

Maltese Experiment had a 2.0 conversion done, so is up with the 2.0 mods, but Beast of Dunvegan never had a conversion done and is thus in the 1.0 mods section.

Golden Dragon

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Re: Living Spycraft Missions
« Reply #38 on: October 01, 2008, 07:48:46 AM »
Now I feel stupid. Thanks.
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Moebius

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Re: Living Spycraft Missions
« Reply #39 on: August 04, 2011, 06:55:46 PM »
Were any of the missions designed for new players or beginning missions? If so, which one(s)?

Desertpuma

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Re: Living Spycraft Missions
« Reply #40 on: August 05, 2011, 09:29:13 AM »
I don't think any of them were specifically except for the mini-missions ... Tengu is a good one for beginning agents. The Gauntlet mini-mission is good though


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