Author Topic: Adventures and "missions"?  (Read 1597 times)

Ferretz

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Adventures and "missions"?
« on: January 02, 2008, 07:05:29 AM »
Ok, I'm curious about this in Fantasy Craft: Will there be "missions" like in Spycraft 2.0, or will there be a different system for creating adventures?

Also, when it comes to monsters, I'm curious if the rules will use a scaleable NPC system. Is the "big nasty dragon in the mountain cave" scaled to characters of every level, or will it be set on a certain threat level?

Maybe some of the designers could tell us a little about these things? :D

Cheers,

Eirik
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Agent 333

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Re: Adventures and "missions"?
« Reply #1 on: January 02, 2008, 07:20:03 AM »
The Mission question I'm not sure on, but I imagine it'd be pretty much the same structure, though FantasyCraft will use a Cash and Carry gear system making "missions" slightly less important except for "N times per mission" class abilities and feats.

Answered elsewhere on this forum, the default is to use the scaleable NPC system; so as the PCs get tougher, so does the dragon. Of course, if you want to set it at a specific threat level feel free.
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Crafty_Pat

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Re: Adventures and "missions"?
« Reply #2 on: January 02, 2008, 10:25:24 AM »
The Mission question I'm not sure on, but I imagine it'd be pretty much the same structure, though FantasyCraft will use a Cash and Carry gear system making "missions" slightly less important except for "N times per mission" class abilities and feats.

The structure will remain, though as Agent 333 says mainly for character ability balance. You could pretty easily fade everything else into the background so you're left with a lean, unbroken narrative. We'll probably include some guidelines for this, though it's a little early to say for sure.

Quote
Answered elsewhere on this forum, the default is to use the scaleable NPC system; so as the PCs get tougher, so does the dragon. Of course, if you want to set it at a specific threat level feel free.

There will be campaign qualities allowing static, non-scaling monsters.
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Ferretz

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Re: Adventures and "missions"?
« Reply #3 on: January 02, 2008, 10:34:16 AM »
Nice! That is what I wanted to hear! :D

E.
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Krensky

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Re: Adventures and "missions"?
« Reply #4 on: January 02, 2008, 11:36:40 AM »
The Mission question I'm not sure on, but I imagine it'd be pretty much the same structure, though FantasyCraft will use a Cash and Carry gear system making "missions" slightly less important except for "N times per mission" class abilities and feats.

The structure will remain, though as Agent 333 says mainly for character ability balance. You could pretty easily fade everything else into the background so you're left with a lean, unbroken narrative. We'll probably include some guidelines for this, though it's a little early to say for sure.

As a note and minor suggestion, I kind of like leaving the definition of a mission in FC nebulous and somewhat literary the way they implicitly are in SC and the way a scene's unity of time and place are explicitly left up the GC's needs. Lets me decide one night at a gala is a mission or a three month voyage across caelum incognito is one.
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Crafty_Pat

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Re: Adventures and "missions"?
« Reply #5 on: January 02, 2008, 11:40:25 AM »
As a note and minor suggestion, I kind of like leaving the definition of a mission in FC nebulous and somewhat literary the way they implicitly are in SC and the way a scene's unity of time and place are explicitly left up the GC's needs. Lets me decide one night at a gala is a mission or a three month voyage across caelum incognito is one.

Oh yeah. That won't change. Why place extra limits on the system? ;)
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