I'm a big fan of the Iron Kingdoms rpg from Privateer Press, and with the release of Fantasy Craft coming up (and it can't come too soon in my opinion), I think that this setting would be perfect with these rules.
So I have some questions about Fantasy Craft:
Ok, first, how are Fantasy Crafts going to handle monsters? Will there be a system similar to the NPC system in Spycraft? Or will a monster have a certain set of statistics which doesn't change. I feel that one of the important things in fantasy rpgs is for the heroes to advance until they will be able to take on a enemies they couldn't hope to defeat at lower levels. With the scaleable system in Spycraft, the enemies scale with the heroes, so they will always be difficult or easy. How will this be handled in Fantasy Craft?
I really like the rules for designing NPCs in Spycraft, but I'm not sure if the scaling of the NPCs are suitable for most fantasy? Any thoughts? (That was the one thing I didn't like about the computer game Oblivion
Second, will there be Expert and Master Classes in Fantasy Crafts?
I really want to try using the Spycraft rules for Iron Kingdoms.