It's possible to blend these, too. Subtle options can still include intrusion, kidnapping, intimidation, and extortion, all of which the gunmen are reasonably good at. Directed by the thinkers, the shooters can apply their trade in a controlled manner, everybody gets to participate, and everybody has a good time.
And you as a GC can really condition this sort of "think first" behavior by awarding action dice for it. If you want to get blatant about it, the next time your most blood-spitting hair-triggered player says "Should we try and keep this quiet?" give him an action die on the spot. He'll get your point sooner or later.