Author Topic: Spycraft Third Edition Setting(s)  (Read 3520 times)

TheOpSecTreeFloof

  • Control
  • ******
  • Posts: 3075
    • View Profile
Spycraft Third Edition Setting(s)
« on: November 24, 2015, 04:42:19 PM »
You put the point on it for us as well, Pawsplay, in that there's a particular chicken-or-egg scenario FC has always faced. Fact is, we live in a Pathfinder world, which itself has had a significant effect on Fantasy Craft in the long term. If we'd been able to release it a year earlier (as we once planned, in the long long ago), or if Pathfinder hadn't hit the way it did, or whatever, it might have been a different story - but the fact is we ALSO found ourselves in the position of either doubling down on Fantasy Craft on the chance it could break out vs. the 800 lb. gorilla, or letting it be what it is. I know this affects 3PP as well, but even if we doubled down, there's no guarantee that 3PP would even support what we DID do vs. going to Pathfinder or AGE or a host of other options.

For us, the decision to go to where we were both strong, known, and in less competition - Spycraft and other modern stuff - will be the right one. When we have limited resources, we have to make the decisions that play to our strengths and offer the greatest yield for our most precious resource...time.

I know I'm going well into "stuff not discussed, bad Koala", however, with the mention of Paizo and the existence of Spycraft's Archer Foundation & World on Fire, (I'll ask this in a way as to try to not get myself in trouble) has there been any announcements regarding SC3 and a developing play world similar to (whatever Paizo calls the Pathfinder land).  Because I'm 99% sure that's what keeps that line going with those in my group.  I can't get into it.  It's too much like D&D 3.5 with a sugar rush to it.  But the world is at least interesting enough to read on.  However, I do play the Adventure Card Game, and it definitely sells its own world beyond just having a ruleset to play with. 

(I kinda feel like an ass for asking that knowing I'm probably treading into plans not released or discussed publically.. but its the monkey sitting in the room in my head begging for an answer and I may have missed something like that.)
« Last Edit: December 01, 2015, 03:26:21 PM by Crafty_Pat »

Krensky

  • Control
  • ******
  • Posts: 8408
  • WWTWD?
    • View Profile
Re: Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report!
« Reply #1 on: November 24, 2015, 06:13:20 PM »
Golarion.

Which is pretty much what has me buying Pathfinder books.
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing without things you can't explain. - Captain Roy Montgomery
PSN: Krensky_   Steam + GOG: Krensky

Crafty_Alex

  • Crafty Staff
  • Control
  • *****
  • Posts: 3518
  • Damned if I do, damned if I don't.
    • View Profile
Re: Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report!
« Reply #2 on: November 24, 2015, 06:31:32 PM »
No, there's no been announcement re: organized play, or a developing setting, and there won't be for a while. Spycraft has historically been a game where folks have their own unique takes on the Agency, the threats, and their style of game; consequently, our "setting" is a lens on the world outside your window. We'll provide plenty of ammunition to build your own campaign that fits your playstyle and group's interests, which you can take apart and use as an overlay to whatever you read in the paper or Internet.

Inspired by a mysterious explosion on an oil derrick in an exotic country? Perhaps it's a plot you assign to our version of SPECTRE. Seeing a lot of stories about corporate malfeasance in the third world? Perhaps you want to use our "evil corporation" archetype. And so on and so on. We'll give you the bits, you put them together how you like.
"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
Crafty Games

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9874
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: Spycraft Third Edition Setting(s)
« Reply #3 on: December 01, 2015, 04:05:35 PM »
I split this out of the Spellbound thread and moved it over to the Spycraft Third Edition forum.

Alex speaks the gist of it. We won't have a single default setting for Spycraft Third Edition but rather a default Agency that you can then tweak, adding feeder organizations and threats to your heart's content. This is the primary way we'll present setting, though other options will be included as well (notably, gear sliders and similar toggles).

Before anyone asks, World on Fire has been retired. It won't be making the transition to Spycraft Third Edition. We may do something more with it down the line but it's not formally part of this edition. Certain parts of World on Fire will make the transition, however. We can't talk about what that means yet but I imagine you can construe some of it by reading the previous paragraph again. ;)

Spoiler: Also... • show

[center]


will return.
[center]
Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.

TheOpSecTreeFloof

  • Control
  • ******
  • Posts: 3075
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #4 on: December 01, 2015, 06:02:23 PM »
As long as the CO2, car mounted, TNT tipped Harpoon Cannon can ride again... it'll all be well worth the wait. lol

Desertpuma

  • Control
  • ******
  • Posts: 5049
  • Highest Level LSpy Agent 16th, almost 17th
    • View Profile
    • Crusaders Citadel
Re: Spycraft Third Edition Setting(s)
« Reply #5 on: December 02, 2015, 05:19:34 AM »
So how will 10KB exist in relation to SC3?


LSpy Mastermind

Mister Andersen

  • Control
  • ******
  • Posts: 12345
  • I'm leaving for a destination I still don't know
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #6 on: December 02, 2015, 07:11:04 AM »
Spoiler: Also... • show
[center]

will return.[/c]


This is pretty much my happy space. I sincerely hope it has a living campaign of some sort

TheOpSecTreeFloof

  • Control
  • ******
  • Posts: 3075
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #7 on: December 02, 2015, 08:13:36 AM »
Spoiler: Also... • show
[center]

will return.[/c]


This is pretty much my happy space. I sincerely hope it has a living campaign of some sort

 :o  I SO didn't notice that Spoiler when I first read C_P's reply.   :o :o :o :o :o :o :o :o :o :o

Krensky

  • Control
  • ******
  • Posts: 8408
  • WWTWD?
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #8 on: December 02, 2015, 09:25:36 AM »
As long as the CO2, car mounted, TNT tipped Harpoon Cannon can ride again... it'll all be well worth the wait. lol

I'm more interested in seeing the highlights of the vacation footage from Gstaad.
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing without things you can't explain. - Captain Roy Montgomery
PSN: Krensky_   Steam + GOG: Krensky

Crafty_Alex

  • Crafty Staff
  • Control
  • *****
  • Posts: 3518
  • Damned if I do, damned if I don't.
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #9 on: December 02, 2015, 02:04:42 PM »
Spoiler: Also... • show
[center]

will return.[/c]


This is pretty much my happy space. I sincerely hope it has a living campaign of some sort

As in, a living (organized play) campaign? No. With the two of us and many other games in the works, we simply don't have the bandwidth for it.

Or as in, a living (evolving over time, via feedback) campaign? Very unlikely, though more likely than an OP campaign. The format and if/how we use player feedback in Series Archer products depends entirely on Pat's time and ability to manage something like that (which is why I say "extremely likely no").
"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
Crafty Games

TheOpSecTreeFloof

  • Control
  • ******
  • Posts: 3075
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #10 on: December 02, 2015, 02:27:13 PM »
Spoiler: Also... • show
[center]

will return.[/c]


This is pretty much my happy space. I sincerely hope it has a living campaign of some sort

As in, a living (organized play) campaign? No. With the two of us and many other games in the works, we simply don't have the bandwidth for it.

Or as in, a living (evolving over time, via feedback) campaign? Very unlikely, though more likely than an OP campaign. The format and if/how we use player feedback in Series Archer products depends entirely on Pat's time and ability to manage something like that (which is why I say "extremely likely no").

Can we hope for something similar to Pathfinder's world of content.  It might not evolve, but it'll be a large plethora of things, not all RPG related?  (I was going to use Eberron, but Eberron was strictly RPG.  I'm thinking more terms Series Archer supplements, then maybe a board game, then maybe a live action Movie... (  ;D using Dwayne and Vin)...)

Crafty_Alex

  • Crafty Staff
  • Control
  • *****
  • Posts: 3518
  • Damned if I do, damned if I don't.
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #11 on: December 02, 2015, 02:44:53 PM »
Do you mean, where there be Spycraft product that exist OUTSIDE the RPG? Definitely yes.

I would not expect a full on Golorion treatment of Spycraft's "world" however - they've been extremely smart in basically using the world as a way to roll out different fantasy subgenres within the Pathfinder playspace so people don't have to rebuild characters or do planar travel to experiment. While I'm certain there will be developing/new threats that appear over Spycraft's lifetime, I would not expect there to be a multiverse-sort of presentation. You might get little bits of that through cross-references (I could see fictional places like 10kB's Empire City being referenced in passing in Spycraft) but doubt you'll see a full "setting" setting in the traditional sense.
"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
Crafty Games

TheOpSecTreeFloof

  • Control
  • ******
  • Posts: 3075
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #12 on: December 02, 2015, 02:54:16 PM »
Do you mean, where there be Spycraft product that exist OUTSIDE the RPG? Definitely yes.


Excellent!  I wasn't expecting the Golorion treatment as much as the Here's a Campaign Setting, here's a Political board game, oh look, we also developed a Deck Builder based on the universe! and then maybe another campaign book inbetween it all.  Broadening the IP's range of product while also creating depth. 

It's a shame the UN banned human testing of genetic cloning.  We definitely could use a few more C_Ps and C_As in one room.

Mister Andersen

  • Control
  • ******
  • Posts: 12345
  • I'm leaving for a destination I still don't know
    • View Profile
Re: Spycraft Third Edition Setting(s)
« Reply #13 on: December 02, 2015, 02:56:23 PM »
What about adventure paths?

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9874
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: Spycraft Third Edition Setting(s)
« Reply #14 on: December 02, 2015, 06:20:42 PM »
Excellent!  I wasn't expecting the Golorion treatment as much as the Here's a Campaign Setting, here's a Political board game, oh look, we also developed a Deck Builder based on the universe! and then maybe another campaign book inbetween it all.  Broadening the IP's range of product while also creating depth. 

On this score I think you'll be very, very pleased. :)

Quote
It's a shame the UN banned human testing of genetic cloning.  We definitely could use a few more C_Ps and C_As in one room.

It really is. I could use a few clones these days, and I'd love to have a few of Alex I could swap around (1 clone on creative, 1 clone on admin, and another for general shootin' the shit and brainstorming in rotation... Ah, that would be the stuff!).

Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.