Author Topic: Alloy is out!  (Read 4024 times)

Dreamstreamer

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Alloy is out!
« on: August 07, 2014, 08:25:41 AM »
It's finally out! Get your copy now!

(I'm so excited! Can you tell?)

http://www.crafty-games.com/content/alloy-law-available-now

So, those that have picked it up, what do you think?

lord Claincy Ffnord

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Re: Alloy is out!
« Reply #1 on: August 07, 2014, 09:48:18 AM »
Thus far, looks good. I need to sleep though, so I will have more to say later when I have had time to read more :)

YollenErikell

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Re: Alloy is out!
« Reply #2 on: August 07, 2014, 10:12:43 AM »
So I have a confusion. First, nicrosil. In the base game, there is only one method of storing necrosis charges: using other stored attributes. However, in the alloy of law, the ferrings don't actually have a way to store other attributes. So then how do they even realize they are nicrosil ferrings?

I am okay with the idea of it being largely useless, except for the compounding abilities available. See, you can't compound unless you already have some charges. If you can't get charges without using another attribute, you can never compound nicrosil. So there needs to be some method of directly storing investiture, even if it is costly enough, that it is not preferred. 

Dreamstreamer

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Re: Alloy is out!
« Reply #3 on: August 07, 2014, 12:50:41 PM »
So I have a confusion. First, nicrosil. In the base game, there is only one method of storing necrosis charges: using other stored attributes. However, in the alloy of law, the ferrings don't actually have a way to store other attributes. So then how do they even realize they are nicrosil ferrings?

Actually, the book does mention a couple of other ways in which investiture can be stored in a nicrosilmind. Pg. 354 of MAG says that the Well of Ascension and the mists (both gone in the Alloy of Law, I believe), as well as Nicrosil Allomancy can be sources of Investiture charges. So someone like Anders Colby could provide the charges to a Nicrosil Ferring. Realization of the talent does seem like it would be a problem though.

I am okay with the idea of it being largely useless, except for the compounding abilities available. See, you can't compound unless you already have some charges. If you can't get charges without using another attribute, you can never compound nicrosil. So there needs to be some method of directly storing investiture, even if it is costly enough, that it is not preferred. 

The Convert Allomancy stunt frees you from relying on hemalurgy or others for the initial charges. Perhaps a partner in crime is advisable?

Paladin

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Re: Alloy is out!
« Reply #4 on: August 07, 2014, 03:46:40 PM »
I plan on getting this soon. I've been looking forward to this since before the main book came out.

The Mists still exist in the Alloy of Law time period but they are more rare.

Wax even wears a "Mist Coat" which is like a trench-coat Mist Cloak hybrid.
"You don't fix faith, River. It fixes you." -Shepherd Book, _Firefly_ "Jaynestown"

Kadrok

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Re: Alloy is out!
« Reply #5 on: August 07, 2014, 04:25:01 PM »
Actually, the book does mention a couple of other ways in which investiture can be stored in a nicrosilmind. Pg. 354 of MAG says that the Well of Ascension and the mists (both gone in the Alloy of Law, I believe),
Mists are still around, but they're different. More to the point, a Feruchemist feels a connection to their metal, so I imagine a Soulbearer finds out by handling Nicrosil.


But who cares about any of that because THEY PUT THE DOUBLED SMALL METALMIND IN THE GAME!!! HOORAY!!! I LOVE YOU CRAFTY!!!


EDIT: Sorry, that came off as dismissive. Dreamstreamer is quite right about the Mists. Also, TIN-KER! Bahahahahahaa! I hope whoever thought of that got promoted!

EDIT 2: Crafty, I'm very happy with what I've read of the compounding rules.

EDIT 3: That Nicrosil stunt... you know the one I'm talking about... I was worried such a thing might exist, and thought I'd hate it. I was wrong, it rocks and I love it, and it seems thematically appropriate. Just from a glance I think it's very well balanced... you gain some versatility at a very steep cost. And it looks to be a very unique playstyle. I definitely want to try it sometime...

EDIT 4: My goodness, Robber Baron looks fantastic!!!

EDIT 5: How much AP did Miles spend to look that freaking badass!!!
« Last Edit: August 07, 2014, 06:10:08 PM by Kadrok »
Interesting discussion, but I think rule of cool could reasonably trump mere science in a game about magic powers.   :P

Crafty_Alex

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Re: Alloy is out!
« Reply #6 on: August 07, 2014, 06:29:54 PM »
BLAH BLAH BLAH
But who cares about any of that because THEY PUT THE DOUBLED SMALL METALMIND IN THE GAME!!! HOORAY!!! I LOVE YOU CRAFTY!!!

See? I listen...

Quote
EDIT: Sorry, that came off as dismissive. Dreamstreamer is quite right about the Mists. Also, TIN-KER! Bahahahahahaa! I hope whoever thought of that got promoted!

Does that mean I get promoted from MAG creator to MAG Lord Ruler?

Quote
EDIT 2: Crafty, I'm very happy with what I've read of the compounding rules.

Good to hear. That was the very first thing rules-wise I rewrote from scratch, as the applications and implications of Compounding are both huge and central to why people want to game in the Alloy era...

Quote
EDIT 3: That Nicrosil stunt... you know the one I'm talking about... I was worried such a thing might exist, and thought I'd hate it. I was wrong, it rocks and I love it, and it seems thematically appropriate. Just from a glance I think it's very well balanced... you gain some versatility at a very steep cost. And it looks to be a very unique playstyle. I definitely want to try it sometime...

I realized very late that Nicrosil Ferrings are the Feruchemical version of Aluminum or Duralumin Gnats - alone, the power is essentially worthless save a few corner cases. Which pretty much makes Nicrosil Compounders worthless. In the end, I had to wrack my brain to find something that had a place, could fix the Nicrosil Ferring problem, and was a logical extension of what a Nicroburst can do in a new and exciting way. Hence...

Quote
EDIT 5: How much AP did Miles spend to look that freaking badass!!!

It's true. He won the best Freddie Mercury at last year's Queen tribute awards...
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Crafty_Alex

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Re: Alloy is out!
« Reply #7 on: August 07, 2014, 06:33:08 PM »
So I have a confusion. First, nicrosil. In the base game, there is only one method of storing necrosis charges: using other stored attributes. However, in the alloy of law, the ferrings don't actually have a way to store other attributes. So then how do they even realize they are nicrosil ferrings?

Most of them don't, much like (but not quite as bad as) Aluminum or Duralumin Mistings :)

Quote
I am okay with the idea of it being largely useless, except for the compounding abilities available. See, you can't compound unless you already have some charges. If you can't get charges without using another attribute, you can never compound nicrosil. So there needs to be some method of directly storing investiture, even if it is costly enough, that it is not preferred. 

Convert Allomancy is key for the Twinborn. Essentially to get his charges, the Soulburst has to burn Nicrosil and immediately convert it to Feruchemical charges, which he can then Compound. Nicroburst Compounding is the most costly (charge- and efficiency-wise) of all Compounding, but it has perhaps the most unusual and flexible benefit of all...
"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
Crafty Games

Kadrok

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Re: Alloy is out!
« Reply #8 on: August 07, 2014, 06:39:25 PM »
I have one question and I'm sorry if it is answered somewhere in the book. As you can probably tell, I'm madly darting all over the shop looking at different things. Here's the question:

"The" stat for smashing someone's face in is Physique, and "the" stat for researching is Wits... and so on and so forth... what is "the" stat for shooting someone with a gun, Wits or Physique?
Interesting discussion, but I think rule of cool could reasonably trump mere science in a game about magic powers.   :P

Kurkistan_

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Re: Alloy is out!
« Reply #9 on: August 07, 2014, 06:56:03 PM »
Sorry, just started reading through the rules and I'm bouncing around a bit, so this might be covered, by a pair of questions that came up:

First, looking at the "Bullet Dodge" Compounding stunt, I'm left to wonder at its utility. Because why spend 10 charges to get 2 dice when you can spend 10 charges "normally" to get 10...

The only answer I can come up with actually relates to another small bit of ambiguity I had with the rules as written in the MAG: Can you add dice to empty pools? So if I'm burning Atium (rating 4) and use up all my dice in an attack, leaving me with nothing for defense, do I get 4 dice if someone attacks me? Or can a Feruchemist with no "normal" dice left tap to defend themselves?
-If no, which is what I suspect, then I suppose that "Bullet Dodge" has some utility if you've used up all your normal pool (or perhaps don't want to spend any of it at all on defense for some reason or another) and would otherwise just be unable to use fSteel to add defense dice.

Second, I'm a bit unclear on the interaction of normal Feruchemical/Allomantic limits and Comounding, particularly looking at Stunts. Am I reading it right when I think that the "Deathless" Stunt can only ever be used by a character who is 10/10 in Gold?

P.S. If you don't want to be "where's all the supplement discussion?" again, there's a thread that Kadrok started up on Steelministry that might have some nuggets down the road. ;)

EDIT:

@Kads

The Tinslinger stunt indicates that Physique is the default option for using guns.
« Last Edit: August 07, 2014, 07:03:43 PM by Kurkistan_ »

Kadrok

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Re: Alloy is out!
« Reply #10 on: August 07, 2014, 07:25:07 PM »
@Kads

The Tinslinger stunt indicates that Physique is the default option for using guns.
Brilliant! Thanks Kurk!

EDIT: Having now read that stunt... does being a Tinsavant mean that you get 2 auto nudges? 2 auto nudges you could use to easily succeed at every called shot you take? Because playing a Tinslinger Savant sounds incredibly badass, and I totally want that to be the case. BAM! Headshot! BAM! Should have worn a helmet!
« Last Edit: August 07, 2014, 07:40:05 PM by Kadrok »
Interesting discussion, but I think rule of cool could reasonably trump mere science in a game about magic powers.   :P

Kurkistan_

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Re: Alloy is out!
« Reply #11 on: August 07, 2014, 08:19:00 PM »
@Kads

No problem

@Crafty

Another question (by the way, great work on the supplement, so far as I've read. It's really cool and exciting stuff. Nitpicking is how I show affection. :P): how does spending Spirit points on rolls (lucky breaks, last ditch efforts, etc.) work with Chromium? If my character has a Spirit score of 3, can he only do it 3 times before needing to replenish his Standings (and with that last roll at -1 Outcome because the base pool is 1 die)? If so, that seems to take quite a bit out of the wind of the sails of even a Chromium Compounder.

EmpactWB

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Re: Alloy is out!
« Reply #12 on: August 07, 2014, 11:31:02 PM »
Haven't  really had a chance to go over it with a fine-tooth comb, but I'm loving it so far. I have exactly one nit-pick and it's essentially irrelevant: Wax can only push bullets up to 250 mph, roughly 112 m/s. That's less than the lowest muzzle velocity I can find; low end for black powder muskets is 120 m/s according to Wikipedia, weapons technologically inferior to his. Still, sacrificing a little verisimilitude for cool magic effects in a game isn't exactly a deal breaker for anyone I know.  ;)

Crafty_Alex

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Re: Alloy is out!
« Reply #13 on: August 08, 2014, 07:36:01 AM »
Haven't  really had a chance to go over it with a fine-tooth comb, but I'm loving it so far. I have exactly one nit-pick and it's essentially irrelevant: Wax can only push bullets up to 250 mph, roughly 112 m/s. That's less than the lowest muzzle velocity I can find; low end for black powder muskets is 120 m/s according to Wikipedia, weapons technologically inferior to his. Still, sacrificing a little verisimilitude for cool magic effects in a game isn't exactly a deal breaker for anyone I know.  ;)

Yeah, of that I'm aware. I didn't feel the need to rewrite the Stunt just for the fluff. The rules part is all that matters.
"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
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YollenErikell

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Re: Alloy is out!
« Reply #14 on: August 08, 2014, 09:09:30 AM »
Okay thanks. I missed the stunt that allows you to convert allomantic charges of nicrosil to feruchemical charges.

I did have another question. Compounders are limited to the number of charges they can use for a specific action, right? and the highest their rating can get is 10. So, the theoretical limit then is 100 charges per action. So in ironrend, why is it required to spend 150 charges to rend something massive? Can this be split into to beats? Or is there something I'm missing?