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Author Topic: A Good GC Laugh (Funniest thing that has happened in a session)  (Read 1324 times)
TheTSKoala
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« on: November 21, 2007, 08:45:03 AM »

So, I always love posts, convos, like this.  Me and my gang got together before the holiday to have a little dice rolling. 

So, new campaign.  More real world, real life feel.  My teams first mission.  5 players @ level 2.  3 Bad guys have taken over Chuck E Cheese and have about 20-30 hostages.  The baddies have assualt rifles, but don't seem to be the brightest and seem to be high on drugs.

The solution?  LOL.  The bad guys demand some donuts and coffee.  My players spike the container of coffee with liquid laxative.  And explain that the donuts are being freshly made and will be about 10-15 minutes longer.  At this point, I'm laughing.  Of course, the bad guys are like "Har!  That's right!  Give us what we want! harharhar!" and drink their coffee.  Next.  3 Boxes of donuts.  They prep each one with a rip cord on the inside cover connected to a Flashbang.  So, when the bad guy opens the donut box, he pulls the pin, and gets a bright, donuty flash and loud bang.

Needless to say, I need to take 10 to stop laughing as I couldn't get the picture of 3 guys holding AK-47s who are in intestinal distress opening a box of donuts and getting covered in bright light and pastrty out of my head...  any one else have funny GC stories on the Turkey eve day?
« Last Edit: November 21, 2007, 10:37:57 AM by TheTSKoala » Logged
nfactor13
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« Reply #1 on: November 21, 2007, 01:45:13 PM »

I'm just waiting to hear how the thermobaric weapon was put to use.

"Your characters are brought up on war crimes charges."
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TheTSKoala
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« Reply #2 on: November 21, 2007, 01:49:54 PM »

Oh!  The thermobaric is the "later-game" head guy.  First they need to unravel the "epic" story line.  This was a small tie in, but nothing major.  And.. war crimes?  I have one of my players with the mind set that she's getting every tactical machine gun feat she can find. ...and will lay waste to whoever tries to harm them. 
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Darth Sephiroth
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« Reply #3 on: November 21, 2007, 01:59:13 PM »

most of the hilarious parts of the games I've run ended up coming from the dialog rather than anything else. (Several of the quotes ended up at the Tempests Talons AvP game site
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« Reply #4 on: November 21, 2007, 05:13:35 PM »

A game I was in, not DMin'(yes it was AD&D), the DM had brought the paranoia level in his horror campaign to a point that, we were jumping at our shadows.  As we approached a manor from the woods, we notice a couple of figures standing just outside a door, odd music could be heard with muffled voices.   

The rogue fails his sneak attempt to get closer, a twig snaps and the figures begin to head through  a door inside.  The mage, expecting the worse, steps up and casts Chain Lightening on the figure in the door way.  The DM, not knowing for sure who the next target would be from the chain or whether it would go inside or out, rolled randomly, the bolt goes inside the manor.  Into a ballroom, full of people, who had been charmed, by the owner of the manor, a vampire. 

Thus, breaking the charm and causing an ensuing stampede out of the manor by the townfolk.  As we were rather good mid to high levels of characters(around 10), it was determined that the mage killed atleast 10, and the stampede got another dozen or so.  In doing so, we completely blew the DM entire game out of the water.
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TheTSKoala
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« Reply #5 on: November 21, 2007, 06:43:35 PM »

LOL.  "Ow!  My Butt! Wait.. how did I get here?  RUUUNNNNN!"
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Gentry
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« Reply #6 on: November 21, 2007, 06:50:04 PM »

My favorite recent one was when one member of an adventuring party wandered alone down a different corridor, prompting another to shout, "What are you doing?  Are you new at this?"
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Bill Whitmore
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« Reply #7 on: November 21, 2007, 07:18:32 PM »

Most recently, we were playing In Nomine.  There was a bar that was a front for a gambling den, which was in turn a front for a den of demons.  The group suspected something was odd, so they started investigating.  The character that went into the building to scout, eventually made his way downstairs, where, after failing 3 consecutive rolls to hear anything (he had a perception score of 3*), opened the door into a room full of demons.  There was several seconds of stunned silence as the angel was realizing what he was seeing and the demons were trying to grasp how an angel came to be at their doorstep, before my player turned an ran, a small army of demons on his heels.

*For those that don't know how In Nomine works, basically you have to roll equal to or less than the target number on 2d6, so the least perceptive guy in the world was the guy who was scouting.
« Last Edit: November 21, 2007, 07:20:06 PM by Bill Whitmore » Logged

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« Reply #8 on: November 22, 2007, 02:21:57 AM »

I ran an Underdark game that took the PCs to level 18 - it was the springboard into epic for us. War of the Spider Queen or something? Anyway, i digress. The group were all evil.

A devil-worshipping Imaskari Wizard/Acolyte of the Skin
A Drow Ranger/Blackguard
A Githyanki Monk/Fighter
A Minotaur Barbarian
A Svirfneblin Monk
A Human Vampire Sorceror

Picture, if you will, a Huge creature (the Minotaur) being grappled, and then successfully pinned on a staircase by a Medium creature (a Demonic Zombie thingie). The Imaskari (my wife) sat there and muttered "wow, he really took the bull by the horns..."
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« Reply #9 on: November 22, 2007, 10:17:56 AM »

Was the Svirfneblin the infamous Splocky, who appeared in some past thread about characters that epitomized lame?
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glimmerrat
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« Reply #10 on: November 22, 2007, 01:34:55 PM »

Oh! Oh god! You remembered!! Yes that was him!!  Grin
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