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Author Topic: Arbitrary RPG rant  (Read 144 times)
TheTSKoala
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« on: April 17, 2015, 02:02:47 PM »

If you're going to use what seems to be somewhat important numerical guide lines for things, and said things are kind of important to the game, do NOT leave out the flippin' rules to create your own.  FFG's Star Wars.  Starships?  You know.. the crux behind pilot's stories and the tales that they tell?  Or the infamous bounty hunter and her ship that is hunting you down?  Yea.  Use the books.. ..or guess.  Because we don't have formal rules in a very number happy system.  *grumps and flings notebook across table*  Oh, I'm finally back home again!  *catches up on all things crafty*
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Wolverine
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« Reply #1 on: April 18, 2015, 02:58:00 AM »

But then they wouldn't be able to sell you the dedicated Make-Your-Own-Starship book.

That, or their license with Disney limits how customisable they can make things.
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Krensky
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« Reply #2 on: April 18, 2015, 02:48:12 PM »

Or that FFG doesn't think about those things and so they don't actually have a system behind their numbers.

I mean, it's not like you're playing Mekton or something.
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TheTSKoala
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« Reply #3 on: April 19, 2015, 11:16:56 AM »

But then they wouldn't be able to sell you the dedicated Make-Your-Own-Starship book.

That, or their license with Disney limits how customisable they can make things.

If it's a Disney thing, shame on Disney.  (Especially for the number of ships in the core book.  A little better as they put out more books, but still...)

Or that FFG doesn't think about those things and so they don't actually have a system behind their numbers.

I mean, it's not like you're playing Mekton or something.

Yea.. but then you get to play the "Is the player ship OP?  We'll find out when the dice drop!" game.  I don't like that game.  Or.. vice versa.. "Oh.  I DID blow you to pieces in two shots.  Huh.  Bad guy was a little too high.  Wish I had creation rules."
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Valentina
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« Reply #4 on: April 19, 2015, 04:13:12 PM »

Yea.. but then you get to play the "Is the player ship OP?  We'll find out when the dice drop!" game.  I don't like that game.  Or.. vice versa.. "Oh.  I DID blow you to pieces in two shots.  Huh.  Bad guy was a little too high.  Wish I had creation rules."

OhgodIknowthat"fun." Lips Sealed

"I don't know, how would you really know how X would perform..?"

"Manuals? Peer reviews? Tech specs? Experience with similar displacement craft? Familiarity with the production team's other works/design family? Ability to carefully work out it's performance arc without risking everything on a "gee if I can't pull out of this dive I'm gonna die" moment?! Does the term Expertise mean anything!?"

Sure if it's a prototype than we're really throwing the dice, but otherwise you really can tell quite about a book by it's cover -if only because the cover will tell you something about who that story's expected to sell to, and by extension what that audience hopes to encounter.
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