Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
August 30, 2015, 11:59:30 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Community
| |-+  License to Improvise
| | |-+  Building low-grav native aliens
« previous next »
Pages: [1] Go Down Print
Author Topic: Building low-grav native aliens  (Read 806 times)
Mister Andersen
Posts: 11670

I'm leaving for a destination I still don't know

View Profile
« on: November 07, 2007, 01:12:32 PM »

Supose I want to give a species talent a single ability hit of -2 (in this case to Strength to represent the effects of coming from a world with lower than earth standard gravity). Would [ -0.5] be a reasonable cost?

I figure yes as while +2 specific / -4 specific is costed at [ 0] and thus implies a [ -1] cost to an unmatched -2 penalty, there's inflation involved in still getting a bonus and the double penalty going to the one stat.
« Last Edit: November 07, 2007, 01:16:28 PM by Mister Andersen » Logged

Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!