Okay, so, my love for WOTC's D&D is almost to the level of Steve Job's love for Bill Gates. Not because I see WOTC as the evil satan corp., but more D&D's system bores me. Now, the boys here in Crafty Games have my hopes up for a fantasy RPG that I could actually enjoy.
I think we are onthe right track to revive interest for a lot of people. The combinatio of toolkit and multiple working example settings seems pretty strong.
Here are my hopes: (And a discussion point to what people wish the various Fantasy RPGs out there are lacking / doing right.)
1. Feats. Dear lord, I love feats. They let me customize characters far outside the cookie cutter. Styles. Tricks. I'm prayin' for it all.
Thy wish be granted. We expect to use some of the concepts in Practice Makes Perfect
to introduce a spread of minor abilities that can be selected by any class interchangably. Plus a spread of feats to cover the more obvious possibilites of fantasy play.
2. A magical system that doesn't make the magic users worthless after two fights. Now, I know Crafty Games has a magic system in place.. just saying... in most other games I've been exposed to... you use all your spells in a rapid burst and then your melee is awful.
Granted. Spellbound provided a working solution for that dilema by making spell resource management much more of a per scene proposition. And we also have some abilites that only kick in once you are out of spell points, meaning that throwing your entire mass of magical fury down range may actually make you stronger when using your non-magical abilities afterwards.
3. Skills that mean something. Maybe even a skill set for sword play?
No worries there. Core Spycraft combat offers a lot of ways to use skills rather than just make attack checks and we'll be reinfircing that in a number of clever ways. Also, once you have the ability to keep items from mission to mission. the option of making your own stuff becomes more useful.
4. Martial Arts. Samurai. Ninja. And the various mystical squinty guys who can put their fists through entire european blonde haired armies. (I just summed up every Kung Fu Film ever.)
Yup. Martial Artist is in there and Lancer is my preffered samurai-makin' base class option. There won't be any East > West bias, but the will be Player Character Cool >> Stock NPC cool in many, many ways. With an Eastern culture based setting in the mix, you'll get a number of options and tools with eastern flair. And I'm a L5R fan of old, so I'm sure a few useful bits inspired by that will show up here or in the book
5. Give gods a purpose. Please. I always hear Zues smiting people.. but.. really.. when was the last time Zues had a rule section?
We've already got a few ideas about that...