Ok, first off thanks for the feedback. I hit a wall during designing the Phoenix. Since Damage Immunity (Lethal) and Unlimited Spellpoints are horrible ideas I kicked them out of the concept. The idea to change the creature type to Beast is also pure genius. I myself was deadset on using Elemental. But taking Beast freed up points and makes much more sense in the overall theme of the Phoenix. Thanks for helping me out with the little bugger.
When it comes down to his role I would say: 1. A plucky sidekick for a mage 2. Useful in and out of combat (mostly scout high up), but not a killing machine like a freaking grizzly (currently having one in the round... it's a terror).
Some points might be juggled around... especially Attack, Defense and Resilience could probably be lower.Phoenix (Tiny Beast Flying/Walker - 90 XP):
Attributes: STR 10, DEX 14, CON 10, INT 10, WIS 14, CHA 10
Size: Tiny (1x1, Reach 1)
Speed: 100 ft; winged flight and 20 ft; ground
Statistics: Init II, Atk V, Def V, Res V, Health III, Comp -
Skills: Acrobatics II, Notice IV, Search IV
Qualities: Damage Immunity (Fire), Darkvision II, Death Throes (Fire), Everlasting, Story Critical, Improved Sense (Sight), Natural Defense (Fire), Natural Spell (Cure Wounds IV, Mass; Heal; Regeneration; Sunlight II; Warcry), Regeneration I, Feats (Fast Flyer, Charging Basics, Charging Mastery), Tricky (Called Shot)
Attacks: Bite I (dmg 1d4 fire, threat 18 - 20), Talon I (dmg 1d3 fire, threat 20)
The groundwork for the whole Phoenix is as said the Eagle entry in FC. The rend ability of the eagle was something I hadn't points leftover for... but I don't think that it is absolutely necessary. I jacked up some Statistics (Atk, Def, Res). Defense could probably be a bit lower. Attack on the other hand seems right in conjunction with "Called Shot". When it comes to the qualities I went bonkers.
His natural spells are renamed or tweaked. The Cure Wounds IV, Mass spell (Song of the Phoenix) should affect ANYONE who can hear it - friend and foe alike. Heal and Regeneration (Tears of the Phoenix) are effects of the Phoenix tears, Warcry is just renamed (Phoenix Shout) and the Sunlight II (Cleansing Fire) spell should go off with the Phoenix as the center of the spell.
I don't know if Death Throes is itself an advantage or an disadvantage... but I find it fitting, especially because I see the Phoenix as a bird on fire all the time.
That's not necessarily grabbed from the myths, but just rule of cool. Also who needs a torch as a wizard... let the little buggar zip around. It's what he does in combat anyway, zipping in and out of his foes range and killing them (very, very probably) slowly.
If I had more points to spent, I would add one of the "Wits" Spells, probably either "Wits II" (Guidance of the Phoenix, the phoenix strokes someone with his feathers and imparts "Wisdom", probably only WIS and none of the others) or "Wits II, Mass (should be spell level 7, and again it should affect ANYONE who can hear it). In a best case scenario taking both would be perfect. Keep in mind, the stats of the Phoenix are for a really powerful familiar... I think I can't squeeze anymore points in it, seeing that all feats of the Mage must be Spellcasting Feats to obtain the Familiar and power him... on the other hand it makes for one scary powerful mage.
I hope that I covered everything. So what do you say to this draft of the Phoenix? Especially the part about the spells and their tweaks.