Nah, it's cool -good to have feedback. It's like water -even cat piss nurtures more then a drought.
Xp cost: the Agents are gaining a quality that basically neuters a critical aspect of resource management -they're probably never going to limp into a climatic scene bloodied and battered and yet going willingly to certain death.
That should cost
although 500's a bit much, it's true. I haven't got my SC2, so I couldn't reference any similar effects for cost.
Effect: Right, sorry. Vitality was my baseline assumption, though also extending the effect to Subdual and Stress wouldn't be out of place.
Time: 10mins was an asspull, to be blunt. Needed to be long enough to be both inconvenient and plausible. This should, however, interfere with mission pacing -if the squad's going to sit on their thumbs while the villain mu-wa-ha-ha's off into the sunset, they deserve to lose. D&D 4E taught me this lesson -want to turn up the heat on the party? Challenge them not to take a Short Rest. Either because it's just not possible, or because there's a goal they want enough to start risking for.
Hey, that's cool. =D Clever way to do it.
But not quite on target. This effect is about walking away from any combat, however brutal and ceaseless, with little more then cosmetic injuries. This is for Space Marines, superheroes, sentai warriors, anonymous but heroic soldiers -I know of Imperial Guard fans who think the IG should work that way, too. This is Die Hard Beyond Die Hard, and also done with little consideration of how it would interact with conventional SC2 materials. This might make some builds (Brawler 10?) virtually invincible.
Basically if Aim Assist is activated there's a high price to pay.
I hadn't made the connection before, but suddenly the Modern Warfare FPS genre that seeded this idea greatly resembles a new kind of Superhero Story. Same tropes of a small, tightly knit brotherhood conquering improbably successful villains and greatly overwhelming numbers. Trade wacky personality for Tights and Capes, but the rest fits. I'll edit the CQ later.