Author Topic: D & D Player's Handbook 3.5  (Read 2738 times)

jimofpeace

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D & D Player's Handbook 3.5
« on: October 27, 2012, 08:02:58 PM »
Hello, everyone.  I just bought Classic Spycraft and noticed it required the D & D Player's Handbook 3.0.  I went to the used book store and all they had was the 3.5 version, so I bought that one instead.  Will I be able to use the 3.5 version, or do I still have to purchase D & D Player's Handbook 3.0?

Mister Andersen

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Re: D & D Player's Handbook 3.5
« Reply #1 on: October 27, 2012, 10:27:18 PM »
Nope, the only thing you actually need the book for are the attribute generation and XP progression rules and they didn't change between 3.0 and 3.5

jimofpeace

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Re: D & D Player's Handbook 3.5
« Reply #2 on: October 28, 2012, 01:07:24 AM »
Oh, thank God!  Ha.  Ha.  That's great news, thank you.

gadren

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Re: D & D Player's Handbook 3.5
« Reply #3 on: September 14, 2015, 07:18:24 PM »
Also, Pathfinder would probably work too, and all their stuff is posted online.

discopete

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Re: D & D Player's Handbook 3.5
« Reply #4 on: December 13, 2015, 11:09:44 PM »
You should also pick up the 30 to 3.5 conversion document that Wizards put out. It goes into a number of things that can break Classic Spycraft, not the least of which is the fact that they wrapped ambidexterity into two-weapon fighting. So in 3.5 you effectively get 2 feats for the price of 1.

Desertpuma

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Re: D & D Player's Handbook 3.5
« Reply #5 on: December 14, 2015, 09:08:18 AM »
Classic Spycraft was still better than 3.x during the Living Campaign days. Numerous times when I ran Living Spycraft, we consistently had more fun than friends of mine who were dealing with stuff for LG or LC. In fact, they often looked over at our table in annoyance at how much fun we were having playing.


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