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Author Topic: Any update of Thieves in the Ninth House release  (Read 1370 times)
NS
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« on: October 26, 2012, 07:39:44 AM »

Hi there,

I recently buy the pdf version of Mistborn V2. I really like it.

I have follow the forum since several month and I did not find any update on the release date of the first official scenario (played during some events if I am correct).

Is there any date planned ?
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Caped Crusader
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« Reply #1 on: October 29, 2012, 06:33:03 PM »

I'd like to hear more about this, as well.

Also, any information about Sourcebook-type materials would be greatly appreciated.
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ZetaStriker
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« Reply #2 on: October 30, 2012, 04:53:50 PM »

They tend to be pretty closed mouthed until they have definitive news. Last I heard they still had someone working on Mistborn materials, so it is coming, but they wont dare mention a release date until everything's finalized.
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Crafty_Pat
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« Reply #3 on: October 30, 2012, 05:32:18 PM »

I've been hoping that Alex would be able to post a brief update, as he's a lot more plugged in with the Mistborn line than I am at the moment, but he's busy with house guests this week.

Very brief update:

- We have a new line developer and a fresh talent team spinning up with the line now. This isn't particularly new - we sadly lost our first line developer, Will Hindmarch, a while back when he accepted a great offer to head up the Dragon Age RPG for Green Ronin - but it's also not something we've made a lot of noise about, and it's important for you to know that a) we have a team we're confident about, and b) they're deep in the process of bringing cool new stuff to your tables. Smiley

- Thieves and a whole series of digital and print products are in the works, including a full book on the Alloy era. The books will take some time, of course, and while we originally expected the first wave of digital products to be out by now, the first drafts didn't quite hit the desired marks, so we've sent them back for rewrites. (This isn't the fault of the developers or writers, by the way, but rather the natural growing pains of working with an all-new IP and not having the excessive resources required to soak natural bumps in the creative process.

Until Alex and/or Logan frees up, that's about all we can say about supplements at the moment - except to also mention that if all goes according to plan we'll be able to reveal (a few) more details soon-ish. We're working on a new and more efficient channel to get intel out to you guys, and the first installment there should include some tasty details about upcoming Mistborn products.
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NS
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« Reply #4 on: October 31, 2012, 05:15:17 AM »

Thanks for the update.

Having clear statement is still better than nothing Wink

waiting now for Alex/Logan Smiley
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Crafty_Alex
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« Reply #5 on: November 01, 2012, 11:07:06 AM »

Thanks for the update.

Having clear statement is still better than nothing Wink

waiting now for Alex/Logan Smiley

While we've been quiet, we have indeed been working on a bunch of new material for Mistborn. Aside from the Alloy of Law book Pat's already mentioned, we have Thieves in the Ninth House in the can and waiting to be reviewed, a new supplement very nearly done, a new adventure to go with it mostly written, and a new outline for the next "wave" of support material sitting here on my desk. The reason I'm not quite ready to speak to specifics yet is they need to be approved by Brandon's camp prior to us finalizing the work, and that often takes about a month. Once we have approval, however, we'll be ready to give y'all a peek behind the curtain Smiley
« Last Edit: November 01, 2012, 11:15:37 AM by Crafty_Alex » Logged

ZetaStriker
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« Reply #6 on: November 02, 2012, 06:32:58 PM »

Glad to hear it, I'm excited for whatever material you may produce. Rules supplements especially, since I doubt I'll be able to use your adventures for much more than maybe ideas. I bet your hardest challenge with writing the adventures is that you can't fully account for the impromptu nature of the game, or other important details like individual character's destinies/tragedies. The game's very design makes a concrete story plan so hard to make work, that I just usually details a few specifics events and take general notes for what might happen after that. XD
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NS
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« Reply #7 on: November 05, 2012, 09:16:16 AM »

That sound great Smiley

I can't wait to see all the stuff you are doing.

Cheers, and Thanks again.
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