We don't want to nerf the ability to buy things just to justify the existence of some stunts. The gunsmith was a last-minute addition to our crew, and we really like the existing Resources rules to buy things; they make sense.
Plus, if the only way a company can sell their shiny new bicycle is by slashing the tires of the old
bikes, maybe their shiny new bike isn't as snazzy as they think, neh?
So no, if anything's changing, it should be these new gunsmithing stunts.
In particular, the gunsmith is annoyed that the only real benefit is that he
gets free gun props, because he didn't even plan on using a gun that often! He wanted to be the tinker, not the gunslinger. And while I suppose he could just "gift" his extra gun props to one of the gunmen, it still barely justifies the existence of these stunts (as shown above).
So we've decided to try the following house rule. These are now the gunsmithing stunts in our game. I'll let you all know how well they work out, but they definitely seem
balanced, to our eyes.
You can create and customize any gun, using the rules from pp. 139-141. This stunt includes one Gunsmith's Workshop (p. 129) as a free prop.Ammo-Maker:
You can create and customize any type of ammo (normal or Hazekiller), using the rules from pp. 139-141. This stunt includes one Ammo Press as a free prop; this is a heavy but portable kit that just barely fits into a backpack or saddlebag.Note:
Both of the stunts above allow any customization or creation, in theory. However, the GM is within right to require the acquisition of specific materials, and an aluminum modification always
requires an aluminum ingot.Industrious Craftsman:
As per p. 139.Specialist:
You may specialize in one type of creation or customization. A gunsmith may specialize in Pistols, Shotguns (including arquebuses), Rifles, Rotary Guns (with GM permission), or any one specific gun customization. An ammo-maker may specialize in one type of ammo, such as "hollow-point" or "Coinshot." The difficulty (and minimum difficulty) to create or add your specialty is reduced by 1. In addition, the GM should assume that you generally have the required materials on hand to create it -- though aluminum designs still require an ingot!