Couple feat ideas
"When did you become an expert on Nuclear Physics?" "Last night."
Prerequisites: Precision 15+, at least 4 fields
Benefit: Once per session, you may declare yourself to have studied up on a field you do not possess. You gain that field for the rest of the session although your error range with that field increases by 1.
Know it all? Yes, it seems you do.
Prerequisites: Instant Expert, Precision 17+, at least 5 fields.
Benefit: In addition to your Instant Expert ability, you may make checks using half your ranks on any valid field even if you do not possess it.
First one is every movie scientist ever, the second is more Dr Who.
Workable, but it makes me think they might be better off as class abilites. Instant expet, if the duration were until end of adventure, could make a nice 4/8/12/16/20 (as you say its shamefully common amongst protagonist Scientists). Omnicomtetent would be a sweet slectable in a 6/9/12/15/18 array... or the level 1 ability... In either case I'd probably tart it up a bit by calling it "Scientific Method", or maybe "Renaisance Thinker"
Hmm. Might be time to look over the earlier vesion of scientist and pick through the scraps to make a New Pie base class.The addapted keeper is strong, but there are a few tropes that could be better modeld with tools like yours.
I'd love a new scientist class. One ability I'd like to see is a quick craft check ability (Think Kirk making a cannon to shoot the Gorn) Oh, and bonus feats. Even if there aren't very many of them.
If you're going to do Instant Expert as a 2/11/19, why not use the Martial Artist's ability as a template?
At levels 2,11, and 19, select one of the following abilities:Instant Expert
: Once per adventure, you may spend an hour studying to gain a field until the end of the adventure. You may activate criticals with this field for one less action die. Also, the lower of your Grace and Precision rises by one.Head of the Class
: Pick one of your Precision based skills. Your maximum ranks in that skill increase to your level +5 and you immediately gain 2 skill points to place in it. The lower of your Determination and Guile rises by one.Let me check my notes
: The cost to activate errors with your Precision based skills increases by one. When you do critically fail, you may spend a standard action doing a post-mortem to gain a temporary action die. This die is discarded at the end of the scene if not used before then. The lower of your fitness or awareness rises by one.
I am not good at judging the potency of the various abilities. I always come back to the idea that there is another class that gets a bonus feat in the same slot.