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meatwadf
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« Reply #15 on: July 19, 2014, 10:06:37 AM »

The next preview/beta class I'm putting up here today is one that's taken a lot of my focus...
The Rage Knight! Raghr! Smash! Etc... It's taken so much of my focus due to going through a good
three or four iterations. I think I've finally got it going in a direction that will add a pretty bad ass,
but also flavorful Expert Class to the game. The Rage Knight has always been a key focus for the AoS
setting, and needs to be just right. I'm posting the first three levels of the class here
(along with a link to download a PDF), and get a feel from you ladies and gents if this seems
to be going in the right direction.

I've always likee the Rage feat tree, but haven't really seen enough use of it in the games
I've been involved with. That's where this fine fellow comes in. A class built entirely around use
and exploitation of the Rage tree.

Rage Knight (Expert)

   Rage. It can blind a warrior and send them into an uncontrollable fury, but it can
also be focused and used as a weapon. The Rage Knight is a focused warrior that controls
and channels their boundless fury. By controlling it, they are able to perform superhuman
feats of strength and fortitude. Eventually, even death itself can be conquered with their hatred and rage.
   Depending on the campaign, a Rage Knight could be...
- A death seeking slayer of trolls
- A member of a knightly order obsessed with the eradication of the undead
- A dark vigilante, seeking to bring justice to evil doers
- A half demon barbarian that has found a way to focus his inhuman rage into a weapon
- An avatar of the god of vengeance, avenging the innocent of the world

   Party Role: Combatant/Tank. You channel a seemingly endless supply of anger into
an ability to shrug off even the worst damage and push through any enemy that gets in your way.

Class Features
   Requirements: Constitution 15+, Athletics 4+ ranks, Intimidate 4+ ranks, Rage Basics
Favored Attributes: Constitution and Strength
Class Skills: Athletics, Crafting, Intimidate, Notice, Resolve, Sense Motive, Survival, Tactics
Skill Points: 4 + Int modifier per level
Vitality: 12 + Con modifier per level
   
        Core Ability
        Quiet Fury: While others might scream, beat their chest, or froth at the mouth while in
battle, you enter a calm and collected state, utterly aware of all that goes on around you. At Level 1,
while in your Berserk Stance, you gain a +2 bonus to your defense. Also, at Level 1 and for each
Class Level thereafter, you gain 1 additional skill point that must be spent on either Athletics or Intimidate.
   
        Class Abilities
        Bring it On!: You've learned to fight entire groups of enemies single-handedly. At Level 1,
when flanked, you gain a bonus to your attack checks equal to the number of adjacent opponents.
   
        You Wouldn't Like Me When I'm Angry: You've learned to focus and control your hatred, hardening
your mind and body. At level 2, you gain a point of Subdual Resistance each time you render an opponent
unconscious or dead. You may use this ability a number of times per combat equal to your starting action dice.
   
        Immovable Object I: You have turned your hatred inward, empowering your regenerative
capabilities. At level 3, while in your Berserk Stance, you gain the Regeneration 2 quality.

Linky link

https://drive.google.com/file/d/0Bz-rV5J-qvbJd3Y4M0dPWFVRdVk/edit?usp=sharing
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meatwadf
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« Reply #16 on: July 19, 2014, 11:16:11 PM »

Updated version of Investigator should be coming up soon, too.
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meatwadf
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« Reply #17 on: July 21, 2014, 05:26:42 PM »

Investigator Demo 2.7 linkage! Bam!

https://drive.google.com/file/d/0Bz-rV5J-qvbJZDNwOUhBS2Q1OHM/edit?usp=sharing Cry
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meatwadf
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« Reply #18 on: July 28, 2014, 12:34:34 PM »

Just a quick update. Sometime this week or next, I'll have a couple more expert classes up here for your much appreciated opinions. Just putting a few touches on them for my regular (and awesome) playtest group.
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meatwadf
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« Reply #19 on: July 30, 2014, 05:49:05 PM »

Well, well, well. What do we have here? Why, it's a brand new expert class.

EXPERT CLASS!

I've always felt that the main book, and by extension the AC have had a bit of a teensy little hole in the expert classes.
A hole that can be filled with dudes! Lots and lots of dudes! Wait. That came out wrong. Still, that hole was there.

Here's the Overlord!

Say whaaaat?

Overlord (Expert)

   You are never truly alone. The Overlord is constantly in command of a small army of followers.
Utterly devoted to the Overlord, they are willing to lay down their very lives for their master and her
cause. In turn, she is a cunning leader, capable of getting the most out of her seemingly limitless followers.
   Depending on your campaign, an Overlord could be...
-A dark assassin using her swarm of insects to devour targets from the inside out
-A wealthy merchant, protected by his gang of honor-bound servants
-A valiant knight in command of a group of clockwork squires
-A priest that leads his acolytes in battle against enemies of their god
-A thief that commands ghostly spirits to distract and attack guardsmen while he makes off with his prize

   Party Role: Backer/Specialist. You can use your followers to perform a variety of tasks, allowing you to fill countless roles.

Class Features
   Requirements: Charisma 13+, Tactics 6+ ranks, Followers
   Favored Attributes: Dexterity, Charisma, Intelligence
   Class Skills: Bluff, Impress, Intimidate,  Notice, Prestidigitation, Resolve, Ride, Sense Motive, Sneak, Tactics
   Skill Points: 6 + Int modifier per level
   Vitality: 9 + Con modifier per level

Core Ability
   Minions!: You may summon your followers a number of times per adventure equal to the number of Gear feats you possess.

Class Abilities

   A Face Full of Men!: At Level 1, Style feats count as Gear feats when determining your followers XP.

   Loyal Followers I: At Level 2, any lost or killed followers are now replaced at no cost.

   Eyes Everywhere I: Your followers have formed an intelligence network, par excellence. At Level 3,
when you make an Investigate check, you lower the time it takes by a number of steps equal to your starting action dice (minimum half action).

And a link! https://drive.google.com/file/d/0Bz-rV5J-qvbJLVlLQTg4WXFpWmM/edit?usp=sharing

What you've got here is a class that's all about throwin' minions at problems, and hoping that they go away.
As the class levels up, their budros ( buds+bros) become stronger and more versatile, not to mention more numerous.
Sometimes quantity has a quality all its own!  They work out as a sort of flipside of the Beastmaster and the Captain, as
they're more concerned with large numbers, and typically receive bonuses (I prefer bonusi) from their minions.

So, what ya'll think there now, huh?
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meatwadf
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« Reply #20 on: July 31, 2014, 06:00:38 PM »

A buddy of mine mentioned I may be coming off too strong with the posts. Just wanted to get across that I am pretty dang excited about the project, but will gladly turn it down from here on out. heh

Seriously, if anyone has an opinions on this stuff, please let me know. No bad ideas.
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