Yep. There's already two classes taking a swing at this--a base and an expert. And then, I saw on one of them that MisterAnderson had basically commented that he couldn't believe Chef wasn't a master class. And you know what? I totally agreed with him.
I looked over the other two, and I felt that the new feat types and paths and whatnot were a little too much. I started to wonder: Why don't they just make new kinds of food? That's what Chef's do after all. So I sat down, chatted with my GM, and we knocked out this idea after some discussion. Let me know what you guys think, where you think it works, and where you think it needs some work.
Master Class: Master Chef
BAB, Low. Fort, High. Ref, Med. Will, Low. Init, High. Def, Med. Life Style, Med. Legend, Med.
(1) Improvisational Cooking I, The Lost Recipes
(3) Personal Methodology
(4) Improvisational Cooking II, Pressure Cooker
(5) Well FedImprovisational Cooking I
: You make the most dull and lifeless meals more interesting. At Level 1, your class Level is added to your Career Level when determining the maximum Complexity of Food you may craft. Also, if you have access to some manner of foodstuffs (including the 'perishable food' gained from a successful forage check), you are considered to have cooking raw materials with a silver value equal to the amount that your maximum cooking Complexity exceeds the Complexity needed to craft the food you are crafting. These raw materials may only provide up to half the item's silver value as normal.The Lost Recipes
: You've never been satisfied with the meals that everyone else can cook. At Level 1 and every Master Chef class level, you may choose from one of the foods on the Lost Recipes chart. You may now craft this food using your Craft (Cooking) focus. Food, Enriching
- Negates baffled
- Decreases shaken
by one grade.Food, Fortifying
- Negates frightened
condition. Food, Invigorating
- Negates slowed
- Recover 2 points of stress damage.Food, Rich
- Recover 2 points of vitality. Food, Robust
- +2 MPH gear bonus on overland travel speed.Food, Spicy
- Increases movement speed by +5 feet.Food, Sweet
- +1 gear bonus on Reflex saves.Food, Zesty
- Recover 2 points of subdual damage. [/li][/list]Freegan
: You know exactly how to find the best ingredients others would overlook. At Level 2, when making Forage checks, you are always considered to be in a Fertile Environment. Additionally, you gain a bonus to Forage checks equal to your class level when already in a Fertile Environment. Finally, the complexity on spices drops from 15W to 15D. Personal Methodology
: Every great chef has their own style, and you are no different. At Level 3, pick from one of the following three options:
Improvisational Cooking II
- Ready at Hand: A rolling pin is just as deadly as a mace. When selecting this option, choose a weapon of the Club or Knife type. Your Cook's Kit counts as this weapon rather than an Improvised Weapon.
- The Angry Scotsman: Sometimes it's salt and sometimes it's tears. Your class level is added as an Insight bonus to your rolls when performing a Threaten action or causing stress damage with a threaten action.
- Traveling Gourmet: A true chef knows the meals of the entire world. Anyone that shares the Cooking Crafting Focus with you has their disposition increase by 5. Also, you do not suffer the -4 error range increase from not sharing a language with these NPCs.
: You can scramble an egg with a rock. At Level 4, you no longer require a Cook's Kit when making Crafting Cooking checks, and you are never considered untrained when making these checks. Pressure Cooker
: When the heat it on, you use it to roast a turkey. At Level 4, when performing Crafting (Cooking) checks, a downtime of at least 8 hours may be treated as a day. Well Fed
: Everyone wants another helping. You and your party may benefit from an additional food and drink each day. The effects of food and drink you benefit from last all day.
Notes: This was largely designed for campaigns that lack the Sorcerer quality. A good meal goes a long way, after all. Rather than try to make cooking really, really strong, my goal here was to flesh it out into something useful and variable. Some of the foods, you'll notice, have the same effects as Booze and Coffee. This was intentional, as I felt that any jackass could brew a halfway decent cup of coffee, but only a Master Chef could make a meal out of Fermented Beans (or the like). It also allows for a little extra rules bending, since those liquid bonuses and food bonuses get to stack.
I'm still working some things out with the foods, so for now, treat them all as a complexity of 10D with a cost of 10s. Those numbers are the least likely to change.