Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
March 29, 2015, 04:27:10 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Community
| |-+  License to Improvise
| | |-+  [Fantasy Craft] Rules for modern and contemporary fantasy
« previous next »
Pages: [1] Go Down Print
Author Topic: [Fantasy Craft] Rules for modern and contemporary fantasy  (Read 39 times)
Fantasy Craft Playtester
Posts: 1056

A little dab'll do ya.

View Profile WWW
« on: March 28, 2015, 09:21:51 AM »

Hello guys,

As said in a few places, I'm currently trying to propose some sort of adaptation guide to play Fantasy Craft in eras that cover the industrial age and beyond. I think I finally came up with something acceptable for characters: origins, classes, skills, and feats are mostly done. Era descriptions are written as well. While I'm thinking over magic, gear, and combat modifications, please give me your opinion and advice on the first few pages. Scott, I'm particularly interested in knowing if I didn't butcher your detective classes too much when I expert/masterized them.

The file was a bit too big to upload on this forum, so I hosted it on mine. I'm sorry but you need to be logged in to download it:
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!