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Author Topic: Origin Creation Game III: Master your Craft  (Read 4186 times)
Mutt
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« Reply #45 on: July 01, 2014, 04:30:21 PM »

Pardoner
You are the ear that listens to sinners and allows them to go out unburdened, all the while collecting a little bit more information about them.
Bonus Feat: Mark
Paired Skills: Each time you gain ranks in the Sense Motive skill, you gain equal ranks in the Investigate skill. This may not increase your Investigate skill beyond its maximum rank.
Encouragement: Once per scene, you may speak to 1 of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
Linguist: You gain 2 additional Languages.
Practiced Sense Motive: If you spend an action die to boost a Sense Motive check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them.



CHALLENGE: Mongrel
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Big_Jim
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« Reply #46 on: July 01, 2014, 04:41:45 PM »

MONGREL (Specialty)
You bridge two worlds, like it or not.
•   Bonus Feat: Any 1 “Blood” Species feat.
•   Stand Together: You gain +2 morale bonus to Defense and all saves when at least 2 adjacent characters share your Species.
•   More than Luck: You gain 1 additional starting Action Die.

Challenge: Cruel (Talent)
« Last Edit: July 01, 2014, 04:43:32 PM by Big_Jim » Logged
Valentina
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« Reply #47 on: July 01, 2014, 05:14:35 PM »

I have literally no idea what feat to give a Pardoner...

Anything that boosts Manipulation.
or Sense Motive.
Or non-lethal Armed Combat -Disarm in particular.
Iron Will.
Great Fortitude -endurance against the miseries of travel and disease.
A grade of Take It, maybe.
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“VELOCITAS, INCURSIO, VIS” -Latin for “Speed, Surprise, Violence of Action!”
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Mister Andersen
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« Reply #48 on: July 01, 2014, 05:34:21 PM »

Cruel
You like it when they suffer.
  • Attributes: None
  • Base Speed: 30 ft.
  • Basic Training: You gain the Sadism interest.
  • Enlightened Sense Motive: Your maximum Sense Motive rank increases to your Career Level + 5. Only the highest bonus from any single ability increasing your maximum rank may apply to each skill.
  • Dreadful Combatant: Each time an adjacent opponent attacks you and misses, he suffers 2 points of stress damage.
  • Glint of Madness: You gain the Glint of Madness feat.
  • Dubious Mercy: You gain the Merciful Shot and Merciful Strike tricks.
  • Reviled: The starting Disposition of non-Sadists decreases by 10.

Challenge: I.S.I.S (Talent)
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paddyfool
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« Reply #49 on: July 02, 2014, 03:35:19 AM »

What do you mean by I.S.I.S?  I can think of Archer's organisation, the Islamist group, the Egyptian goddess, and characters based on said goddess, but none of them make sense as a human talent...
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Mister Andersen
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« Reply #50 on: July 02, 2014, 10:07:36 AM »

Organisational talents have been around for ages. Which version of ISIS you choose is up to you, but I was listening to the news when I did the challenge
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Mutt
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« Reply #51 on: July 02, 2014, 07:15:16 PM »

I agree, ISIS seems more like a Specialty than a Talent. Honestly, this didn't seem well thought-out. But, here it goes...

ISIS (Talent) [Alternative Name: Unstoppable]
Your organization often underestimates just how talented and useful you are.

Requirements: Alignment
Attributes: No Modifier
Base Speed: 30 ft.
Sharp Mind: You gain 1 additional skill point per level.
Last Chance: You may spend and roll 2 action dice to boost any save.
No Pain: You may ignore the first fatigued or shaken condition you gain each scene.
Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die.



CHALLENGE: Warlock (Specialty)
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Mister Andersen
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« Reply #52 on: July 02, 2014, 09:42:20 PM »

(click to show/hide)

Warlock
Your magic comes from pacts with dark powers.
  • Bonus Feat: Spoils of Evil
  • Devotee: You gain 1 Alignment and a Study related to that Alignment. You may not have more than 1 Alignment. 
  • Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die.
  • Paired Skills: Each time you gain 1 or more ranks in the Investigation skill, you also gain an equal number of ranks in the Spellcasting skill. This may not increase your Spellcasting skill beyond its maximum rank.
  • Spellcasting Expert: You’re considered to have 2 additional Spellcasting feats for any ability based on the number of Spellcasting feats you have.


Challenge: Courier (Specialty)
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Mutt
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« Reply #53 on: July 03, 2014, 11:58:18 PM »

COURIER
Rain or snow, demons or dragons, you will bring people what they need.
  • Bonus Feat: Packrat
  • Thrifty: Your Prudence increases by 2.
  • Odd Jobs: You gain a +4 morale bonus with Downtime checks made to earn income (see Fantasy Craft, page 68).
  • Fast: Your Ground Speed increases by 10 ft.
  • Attribute Training: The lower of your Dexterity or Constitution scores increases by 1 (your choice if a tie). Apply this bonus after any modifiers from your Species or Talent.


CHALLENGE: Gambler (Specialty)
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Jake
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« Reply #54 on: July 05, 2014, 03:17:58 PM »

GAMBLER
You've got to know when to hold em, know when to fold em, know when to walk away, know when to run.
  • Bonus Feat: Lady Luck's Smile
  • Chance Expert: You're considered to have 2 additional Chance feats for any ability based on the number of Chance feats you have.
  • Fast: Your ground speed increases by 10 ft.
  • Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die.
  • Practiced Sense Motive:If you spend an action die to boost a Sense Motive check and it still fails, you gain the die back after the action is resolved. Against multiple target you only regain the die if the check fails against all of them.


Challenge: Dandy (Talent)[/list][/list][/list][/list][/list]
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TKDB
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« Reply #55 on: July 05, 2014, 09:26:54 PM »

DANDY [Talent]
You live and sleep in front of a mirror.
  • Attribute Modifiers: +2 Cha, -2 Wis [1 pt]
  • Base Speed: 30 ft.
  • Natural Elegance: Your appearance bonus increases by +1. [1 pt]
  • Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5. [1 pt]
  • Celebrated: Your Legend increases by 2. [2 pts]
  • Fan Service: You gain the Fan Service feat (Adventure Companion p. 138) [3 pts]
  • Subdual Damage Vulnerability: You suffer 1 additional damage per die from subdual damage and are sickened for a number of rounds equal to 1/2 any subdual damage taken (rounded down). If you suffer continuous subdual damage -- such as from the environment -- you are sickened until you escape the source of the damage. [-1 pt]

This seems to me like it would be more appropriate as a specialty than a talent, so here it is in that flavor as well:

DANDY [Specialty]
You live and sleep in front of a mirror.
  • Bonus Feat: Fan Service [1pt]
  • Style Expert: You're considered to have 2 additional Style feats for any ability based on the number of Style feats you have. [1 pt]
  • Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5. [1 pt]
  • Celebrated: Your Legend increases by 2. [2 pts]
  • Flashy: Your Panache increases by 2. [2 pts]

Challenge: Butler (Specialty)
« Last Edit: July 05, 2014, 11:53:17 PM by TKDB » Logged
Mutt
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« Reply #56 on: July 06, 2014, 04:08:35 PM »

BUTLER
You have a noble upbringing, helping the rich and powerful in subtle ways.
  • Bonus Feat: Extra Contact [1]
  • Practiced Impress:  If you spend an action die to boost an Impress check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them. [2]
  • Odd Jobs: You gain a +4 morale bonus with Downtime checks made to earn income (see Fantasy Craft, page 68). [1]
  • Noble Blood: You may purchase Noble Renown for 20 Reputation per rank (see page 187). [2]
  • Encouragement: Once per scene, you may speak to 1 of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene. [1]


CHALLENGE: Dilettante (Specialty OR Talent)
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TKDB
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« Reply #57 on: July 21, 2014, 12:21:56 PM »

CHALLENGE: Dilettante (Specialty OR Talent)

DILETTANTE [Specialty]
A little of this, a little of that...life's too short to pin yourself down to just one thing.
  • Bonus Feat: Well-Rounded [1 pt]
  • Inquisitive Mind: You gain two additional Interests. [1 pt]
  • Mix-Up: You gain the Mix-Up trick. [1 pt]
  • Origin Skills: You gain two additional Origin skills. [2 pts]
  • Sharp Mind: You gain one additional skill point per level. [2 pts]

Challenge: Valiant [Talent]
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Nuaurpy
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« Reply #58 on: July 21, 2014, 01:11:00 PM »

VALIANT
This may be a bad idea, but it's not like that's ever stopped you before.
  • Attributes: +2 Constitution –2 Wisdom
  • Base Speed: 30 ft
  • Step In: Once per scene, you may choose to receive all of the damage being inflicted upon an adjacent character by a single attack. You may apply your damage reduction and damage resistance to this attack normally, as if you had been the original target of the attack.
  • Last Chance: You may spend and roll 2 AD to boost any save.
  • Encouragement: 1/scene you may grant a team mate +1 morale bonus with saving throws.
  • Heroism: You gain a +1 bonus with all attack and skill checks you make during dramatic scenes.

Challenge: Salesman (of the used car variety) [Talent]
« Last Edit: July 21, 2014, 01:16:51 PM by Nuaurpy » Logged
pawsplay
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« Reply #59 on: July 23, 2014, 02:45:57 AM »

SALESMAN
The only thing you've got in this world is what you can sell.
  • Attributes: +1 Charisma, -1 Wisdom
  • Base Speed: 30 ft
  • Basic Skill Mastery: You gain Basic Skill Mastery (Actor) as a bonus feat.
  • Basic Skill Mastery: You gain Basic Skill Mastery (Trader) as a bonus feat.
  • Burden of Ages: Your will to live has been worn down by long ages of struggle and you find it difficult to express the fire of the young at heart. Any effect that cures or restores your vitality has only 1/2 the normal effect (rounded up).
  • Encouragement: Once per scene, you may speak to 1 of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
  • Enlightened Haggle: Your maximum Haggle rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.

Challenge: Cabin Boy (Specialty)
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