Yes, MC is rather desperately missing the old 2.0 "communicate a secret/subtextual message to a teammate" Innuendo check. Keeping the current skills, I'd likely put it under Bluff as a sister to the extant Lie check.
It would be nice to see it officially return. I personally use Sense Motive though (it's an extension of understanding subtext).
Alex: For your example, I'd call it Knowledge (study Fine Wines or even just Alcohol). I'd allow a streetwise synergy for some games (those with prohibition, for example), representing the characters knowledge of illegal hooch.
I can't think of a situation where I didn't already have a skill that covered what the players were doing at the table, at least not off hand*. I'll check with my group to be sure though.* Obviously when running modern games with Fantasy Craft I had to build some hacking rules, but that was to be expected.
Derp - I had thought about this earlier...From my earlier thread
Going through the list, all that's missing from FC is:
Analysis (Authenticate1, Examine Media, Forensics)
Computers (Hacking (Dramatic Conflict) - Optimise is covered by Craft)
Manipulate (Harass, Slander)
Cultures became a Study, Electronics / Mechanics / Science are all covered by Craft (which has Build, Disable, Modify, Optimise, and Repair), and Networking became the new Contact prize option. Security is a funny one - it became Craft and Prestidigitation, but those checks should still fit in a modern context.
1 - Covered by Search / Notice in FC, but I've kept it in the above list for more advanced / technological forgeries.
I'd like to see
checks for Forensics
and Media Analysis
(security tapes, surveillance photos) in particular. I'm happy for them to be new uses of Investigate or Search or whatever, I just think they're important for both Spycraft and (in some ways especially) 10k Bullets.
EDIT2: Meant to type Checks, but didn't. Fixed.