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Author Topic: On Narrative Design  (Read 767 times)
Mister Andersen
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« Reply #15 on: January 27, 2015, 01:23:20 PM »

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Mister Andersen
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« Reply #16 on: January 27, 2015, 01:28:51 PM »

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Mister Andersen
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« Reply #17 on: January 27, 2015, 04:29:58 PM »

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Mister Andersen
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« Reply #18 on: January 30, 2015, 08:54:45 AM »

Developing party members for CRPGs

While not entirely applicable to P&P games, the examination of design methodology strikes me as useful tool when considering how to meaningfully integrate NPCs.
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Mister Andersen
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« Reply #19 on: January 31, 2015, 01:04:36 AM »

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Mister Andersen
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« Reply #20 on: February 23, 2015, 08:04:24 PM »

Richard Garfield, the creator of Magic: The Gathering, among others, came to Copenhagen on Friday, September 13th 2013 to talk about (ironically for a Friday 13th) luck in games at the IT University of Copenhagen.

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Mister Andersen
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« Reply #21 on: February 28, 2015, 08:33:55 AM »

Another useful article on the nitty-gritty of your RP setting: The effects of monsters on terrain
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MilitiaJim
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« Reply #22 on: February 28, 2015, 10:15:07 AM »

Another useful article on the nitty-gritty of your RP setting: The effects of monsters on terrain
Oh man.  I really hadn't considered any of that...  What sort of terrain do hydras like?  Swamps?  Like Louisiana's bayou?  HMMMMM.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
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« Reply #23 on: March 20, 2015, 01:05:05 PM »

Using Fate-style Zones in Dungeons and Dragons 5th Edition

Naturally the technique can be ported over to Fantasy Craft.
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