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Author Topic: Beyond Earth (Reactions, stories, let's play setups, etc...)  (Read 2194 times)
MilitiaJim
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« Reply #75 on: March 16, 2015, 08:44:27 AM »

I've been having some fun romping through easy.  It is a simple game, and I think pricing it at $15 was a very good choice.  Most folks would feel, rightly IMO, slighted if it were more than $20.
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Antilles
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« Reply #76 on: March 16, 2015, 09:36:38 AM »

Well, it is pretty much a tablet game, and $15 is pretty much the highest price for a 'proper' tablet game.

Also, the cross-unlocks between BE and Starships is pretty neat. Unlocking the dual-affinities is something you should do asap, they are a really nice starting boost (Wonder + double rewards is my favorite).
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MilitiaJim
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« Reply #77 on: March 16, 2015, 01:13:47 PM »

How do you get them to unlock?  I thought logging into My2K was supposed to just make things happen?
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« Reply #78 on: March 16, 2015, 01:42:21 PM »

Yeah, log into My2K and then do certain things. No idea which ones, but I got like half a dozen at least the first game just doing normal things.
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MilitiaJim
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« Reply #79 on: March 16, 2015, 02:05:18 PM »

Blast.  So far nothing from Starships.  Sad
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
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MilitiaJim
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« Reply #80 on: March 17, 2015, 08:23:04 AM »

Blast.  So far nothing from Starships.  Sad
I opened up an old save, won, and BAM, stuff unlocked.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
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MilitiaJim
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« Reply #81 on: March 19, 2015, 02:45:20 PM »

Unlocking more stuff as I play, but planets, and other smaller bonuses.

Someone did complain on the 2k forum than you cannot lock out victory conditions for AI players.  I lost my last round to population control, after setting my victory condition to domination.  (I want to rock an awesome fleet full of upgrades, dagnabbit.  Not three dinky cruisers.)

I would also like to fiddle with the costs, and have the price of each upgrade also reflect the number of upgrades already on a ship.  Fast battleships are easy to build.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
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« Reply #82 on: March 27, 2015, 07:10:17 AM »

Does anyone else think that the Harmony ships are just ugly, and what about engines?  Is keeping speed nearly maxed as important as it seems to be?  I've been whooping the computer with big engines and stealth, a combination that mostly eliminates the utility of plasma cannon armed fighters.  (Why can't I give them lasers?)
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
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« Reply #83 on: March 27, 2015, 02:12:35 PM »

(Why can't I give them lasers?)

You expect fighter craft to have capital ship level long-range artillery?  The Plasma stuff is probably just a stand-in for the type of weaponry fighters would have that were capable of hurting such larger ships.
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« Reply #84 on: March 29, 2015, 08:14:08 PM »

(Why can't I give them lasers?)

You expect fighter craft to have capital ship level long-range artillery?  The Plasma stuff is probably just a stand-in for the type of weaponry fighters would have that were capable of hurting such larger ships.
No, I want a set of light lasers so they can lurk in asteroid belts and plink from the edges instead of going in to do damage and getting killed.  Fighters stop being useful around the cruiser stage, and just get themselves killed.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
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