Well, as the title obviously suggests, I am working on a Fantasy Craft campaign set in the Zelda universe. I suspect some of you on this forum are familiar with Zelda and could help me out with some of the stat building.
Currently I am mainly working on the playable Races.
These are the races I'm considering playable.
Humans - This is just a general term used for Hylians
, and round-eared HumansGoronZoraKokiriDeku Scrubs
As for stat blocks for the races, here is what I've done so far.Humans
For Hylians, Gerudo, and humans, I have decided to just use Fantasy Craft's standard human talents. The differences between these three races are more fluff than anything. I considered allowing Hylians to also be able to choose the "Elf" race, but it really doesn't work. The only real similarities Hylians share with elves are their long pointed ears.Gorons
Type: Large biped Humanoid with a reach of 1 (footprint 1x1). Your maximum wounds equal your Constitution score * 1.5 (rounded down).
*Attributes: +2 Strength, +2 Constitution, -2 Dexterity
*Base Speed: 20 ft.
*Enlightened Athletics: Your maximum Athletics rank increases to your Career Level + 5. Only the highest bonus from any enlightened ability may apply to each skill.*
*Improved Stability: You’re considered 1 Size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts so long as you are standing firmly on the ground and not climbing, flying, or riding.
*Iron Gut: You gain an insight bonus equal to your Con modifier with saves against disease and poison (min +1).
*Lumbering: You suffer a –2 penalty with all Reflex saves and become flanked any time two opponents are adjacent to you.
*Restricted Actions: Kick attacks, as well as Jump and Swim checks you make are considered untrained (see page 63).
*Sterner Stuff: The keen quality of each attack made against you decreases by 4.
*Thick Hide 2: You’re considered to be wearing partial armor that provides Damage Reduction 2. This DR does not stack with other armor (only the best protection applies). If you gain thick hide from multiple sources, your hide offers the highest single DR value + 1 per additional hide benefit (e.g. thick hide 4, thick hide 3, and thick hide 1 offer DR 6).
*Trample I: You gain the Trample I natural attack. 1d10 lethal, threat range 20.Zora
Type: Medium biped Humanoid with a reach of 1. Your maximum wounds equal your Constitution score.
* Attributes: +2 Dexterity
* Base Speed: 30 ft.
* Base Swim Speed: 40 ft.
* Achilles Heel (Cold): When you suffer electrical damage, you also suffer an equal amount of lethal damage.
* Agile Defense: Your base Defense increases by 1.
* Aquatic II: You gain the Aquatic II NPC quality.
* Cold Blooded: You need only one meal per day but take +1/die cold damage and are sickened 1 round per point or as long as you are continuously taking damage.
* Fins I: You gain the Fin I natural attack. 1d6 lethal damage, Threat range of 20.
* Natural Elegance: Your Appearance bonus increases by 1.
I am still in the process of making the Kokiri and Deku Scrub.Kokiri
Since Kokiri remain as children for their entire lives, I am going to consider them Small Fey.
My main problem with Kokiri is how to give them their Fairy companion that all Kokiri have. Animal Companion doesn't work since fairies aren't animals. Familiar Basics from Spellbound could possibly work, though I'd have to fudge the animal aspect of it, but some of the spellcasting related aspects of the Familiar I'm not sure would work (I'm only allowing Divine Magic in the campaign currently, though I'm considering changing that). I could also just make it a Personal Lieutenant. Deku Scrub
Deku Scrub will be Small Plants. My main problem with Deku Scrub are trying to figure out how to give them their ability to spit nuts and rocks. The Race creator we have doesn't have a price for Extraordinary Attacks. Another possibility is to give all Deku Scrub a hurled proficiency and just fluff it as spitting the objects; however, this solution doesn't make much sense if the Deku Scrub is hurling axes or throwing knives.
Gods and Alignments
Since I currently don't have the Sorcery
campaign quality most magic is done through Miracles
. I have currently made an Alignment for the 3 Golden Goddesses
. I'm pretty satisfied with these so far, but they could probably use a little tweaking. Din in is the one that I'm definitely not completely happy with.
Paths were chosen in this formula.
<Path most resembling the Goddess's Triforce Aspect>, <Element Associated with Aspect>, <Effect of Magic item in Ocarina of Time>.
Nayru has the paths Knowledge (Triforce of Wisdom), Water (Color associated with Nayru is Blue and water is a typical theme), and Protection (Spell creates a protective barrier upon use).
Skills chosen that match the paths and theme of the Goddess as closely as possible, though I'm not 100% happy with my choices.
Ritual Weapon was chosen by typical weapon used by Link, Zelda, and Ganondorf. Link is Courage so the weapon is a longsword. Zelda is Wisdom and so the weapon is a reflex bow. Ganondorf is Power so I was debating between another form of sword (used by Ganondorf) or a Trident (used by most Ganon incarnations). I decided to go with the Trident so we didn't have two swords for ritual weapons.Din
Din is the Goddess of Power. She used her power to form the earth. Her essence embodies the Triforce of Power.
Paths: Strength, Fire, Destruction
Alignment Skills: Athletics, Crafting, Ride, Tactics
Ritual Weapon: Trident
Avatar: Oracle of SeasonsFarore
Farore is the Goddess of Courage. She used her power to bring life to the world. Her essence embodies the Triforce of Courage.
Paths: Heroism, Air, Travel
Alignment Skills: Acrobatics, Investigate, Search, Survival
Ritual Weapon: Long Sword
Avatar: Oracle of SecretsNayru
Nayru is the Goddess of Wisdom. She used her power to bring order to the world. Her essence embodies the Triforce of Wisdom.
Paths: Knowledge, Water, Protection
Alignment Skills: Bluff, Haggle, Prestidigitation, Sneak
Ritual Weapon: Reflex Bow
Avatar: Oracle of Ages
I'm currently happy with only these 3 alignments, though there are other deities that could be chosen (Hylia and the Wind Fish for example).
Currently I have made a few monsters, but I need to rework about half of them, since I'm not satisfied with them. I'll post them up later if people are interested.