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Author Topic: New Feat - Time to Shine  (Read 351 times)
Morgenstern
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« on: October 28, 2013, 10:13:59 AM »

I've been reading over the card text for the re-launched Netrunner card game and pining for the days of more deterministic systems for determining the outcome of clashes between antagonists. Netrunner uses some wonderful mechanism to put the victory more in the hands of the well prepared, while keeping the clock ever ticking so that you can never quite wait for unbeatable preparation. Its a remarkable example of diceless outcome resolution.

So inspired, I came up with...

SKILL FEATS

   Time to Shine
   Its time to prove you’re not just good... You’re the best.
   Prerequisites: 4+ ranks in any skill.
   Benefit: Once per scene you may spend 2 action dice and choose a skill described in Chapter 2 you have your maximum skill ranks in (minimum 4 ranks). Until the end of the scene you gain a +4 bonus to all checks made with that skill. If this is a dramatic scene, you instead gain a +5 bonus and your threat range with the skill increases by 1.

« Last Edit: December 15, 2013, 05:42:22 AM by Morgenstern » Logged

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Gentry
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« Reply #1 on: December 14, 2013, 12:48:52 PM »

Could it cut to one die, provide a +2 increase (or even an "increase equal to the maximum natural roll"), and just add the threat range increase during dramatic scenes?
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Mister Andersen
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« Reply #2 on: December 14, 2013, 02:58:23 PM »

Unless you want this as a must have skill for casters, I'd tweak the language to exclude spellcraft
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ludomastro
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« Reply #3 on: December 14, 2013, 07:14:26 PM »

Unless you want this as a must have skill for casters, I'd tweak the language to exclude spellcraft

Indeed!
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Morgenstern
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« Reply #4 on: December 15, 2013, 05:44:47 AM »

Unless you want this as a must have skill for casters, I'd tweak the language to exclude spellcraft

Noted and updated.

Could it cut to one die, provide a +2 increase (or even an "increase equal to the maximum natural roll"), and just add the threat range increase during dramatic scenes?

I find 1 die to be too casual of a decision - and the +2 bonus/+1 threat too close to the Basic Skill Mastery feat benefits.
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