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Author Topic: Base Class Ideas?  (Read 2461 times)
paddyfool
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« Reply #30 on: October 01, 2012, 02:16:11 PM »

I'd quite like to see a high-skills path-using class for really dedicated skillful types.  Maybe call it the "Exemplar", and have it cover the gamut of obsessively dedicated scholars & craftsmen.  Not sure how to do it best without treading on the Keeper's toes, but there really should be a way.
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spinningdice
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« Reply #31 on: October 01, 2012, 02:34:32 PM »

Spycraft had the Virtuoso, which was a (without consulting my books) Expert class hyper-focussed on one skill, but good at skills in general. I always had trouble finding a use for it that wasn't covered better by another class though.
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Sletchman
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« Reply #32 on: October 14, 2012, 01:58:06 PM »

Just some ideas after talking with some gaming buddies:

Different magic users.  For a campaign with multiple magic types (not just Path/Spellbound).  I'd love to see an effects based magic user, or something like an Elementalist from Skulduggery Pleasant (I'd argue that the Adept is actually pretty well suited to the 8 specialists in many ways, but I could see it getting it's own unique treatment, too).

It'd be nice if they demonstrated clear differences in their approach and use in various scenes compared to a Mage (or one of the 8 specialists) who uses a static list.  The Mage requires less dedication, because you can rote learn a single spell, but is like a "lazy man's way to power" compared to an effects based user who has to master the concept behind the effect - sort of longterm power, but harder work.
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Morgenstern
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« Reply #33 on: October 19, 2012, 09:40:30 AM »

Ok, in the spirit of what I'd WANT to play for 20 levels, I got inspired and banged out a base class Ninja.

http://www.crafty-games.com/forum/index.php?topic=6690.0

I'm gonna do the protagonist from The Force Unleashed, I can feel it Roll Eyes.
« Last Edit: October 19, 2012, 04:09:11 PM by Morgenstern » Logged

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Morganti
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« Reply #34 on: October 19, 2012, 06:39:17 PM »

I'm gonna do the protagonist from The Force Unleashed, I can feel it Roll Eyes.

Aside from Divorcing it from Lucas' Canon this is a bad thing how exactly? Smiley
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Morgenstern
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« Reply #35 on: October 19, 2012, 07:06:34 PM »

I'm sort of having withdrawls from the SW:TOR MMO and I always enjoyed the sheer simple badassery of Force Unleased. I even like the plot of the first one reasonable well. I want to just pack a base class with straight forward action-platformer Jedi-ish whupass and leave all the philosphical hodge-podge for downtime checks. Speed, swordplay, missile reflection, telekinetic violence and a dash of PILE-OF-CORPSES-FRIED-BY-LIGHNING.

You know: the good stuff.
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Morganti
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« Reply #36 on: October 21, 2012, 12:04:24 AM »

I'm sort of having withdrawls from the SW:TOR MMO and I always enjoyed the sheer simple badassery of Force Unleased. I even like the plot of the first one reasonable well. I want to just pack a base class with straight forward action-platformer Jedi-ish whupass and leave all the philosphical hodge-podge for downtime checks. Speed, swordplay, missile reflection, telekinetic violence and a dash of PILE-OF-CORPSES-FRIED-BY-LIGHNING.

You know: the good stuff.
I know what you mean, I enjoyed TOR alot, and really really liked Force Unleashed.  So yeah.

Again though... whats the problem? Smiley

(this is me encouraging you! Also, are you doing any table top playing?)
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Morgenstern
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« Reply #37 on: October 21, 2012, 12:19:58 AM »

I know what you mean, I enjoyed TOR alot, and really really liked Force Unleashed.  So yeah.

Again though... whats the problem? Smiley

(this is me encouraging you! Also, are you doing any table top playing?)

No problem. I've been turning TORs skill trees into Paths (weird but seemingly productive mental exercise). I kinda expect my Jedi Ass-whupper base class will use paths to allow you to customize how you distribute your attention between various powers. So a Path of Force Lightning line you could skip entirely on a goody-goody character. A Path of Force Grabity-Lifty-Chokey-Flingy (working name only) for that brand of fun, a Path of Force Wave for the AoE shovin'. It means scripting 20-40 abilites (in blocks of 5) into a library the class can then draw upon. Prefferably in away that sees Priests able to tap into it via a Lightside and Darkside alignment. Yeah, Priests seem like passable Sage-types Smiley.
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Morganti
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« Reply #38 on: October 21, 2012, 12:26:16 AM »

A Path of Force Grabity-Lifty-Chokey-Flingy (working name only).

Path of FGLCF

Rolls off the tongue.

Or just Path of Force Telekinesis.
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« Reply #39 on: October 21, 2012, 12:44:39 AM »

I started such a mental exercise with the Path of Telekinesis (to strip the Jedi flavours for a possible Mass Effect style application).  My work kinda... diverged from Paths somewhat, but Path of Telekinesis is pretty simple and rolls off the tongue.  It also works with priests in classic fantasy - a god of psionics / mind expansion could offer TK, ESP and something that has energy stuff (pyrokinesis, electrokinesis, etc).
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