Decided to cheat on the 'Son of Scoobypunk' game - I will run it for the teens game. Some of those players are
the sons and daughter of some of the original Scoobypunk gang. Some of the characters will be as well.
Set in 1899, the Scoobypunk Kids are young
. We are talking early teens.
One is half fey - the child of the Classic Fey mage, from a timeout that he had due to a spell fumble.
One has been raised as a Christian Magus since birth - her mum is also a Christian Magus, belonging to The Salvation Army. Her da is Irish Catholic. (And things are getting messy in Ireland.)
Two Magi this time, we will see what the other kids come up with.
For some of the background info I am punting - for info the players will have to ask their parents, who played in the original campaign.
So, instead of telling the previous players not to tell the new players anything they are being encouraged to tell war stories.
Meanwhile, I am running the first scenario of the original Scoobypunk game for some new players - they have played D&D, but that is it.
One died in the opening encounter - he wanted to know what the folks that had asked them to leave 'their' table were talking about. Too close when the bomb that killed the four Ribbonmen and the MP went off. Too bad, he had picked up some good information.
The rest of the group had no idea that he was there. since he used a potion to be invisible. His dead body was found in the ruins, along with the Ribbonmen and the MP.
The three remaining PCs are now suspected of being Irish Republican sympathizers. (No IRA as yet - they are called 'Anarchists' instead.) The death of a British MP in Ireland is a bad
thing to be tied up with.
And they were just there to investigate a haunted castle....
The Auld Grump