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Author Topic: How to turn the fearless  (Read 1033 times)
Ares
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« on: September 18, 2012, 03:15:48 PM »

And yet another construct question:

Some character options allow the use of the turn ability, especially the path of earth II, which enables you to turn constructs.
Usually, a failed turn safe bestows the frightened condition. But constructs never gain the frightened condition.

With this we have the paradox situation, that a construct which succeeds with its safe has to move away 30 ft., but doesn't have to do anything with a failed safe.

The question is:
Does the specific turn rule beat the specific construct rule?


 
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« Reply #1 on: September 18, 2012, 03:47:50 PM »

For myself, Turning feels rare enough that it ought to beat the standard Construct rules, and thus be about the only way to frighten a construct.
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« Reply #2 on: September 18, 2012, 04:31:04 PM »

Good question. I like Gentry's idea though. It can be seen as a specific enough application of frightened to affect Constructs.
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Mister Andersen
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« Reply #3 on: September 18, 2012, 04:53:01 PM »

Specific always trumps general
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« Reply #4 on: September 18, 2012, 04:57:12 PM »

I'd say that construct turning trumps the immunity. The construct isn't frightened per say, but it has the same mechanical effect.

Alternatively, they suffer the same effect whether they save or not, but I prefer letting turn work as an exception to the construct type's immunity.

If I was writing errata and space was no issue Id say that a failed save vs Turn applies the turned condition which is the same as frightened, but has a different name.
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« Reply #5 on: September 19, 2012, 11:59:45 AM »

I would rule like everyone else - in this case the Turn action would trump the Construct's immunity.
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« Reply #6 on: September 20, 2012, 09:50:09 AM »

Thank you for your input.

Follow up question: Is the duration of "turn frightened" fixed to 1d4+Cha Mod, or as normal until you beat a DC 20 resolve check?

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« Reply #7 on: September 20, 2012, 11:55:34 AM »

Follow up question: Is the duration of "turn frightened" fixed to 1d4+Cha Mod, or as normal until you beat a DC 20 resolve check?

Both. The effect lasts 1d4+Cha mod. rounds, but the victim can end it early with a DC 20 Resolve check.
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« Reply #8 on: September 21, 2012, 05:54:54 AM »

Which makes it fun when you're the assassin and you get to just automatically end it on your turn if you don't roll a 1.

 Grin Make an Unborn Assassin. Now THAT is someone who doesn't know fear.
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« Reply #9 on: September 21, 2012, 08:13:15 AM »

You mean:
Unborn Assassin with Elemental Legacy (Light)(Force of Nature), Blessed (Path of light), Floater, Special Construction: Living Metal

Sarah Connor is toast...

 
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« Reply #10 on: September 23, 2012, 07:46:43 AM »

You mean:
Unborn Assassin with Elemental Legacy (Light)(Force of Nature), Blessed (Path of light), Floater, Special Construction: Living Metal

Sarah Connor is toast...

 

What kind of toast is this?

Is this a real toast?
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« Reply #11 on: September 23, 2012, 10:11:44 AM »

What kind of toast is this?
Welsh rarebit
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« Reply #12 on: September 24, 2012, 03:21:01 AM »

Welsh rarebit
[/quote]

WOW! that's a delicious recipe................
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