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Author Topic: Stargate Conversion  (Read 4036 times)
Mister Andersen
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« on: June 19, 2007, 12:08:32 PM »

Goa'uld: You are gods amongst mortals, and they will bow before you.
   Type: Tiny serpentine horror. Without a host, you are a tiny but dangerous worm-like creature subject to all the modifiers for non-human characters. Further, you gain the standard bonus feat from your Specialty only if it is Guardian, Noble, Researcher, Seductress, Spy or Warlord.
   Requirement: Native Culture (Goa'uld).
   ·   +4 to lower of Intelligence or Charisma, -2 Wisdom. You receive one-half the standard number of points to generate attributes. Use those points only to determine your Intelligence, Wisdom, and Charisma. While not in a host body, you Strength, Dexterity, and Constitution are set to 13. Further, level based Attribute increases may only be applied to Intelligence, Wisdom and Charisma.
   ·   Your base speed is 10 ft.
   ·   You gain the Goa’uld symbiosis NPC quality: You are immune to disease and gain a +8 bonus to Fortitude saves against the effects of radiation. If the character ever looses the symbiote, he permanently gains the sickened condition and dies after 1d10 + 30 + Con modifier hours.
   ·   You gain the naquadah sense NPC Quality.
   ·   You gain the puppeteer NPC quality: At the beginning of each mission you are in possession of a host body. Chose one 1 talent that does not have the puppeteer NPC quality for your host body. You gain all benefits of the talent including its base speed (30 ft. if not otherwise noted). Ignore any modifiers to mental attributes the talent may offer (Intelligence, Wisdom, Charisma). Choose physical attributes for the host body (Strength, Dexterity, Constitution) using only one-half the standard number of points to generate attributes before applying any modifiers from the talent. While occupying a host, you type is based on your host body and all Blend and Falsify/Disguise checks are based on the host’s appearance. You may perform Coup de Grace actions targeting your current host at any time. When you are not occupying a host, if you perform a successful coup de grace action against a suitable host character, you may take control of them instead of inflicting damage with that action; you keep exactly one "Level 1 Only" species feat the host possesses.
   ·   You gain the rebellious host NPC quality: each time you roll an error, an opposing character may spend 2 action dice to cause you to become both flat-footed & reeling.
   ·   The disposition of each character who does not share your native culture and is aware of your Talent decreases by 2 grades.


« Last Edit: June 19, 2007, 12:19:26 PM by Mister Andersen » Logged

Mister Andersen
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« Reply #1 on: June 19, 2007, 12:08:54 PM »

Jaffa. Taken from primative Earth and genetically engineered into a mighty slave race, Jaffa are the iron fist of Goa'uld will - but there are those amongst them that dream of freedom from the cruel whims of their Gods.
   ·   Type: Medium biped Near-human. Attempts to treat you with human medicine suffer a -1 penalty. You suffer a -2 penalty on all attempts to disguise yourself as or blend in with humans. Further, you gain the standard bonus feat from your Specialty only if it is Clergyman, Double Agent, Master, Shol’va, Trainer, or Guardian.
   ·   Requirement: Native Culture (Goa'uld).
   ·   +2 Strength, +2 Constitution, -2 Charisma.
   ·   You gain the fast healing & naquadah sense NPC qualities.
   ·   You are always considered armed for purposes of making Intimidation checks.
   ·   You may avoid receiving the fatigued or unconscious conditions from taking damage to your wounds a number of times per scene equal to your starting action dice.
   ·   You gain the Exotic Blunt & Exotic Goa'uld weapon proficiencies.
   ·   You gain the Goa’uld symbiosis NPC quality: You are immune to disease and gain a +8 bonus to Fortitude saves against the effects of radiation. If the character ever looses the symbiote, he permanently gains the sickened condition and dies after 1d10+ 30 + Con modifier hours.
   ·   Favoured Classes: If you have more levels in any base class than your highest level in either Thug or Scout, your starting action dice are reduced by 2.
   ·   The disposition of each character who does not share your native culture and is aware of your Talent decreases by 1 grade.
« Last Edit: June 19, 2007, 12:14:58 PM by Mister Andersen » Logged

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« Reply #2 on: June 19, 2007, 12:09:49 PM »

Tok'ra: You have regained your conscious and turned your back on the hegemony of the System Lords to bring them down.
   Type: Tiny serpentine horror. Without a host, you are a tiny but dangerous worm-like creature subject to all the modifiers for non-human characters. Further, you gain the standard bonus feat from your Specialty only if it is Guardian, Noble, Researcher, Seductress, Spy or Warlord.
   Requirement: Native Culture (Goa'uld).
   ·   +4 to lower of Intelligence or Wisdom, -2 Charisma. You receive one-half the standard number of points to generate attributes. Use those points only to determine your Intelligence, Wisdom, and Charisma. While not in a host body, you Strength, Dexterity, and Constitution are set to 13. Further, level based Attribute increases may only be applied to Intelligence, Wisdom and Charisma.
   ·   Your base speed is 10 ft.
   ·   You gain the Goa’uld symbiosis NPC quality: You are immune to disease and gain a +8 bonus to Fortitude saves against the effects of radiation. If the character ever looses the symbiote, he permanently gains the sickened condition and dies after 1d10 + 30 + Con modifier hours.
   ·   You gain the naquadah sense NPC Quality.
   ·   You gain the puppeteer NPC quality: At the beginning of each mission you are in possession of a host body. Chose one 1 talent that does not have the puppeteer NPC quality for your host body. You gain all benefits of the talent including its base speed (30 ft. if not otherwise noted). Ignore any modifiers to mental attributes the talent may offer (Intelligence, Wisdom, Charisma). Choose physical attributes for the host body (Strength, Dexterity, Constitution) using only one-half the standard number of points to generate attributes before applying any modifiers from the talent. While occupying a host, you type is based on your host body and all Blend and Falsify/Disguise checks are based on the host’s appearance. You may perform Coup de Grace actions targeting your current host at any time. When you are not occupying a host, if you perform a successful coup de grace action against a suitable host character, you may take control of them instead of inflicting damage with that action; you keep exactly one "Level 1 Only" species feat the host possesses.
   ·   You gain the shared body NPC quality: Choose either the Tok’ra symbiote or the host as the personality you are in control of; the other personality is controlled by the GC (but is generally friendly – Tok’ra do not choose to meld with hosts lightly). The GC or an opposing character may spend an action die to prompt a “disagreement” between you and your other half, causing you to become reeling and flat-footed. This quality may be triggered a number of times per scene equal to your starting action dice.
   ·   The disposition of each character who does not share your native culture and is aware of your Talent decreases by 2 grades.
« Last Edit: June 19, 2007, 12:18:49 PM by Mister Andersen » Logged

Mister Andersen
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« Reply #3 on: June 19, 2007, 02:56:06 PM »

New Species Feat:

Goa'uld Queen
You are one of the precious few capable of creating new goa'uld - and for that you are as mistrusted as you are necessary.
   Prerequisite: Goa'uld or Tok'ra. Career level 1 only. Female host only.
   Benefit: If your specialty is Companion, Criminal, or Icon you gain the bonus feat from that specialty. Additionally, you gain the captivating, seductive & spawn NPC qualities, but if you change hosts these qualities are lost until the end of the current mission. However, the error range of all Blend, Bluff, Falsify, Impress & Sneak (Cha) checks targeting anyone aware of your nature are increased by +1, and the GC may spend one action die less than normal to introduce an Under Review event targeting you.


New NPC Quality:

Spawn (4 XP): Once per mission you may produce a number of non-human
offspring equal to your Constitution score, a process that requires an
hour per offspring once the process begins; though the gestation period
is usually 24 hours, the GC has final call. The DC of medical technology
to determine your true nature while preparing to spawn is decreased by
10 and its result cap is increased by a similar amount. While spawning
you gain the held and prone qualities. Finally you gain an amount of
Stress damage equal to the number of larvae spawned. Unless otherwise
noted, a male character cannot gain this quality.
« Last Edit: June 19, 2007, 04:40:48 PM by Mister Andersen » Logged

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« Reply #4 on: June 19, 2007, 03:04:38 PM »

How does the Specialties part of the feat work? Do I take the Specialty first (losing the bonus feat), then the Species feat, then automatically gain the Specialty bonus feat at the same time?

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Mister Andersen
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« Reply #5 on: June 19, 2007, 03:49:07 PM »

"Everything happens at once" is how I believe chargen/level-up was described back on the AEG board so you could thus both grab a feat and the first level of the ExC it qualified you for at the same time.

More simply, you can order events so that you pic your talent (goa'uld), pick your feat due to level (queen), then pick your specialty (Icon)
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Morgenstern
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« Reply #6 on: June 19, 2007, 04:26:02 PM »

Change the first sentence to read:

"If your specialty is Companion, Criminal, or Icon you gain the bonus feat from that specialty."

That'll get rid of any timing issues.
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Mister Andersen
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« Reply #7 on: June 20, 2007, 04:51:30 AM »

Here's my take on the Re'ol, via an eyeballing the Gorgon.

Re'ol. Fugitives and propaganda victims of the System Lords, prized and hated for your defensive ability to become who you need to be.
[ +0.0] Requirement: Native Culture (Re'ol).
[ -1.5] Type: Medium Bipedal Quasi-human. Attempts to treat you with Earth medicine suffer a –4 penalty. You suffer a –8 penalty on all attempts to disguise yourself as a human. Further, you only gain the bonus granted by your speciality if it is Celebrity, Pickpocket, Spy, Survivor, Unknown, or Wanderer. Finally, your initial weapon proficiencies are reduced by 2 (minimum 0).
[ +3.5] +4 Charisma, -2 Constitution.
[ +1.0] You gain the augmented I (pepper spray) NPC quality. This attack gains the injector and the keen (8) qualities.
[ +2.0] You gain the venomous II NPC quality: You produce 3 doses of improved Hallucinogen poison at the start of each scene. These doses cannot be saved or stockpiled from scene to scene, but may be used with your augmented pepper spray attack or applied to items or weapons during each scene. Further, you again a +4 bonus with all saves made to resist your own poison.         
[ +3.0] Bluff/Deception and Falsify/Disguise checks targeting characters affected by your poison do not attract the usual penalty for being Quasi-human. Further, you require no additional time for and suffer no penalty from changes to your height, age, skin colour, or sex for these Falsify/Disguise checks.
[ +1.5] You begin each mission with a Caliber III cover identity of your choice in addition to any other granted by any character options or possessions.   
[ -1.0] If you have more levels in any base class than your highest level in either Faceman or Fixer, your starting action dice are reduced by 2.
[ -1.5] Reviled: The disposition of any character that does not share your native culture and is aware of your Origin is reduced by 1 grade. Additionally, the disposition towards you of anyone with allegance to a System Lord drops a further 2 grades.   
« Last Edit: June 20, 2007, 04:55:14 AM by Mister Andersen » Logged

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« Reply #8 on: June 20, 2007, 06:19:34 PM »

Hmmm..did they ever show a Goa'uld Queen on the SG1 show?
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Mister Andersen
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« Reply #9 on: June 20, 2007, 07:57:07 PM »

Yes
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glimmerrat
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« Reply #10 on: June 21, 2007, 01:39:25 AM »

Wasn't the one Goa'uld system lord a queen? The red-headed bint?
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Mister Andersen
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« Reply #11 on: June 21, 2007, 03:22:13 AM »

Yeah, that was Hathor. She debuted in season 1 when she briefly took over the SGC and was seen off by the women of the base for messing with their menfolk. Surviving her apparant immolation, she snuck off-world and showed up again for the season cliff-hanger a year or two later, where she was apparantly killed for good in a massive pool of liquid nitrogen.

Since then we've seen a second hosted queen - Morrigan was a bit player around the time of Anubis's return amd was one of those who voted him back in as a System Lord (though I'm not sure why he was bothered). She may be dead.

We've also seen 2 unhosted queens. The first was Egeria, founder of the tok'ra,  died after being abused as a production line by the creators of tretonin. The second was an unnamed goa'uld queen being used in the same way by Anubis to create his supersoldiers, and who was blown up by SG-1; it's possible that this queen was Morrigan.

According to the RPG, Niirti genetically engineered a queen, but the result wasn't entirely successful, and the creature did a bunk and has deliberately lived in a male host ever since.
« Last Edit: July 04, 2007, 02:07:01 AM by Mister Andersen » Logged

Mister Andersen
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« Reply #12 on: June 22, 2007, 08:23:35 AM »

So, no one has a problem with the new Re'ol talent?
« Last Edit: June 22, 2007, 08:26:58 AM by Mister Andersen » Logged

Mister Andersen
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« Reply #13 on: June 25, 2007, 12:01:46 PM »

As no one has problems with the re'ol, I'll add it to the wiki
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Mister Andersen
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« Reply #14 on: June 25, 2007, 01:14:04 PM »

Quote from: First thoughts on...
Guardian. You are a wall that stands between your allies and their enemy.
Requirement: Non-Neutral Allegance.
   ·   Bonus Feat: Armour Basics. (1)
   ·   Your mission gear includes an additional 4 upgrades which may only be applied to weapons or security gear picks. (1)
   ·   You gain an additional Caliber III Security pick that must be used to purchase armour (1.5)
   ·   Each time you gain 1 or more ranks in Intimidate, you also gain an equal number of ranks in Resolve. This may not increase your Resolve skill beyond its maximum rank. (3.5)


This is suitably generic that it's not tied to anyone setting or race, but I'm worried it's a little too Brickish.
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