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Author Topic: Tell Me About Your FantasyCraft Campaign and/or Character  (Read 783 times)
mathey
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« on: September 12, 2012, 02:24:16 PM »

I'm curious: what sort of games and PCs are people currently playing with FC? Are you converting old D&D games? Using settings from the sourcebook(s)? Your own wacky homebrewed setting?



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« Reply #1 on: September 12, 2012, 03:11:02 PM »

I am converting pathfinder adventure paths, while also working on my own homebrew setting inspired loosely on the world of ivalice, on the cusp of the magi-industrial revolution.
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« Reply #2 on: September 12, 2012, 03:22:01 PM »

Hey, I'm always up to ramble about my home system, ask half the boards. But I suppose I don't talk about my setting much, just the rules, lemme see how much I can blab (I'm pretty sure at least one of my players reads these boards so... spoiler free, unfortunately).

I'm running games in a homebrew world that began life as a relatively by-the-books high-fantasy renaissance era world that I've let my players, over numerous campaigns, change to their whim with their characters plot-driven actions. Since then (we started using this world in early 2010), the world has become far more modern- for whatever reason my players have largely focused on advancing and actually bettering the world.
Now, there is common alchemy and weak magic, with more powerful and dangerous magic growing less and less common, and the tech level has reached a sort of "early steampunk" by having a great deal of early industrial-era technology suddenly injected into it, as well as a series of major advances in commercial magic usage.
Oddly enough, through their actions, peace, alliances, and trade agreements have been formed between kingdoms separated by hundreds of miles of dangerous outlands, while the five centerpiece kingdoms are all on the verge of war (and one on the verge of war with itself).

Right now my players are hires for a new sort of job- express delivery- for the Guild of Tradecraft, a guild some of their former characters helped found in an earlier campaign along with the creator of the first Airship (which they then touted to every Monarch they could, giving their inventor friend a -lot- of business).

There are two stories unfolding, one of the players as they take delivery assignments and learn more about the friendly but strange count whom they assisted in the introductory game and have since also begun working for, and the other through cutscenes where they see the tale of an intelligent paragon of an orc who seems to be leading devout followers to some dire event with a long-since thought out plan. All the while they're seeing where their two jobs intermingle with one another and with their past character's actions, and how the two seem to be leading them on the tail of, and eventually into conflict with the orc.
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« Reply #3 on: September 12, 2012, 03:36:28 PM »

Happiness!

I reworked Ruins of Adventure (the module based on Pool of Radiance) into the rebuilding of Dale for my daughters over the summer; next they are asking for Iron Kingdoms, probably will be an Orgoth occupation styled take on the Hunger Games.

Right now I'm running a Rokucraft campaign in The Second City which has borrowed from the Jade Regent adventure path, the Curse of the Golden Spear modules and a few LBS plot hooks.

Also, I am drafting an Apocalypse Now/ Temeraire mash up. My brother suggested using 7th Sea as the setting since it already has a Napoleon analogue but Cloak & Dagger looks promising as well.
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LordKruelos
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« Reply #4 on: September 12, 2012, 06:28:46 PM »

For the past 2 years, I've been running a campaign based in the old Bloodstones lands modules from early 2nd Ed AD&D, but essentially severed from anything else FR and dropping in replacement cultures and priesthoods as I see fit, which doesn't matter to the players.

Features the course of a human assassin, third son of the dead duke, as he tries to regain his duchy, another, the giant-eagle riding elven sage who has been pouring over an infernal text since capturing it from the Ruins of Dur Basta in the Cleansing of Black Spur, a dwarven mine-rescue expert and hammer-master, along with occasional guest starring roles from the goblin master chef (and conjurer) who has a contract with a senile dragon, the ogre martial artist looking for meaning of life, krieg-lumpkin bin dusseldorf, dwarven nerd priest, the pech luck priest with mafiosi tendencies, and others.  Guest star players make life fun.
« Last Edit: September 12, 2012, 06:31:35 PM by LordKruelos » Logged
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« Reply #5 on: September 12, 2012, 08:53:17 PM »

I am running a campaign that initially started in Freeport, using Green Ronin's systemless Freeport book. I wrote up much of my own stuff, but also converted stuff from my d20 and pathfinder stuff, including:
- The adventure "Four and Twenty Blackbirds" from the Swashbuckling Adventures book Rapier's Edge
- The adventure "The Indomitable Fire Forest of Innenotdar" for EN Publishing's War of the Burning Sky adventure path
- The pathfinder Serpent Skull adventure path (which we are about to start the last book for)
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« Reply #6 on: September 12, 2012, 10:06:30 PM »

Our fledgling campaign is being recorded, more or less, here.

I'm not Obsidian Portal's biggest fan, but the site functions. I do like the Favorites button, and will mention off hand that if a FC campaign were to get 75 faves or more it would creep onto the front page of OP's Campaigns section. No such thing as bad publicity, and all that.  Smiley
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« Reply #7 on: September 12, 2012, 11:51:26 PM »

I'm soon to be playing in a GURPS: Space game, and was going to start running a powered-by-FantasyCraft Stargate: SG-1 game (alternate reality reboot style - picking up at the start of season 1) when the GURPS game started.

I'd done all the conversion work, but then learned that one of the players that I didn't know very well was new to roleplaying in general, so to make it easier on her I've put it on the backburner so she only has to learn one system at a time (and thus am instead running a GURPS: Fallout: Boston campaign).


I've also been working on a fantasy setting since like 2007 (I was playing Spycraft at the time, and Spellbound: Channeler was newly released), but pretty slowly.  It's going to be an extremely high magic setting with a variety of magic types that have different effects and core applications (as well as different variances - one type might be lower power but fairly static, another might be more powerful but subject to locations).  I've built a psionics system for the world, and want to convert Mistborn (the "class" not the setting) for it as well.

I'm building the setting as having a full timeline so it can be an existing world that functions in multiple eras - so I can run the same world in the Primitive Era, the Industrial Era, or even the mid-future (ala. Shadowrun - because I always thought it would be a better game if it wasn't "Modern Earth + Magic", but rather a world built from the ground up around it).
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« Reply #8 on: September 13, 2012, 02:13:22 AM »

We are at the moment experimenting with all the features of Fantasy Craft, hopping from campaign world to campaing world, loosely connected via a Ravenloftish metasetting.
So far we have a Devilish Legacy Human Mage, an Owl Elf Scout, a Goblin Warrior pretending to be a dwarf (it's complicated) and me, who can't decide between a Goblin blooded Troll/Oni Assassin (Experimenting is fun), an extremly charismatic Martial Artist Kobold (Goblin blooded Saurian) and a simple Unborn Mage.

The story so far is that finally the big bad Overlord has died and thrown the world in chaos after his century long reign. The characters are all connected to him (either by blood or personal oath). While some are trying to resurrect him to establish order again, the others try to come up with a better solution.
Traveling with a Vestani group, so far we have visited the pyramids (botched stopping the resurrection of a Pharao Lich, almost TPK), battled with Fetches in an enchanted forrest (victorious), fought against the imperial army (victorious, also: shield walls are really, really annoying) and are now trying to uncover a deadly plot of shapeshifting dragons in a cloak and dagger setting (letting the PCs fight alongside a combined arms regiment against Drakes is fun)
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« Reply #9 on: September 13, 2012, 09:25:32 AM »

Our fledgling campaign is being recorded, more or less, here.

I'm not Obsidian Portal's biggest fan, but the site functions. I do like the Favorites button, and will mention off hand that if a FC campaign were to get 75 faves or more it would creep onto the front page of OP's Campaigns section. No such thing as bad publicity, and all that.  Smiley

Had favorited it a long time ago, Gentry Smiley
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« Reply #10 on: September 13, 2012, 06:09:31 PM »

I had noticed that, and I thank you. And I figured it couldn't hurt to provide the option to a broader audience.  Wink
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« Reply #11 on: September 16, 2012, 01:21:11 PM »

Thanks for the replies, guys!

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« Reply #12 on: September 16, 2012, 10:24:38 PM »

One of the longest runing play by posts on this forum was based on Pathfinder Rise of the Runelords I'm particularly proud of my duo Weoxgild the (stormish) giant and his sidekick the middle-aged pirate Paiter.
Might be worth you having a read of some of that adventure (or any of the play by posts here really).
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