This stopped our gaming group cold tonight. I have looked through the boards and while the issue has been addressed (albeit not within the past 120 days, so the boards tell me), I have not seen an adequate resolution.
Here is the situation...
Our group, which includes a feruchamist, a mistborn and a "normal", encountered a monster wraith. Using the rules as written and as outlined in these forums, our feruchamist, who has Physique 5, tapped 30 pewter, using 5 charges to bring his action dice for an attack to 10 and used the remaining 25 charges for 5 nudges. He rolled particularly well, with a pair of 5's and 6 nudges. He was also burning 20 iron for weight (+2 damage) and 20 brass for heat (+1 damage). Overall, this resulted in 13 damage [1 (base) + 5 (pewter nudges) + 6 (rolled nudges) + 2 (tapping iron) + 1 (tapping brass) = 15 - 2 (durable form 2) = 13] to the monster wraith, bringing it to 0 health immediately making it so the wraith could not even use it's regeneration ability. With one (albeit lucky) punch, our feruchamist took down a MONSTER WRAITH! That just does not even seem logical or possible.
Are we interpreting and applying the rules correcty? If so, this seems to be a HUGE imbalance in the game. On numerous ocassions, our feruchamist has outshone our mistborn by a great deal, tapping speed, strength, weight, and so forth for truly spectacular effects. While we know that feruchemy IS spectacular, we feel it is much too strong given the current rules. The above example was with a feruchamist with only 3 in feruchemy. Can you imagine what he could do with a 4 or 5? What about a 10?
If anyone has any insight on this issue or, better yet, an official remedy or ruling, it would be greatly appreciated!