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Author Topic: Rules question: Feruchemical Steel  (Read 21 times)
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« on: July 24, 2014, 03:23:45 PM »

If you tap 10 charges, it says the following:

"you can take 2 steps toward or away from anything in a single Beat if you take an action, or may instead choose to receive no dice at all to take 3 steps"

By moving, do you automatically lose one die with your action? Is there a point at which you stop losing dice? If a Keeper were to tap 20 Charges, he could take 3 steps towards or away in a single Beat and take an action; could such a Keeper take a single step, but do so without losing any dice? Or do you get 3 steps without losing dice?

Is the rule hard-and-fast? However augmented your move is, no matter what Investiture you add, moving will always cost you a die? Yet both Steel and Iron have simple stunts that let you do that all time time without penalty. Why doesn't Feruchemy have that? Or was it meant to be implied by the rules? After all, it's phrased almost the same way. The rules for Steel Running say two steps with no penalthy, or three steps and you're entirely unable to take any action. That's almost exactly the wording and rules of 10 charges of Feruchemical Steel.
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« Reply #1 on: July 24, 2014, 05:33:25 PM »

I think you may be reading a bit too much into "without penalty." Moving a step and then performing an action adds an adverse condition (pg. 198), I'd say regardless of movement type. The "without penalty" mentioned under Steelrunning (pg. 314), I think, is in relation to losing all dice for normally moving more than one step.

Additionally, the steel tapping Feruchemist would only lose a die if there were other adverse conditions. Remember, it takes two to create a circumstance. (pg. 143)

If you want to compare them more closely, Steelrunning gets up to ~40 mph; tapping 10 only gets you to ~25 mph, while tapping 20 gets you to ~50 mph. Perhaps a step could be traded in for the "without penalty" clause?
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« Reply #2 on: July 24, 2014, 05:53:21 PM »

I took "without penalty" to mean no circumstantial loss of dice too. To me it seems redundant if it refers to the not having to give up taking an action to move... but now that I reread the stunt, I see where you're coming from Dreamstreamer. Under your interpretation the stunt changes the standard "take one step and circumstance, or take two steps and gain no dice" to "take two steps and circumstance, or take three steps and gain no dice," which is actually pretty intuitive. I'd very much like to hear what Crafty has to say about this.
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