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Author Topic: Small adventures  (Read 942 times)
Thorontir
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« on: August 28, 2012, 02:42:02 PM »

Hi there. Greetings from Spain Smiley

 Just received my copy today. I would not be able to read it and start playing until at least a week, but having it in my hands...  well, I have been waiting for it for a long time Smiley

Problem is that I don't have the time I used too when I was young to prepare small adventures, in order for me as a GM and my players to get used to the system. In another games, you have small but complete adventures in the manual. I know I could do almost anything, being a world so full of possibilities (Specially when you are the evil kind of GM... Cheesy ), but as I said, I would like to have something we can start playing while I design something more specific to my group. So I have read about "House of Ashes" (I cannot download in the web page) and "The Ninth House". Any idea about when will be those available?

Thanks in advance!

Please forgive the mistakes in my writing. Not english speaker here Wink
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Dreamstreamer
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« Reply #1 on: August 28, 2012, 04:04:24 PM »

Welcome to the boards! You're English is fine.

First, the game provides a fun way to get everybody on the same page. It might feel kind of weird at first, but you get to work with the players when creating adventures. As your group will vary a lot from other groups, the book gives you the tools you need to plant the seed of a campaign based on how your players approach the game and the types of characters they want to play.

That said, you are probably looking for something to run the first session (i.e., without any feedback from the players). The people on these boards are a pretty creative lot, so somebody can probably whip something up for you. Can you give us an idea of the types of characters your players are likely to create? The more information you can give us, the better chance we'll have of making something that could work for you and your group.

In fact, if you want, we could probably walk you through the How to Build a Story outline with you in this thread. Let us know!
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Aldus Vertten
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« Reply #2 on: August 28, 2012, 04:14:08 PM »

Buenas, Thorontir Cheesy

For starters, you can find a small intro adventure in the Primer located in the Download section. I think it's like a prologue for The Ninth house, which we dont know yet when will be released (Pat said a few days ago that Alex was rewriting some parts of the scenario). Maybe you could use that as a base to start your own campaign, and as Dreamstreamer says use the Scheme chapter to develop from there...

House of Ashes is a short fiction collection that comes along with the pdf edition of the game.
Not sure if it's avaliable by itself...

Hope you enjoy the book. I'm just a little ahead of you, having finished it a few days ago and having created  the pc  with my players, but I'm eager to start playing it   too Cheesy
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« Reply #3 on: August 28, 2012, 07:43:11 PM »

Problem is that I don't have the time I used too when I was young to prepare small adventures, in order for me as a GM and my players to get used to the system. In another games, you have small but complete adventures in the manual. I know I could do almost anything, being a world so full of possibilities (Specially when you are the evil kind of GM... Cheesy ), but as I said, I would like to have something we can start playing while I design something more specific to my group. So I have read about "House of Ashes" (I cannot download in the web page) and "The Ninth House". Any idea about when will be those available?

Wait until you read the adventure creation section in Mistborn. It does not provide you with adventures but it does provide you with a great way for making your own adventures with the assistance of your players. 
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MistbornDave
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« Reply #4 on: August 28, 2012, 09:44:19 PM »

Define 'small adventure'.  It will definitely help me with what I may post next.
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Thorontir
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« Reply #5 on: August 29, 2012, 01:41:25 PM »

Thank you all, guys!

 MistbornDave, as Dreamerstreamer pointed out, I was looking for something to play with my players without nothing more in mind that getting used to the system, letting them try combat, rolling some dices... That kind of "small adventure". I mean something that can be played on just a session, and then start thinking about my own stories. I always loved to create my own, and I have been doing for a while (Since 4th edition of "Stormbringer", the ICE Lord of the Rings, that kind of games), but as I said, for beggining I prefer something "premade".

 I know I need to read it right now, but this week is... Well, nightmarish. And for the players, well, that is another nightmare. One of them has readed only "The Final empire". Another two have readed the original trilogy. I would like more playing in AoL era, but since noone of them has readed (They only read in spanish, and it's still a month or two until it is released) I would need to play in an earlier setting. Probably before "The Final Empire" events, but again, I need to be cautious whit spoilers with the one that has not readed the whole trilogy. And maybe another player, who has not started reading Mistborn, will show up. That is another of my concerns, playing without spoilers, you know Wink And haven't talked with my players about an actual play, they think I still not have the book, so it will be kind of (big) surprise when they see it Smiley

@Aldus Vertten Are you from Spain too? Maybe we can share thoughts when I start playing these.
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Aldus Vertten
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« Reply #6 on: August 29, 2012, 02:25:26 PM »

yeah, I'm from Valencia. Pm whenever you want and we can hablar tranquilamente  Grin

The spoiler things is a problem for me too. I've 2 players like yours, have read the trilogy, and know the setting, and a third one that didnt event know about the books  before i proposed to give it a try. the day we made characters I tried to explain the most important aspects of the world to him, so he would figure out what kind of character he wanted... And he wanted a Disguise Master... so the other players told him to make a Kandra... I gave him a quick review of them, trying to not spoil too much...

At least what we told him convinced him to take my books and read them. I hope he is a fast reader  Grin
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Thorontir
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« Reply #7 on: August 29, 2012, 02:38:25 PM »

Fast reader or not, Brandon Sanderson's books are really easy to read. I mean, even "The Way of Kings", being more than 1000 pages long is "easy & fast" to read.

I know this is OT, but I even have gifted a little nephew of mine the Mistborn Books (And Elantris too) and he almost eated the books. Readed the trilogy in just a pair of weeks.

Oh, and another OT, but I can't resist... Consider yourself invited to some beer if you like, another one form Valencia here Smiley I just never thought that there were BS fan's here, and less than that people who were also interested in Mistborn Adventure Game...

By the way, and again in the topic, I have been looking this thread http://www.crafty-games.com/forum/index.php?topic=6558.0 and really love the idea about the ship. Maybe for a forum game, since the players will be able to develop slowly the process.

Just a couple days here and I love the forum (And the people in it Wink )

Thanks guys!

EDIT: does this http://www.crafty-games.com/index.php?q=content/house-ashes-free-companion-novella-mistborn-adventure-game-now-available work for anyone?
EDIT2: Nevermind, I have not readed about the dates...
« Last Edit: August 29, 2012, 02:43:24 PM by Thorontir » Logged
ZetaStriker
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« Reply #8 on: September 06, 2012, 11:52:18 AM »

I did the same thing, presenting a pretty simple scenario; you're trapped in a city facing it's death, with tensions high and only the lucky few who won tickets allowed passage on the last boat out. The boatyards are highly controlled by military forces and obligators with extensive records, and the party needed to think up a way to force, coerce, sneak or falsify their way aboard that ship while avoiding the predations of rival crews trying the same things to avoid dying with the crowds left in the town. Simple concept, but the players made it into a two-session affair because this game really fuels people to create and implement complex schemes.
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Akerbos
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« Reply #9 on: September 08, 2012, 09:56:00 AM »

Here is my idea that has potential to unfold into a full-blown campaign.

The "heros" are in all kind of trouble: imprisoned, waiting for Inquisitors, whatever fits the character. They are (individually?) approached by a noble who offers them a deal: (s)he gets them out in exchange for them working five years for the house. The group is then put in a more or less undercover (I envision it similar to Kelsier's crew stealing a minor noble's or higher merchant's mansion) position somewhere on the countryside. They are tasked with taking down the noble's long-time rival house, bit by bit. This starts with simple errands, moves to more intricate missions and may end with very broad tasks the group has to work out themselves.

If the group is made of novice (or stubborn) players, you can have a (Terris?) butler or something act as a NPC mentor and/or smartass watchdog that nudges the players into the desired direction.

During the campaign, there should be plenty of opportunity for conflict with their employer: maybe they are told to liberally kill Skaa to disrupt the target's production of X, or they have to abduct/assassinate the target house's pretty heir, or it becomes clear that the employer plans to execute them once the time is up, or they have to sacrifice someone, or whatever. In the end, the heros can decide: stay loyal (that is, become the bad guys), keep up pretenses but start to carefully work against the employer (with new allies?), or openly break with them and embrace all-out confrontation. Either way, that should be fun.
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