Author Topic: From the Ashes (OOC)  (Read 10829 times)

ludomastro

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Re: From the Ashes (OOC)
« Reply #15 on: August 27, 2012, 11:26:00 PM »
OK, my character's all set. I have one more interest to blow, so if there is an appropriate language or local study, let me know.

The corrupting magic still makes me want to play a summoner, but this guy will work for now.

Well, several people have taken Catela (the closest thing to Common for this setting) as a language and several have taken either Riverton or Ruin Delving as interests.


ludomastro

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Re: From the Ashes (OOC)
« Reply #16 on: August 27, 2012, 11:28:26 PM »
OK, so it looks like we have four people for this game:

MikeS - Bronn - Orc Warden - Scout 1 / Soldier 2

Catodon - Brindlglib - Gnome (Pech) Artisan - Keeper 3

theManUnknown - Baxton Tinfoot - Pech Criminal - Burglar 3

spinningdice - ?; last proposed was "Sidari - Savvy Merchant - Sage 3"

Go ahead and post up any last minute adjustments to the character sheets and I'll get an IC thread and post up soon.

MikeS

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Re: From the Ashes (OOC)
« Reply #17 on: August 28, 2012, 07:09:26 AM »

Well, several people have taken Catela (the closest thing to Common for this setting) as a language and several have taken either Riverton or Ruin Delving as interests.



Yep, I'm one of them. Anything else that comes to mind?

ludomastro

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Re: From the Ashes (OOC)
« Reply #18 on: August 28, 2012, 11:50:21 AM »
Perhaps the various noble houses or merchant companies in Riverton?
Laws?
Gangs?
Guilds?
Really good bars?

spinningdice

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Re: From the Ashes (OOC)
« Reply #19 on: August 28, 2012, 01:08:26 PM »
Sidari, amateur generalist, background's a bit of a stream of consciousness and the character's not quite finished, but I've got it up now.

Spoiler: Rules Bits • show


Sidari (SpinningDice)
Savvy Merchant Sage 3

Str 12
Dex 14
Con 10
Int 14
Wis 14
Cha 14

Att +3m/+4r
Fort +2
Ref +4
Will +4
Def 13
Init +4

Vitality 27 (21)
Wounds 10 (10)
AD 3d4 (3d4)
Speed 35ft

Attacks
Shod Staff: Attack +4; Dmg 1d8+1 Lethal; 19+threat; M/2h; Double, Trip (+2)
Throwing Knives: Attack +4; Dmg 1d4+1 Lethal; 19+threat; D/1h; Poisonous
Unarmed: Attack +3; Dmg 1d4+1 Lethal (or 1d3+1 Subdual); 20+threat

Proficiencies Blunt (forte); Hurled; Unarmed, Mix-Up:Trip

Origin
Free Hint 1/session
Grace Under Pressure +2 bonus to checks boosted by AD
If I Recall +5 Knowledge checks
Paired Skills ranks in Haggle give ranks in Search
Thrifty +2 Prudence
Linguist +2 Languages

Class
Breadth of Experience Additional skills/skill points
Wise Counsel Spend AD on teammates
Assistance I Ally check 1/2 time +1 error
Best of the Best 1/scene one check by teammate made using highest bonus in party

Feats
Basic Skill Master (Trader) +2 Crafting/Haggle, 19+ threat
Staff Basics +1 reach with Staff weapons Whirling Guard stance
Charging Basics +5speed,  Charge trick

Stances, Tricks & Other Tomfoolery
Whirling Guard (Stance) Standard Characters cannot flank you
Charge (run trick) May make 1 free attack at any point during movement. No more than AD times per combat.
Mix-Up:tripIf not performed within last 3 rounds, +3 on Trip attempt

Skills
  • Acrobatics +6
  • Athletics +3
  • Blend +2 (untrained)
  • Bluff +6
  • Crafting +8 (19+threat) (Foci: Cooking; Tailoring)
  • Disguise +2 (untrained)
  • Haggle +10 (19+threat)
  • Impress +8
  • Intimidate +2 (untrained)
  • Investigate +8
  • Medicine +4
  • Notice +8
  • Prestidigitation +8 (+2 & 19+ threat from Brindlglib tinker virtual feat)
  • Resolve +0 (untrained)
  • Ride +4 (Foci: Riding Mounts)
  • Search +8
  • Sense Motive +6
  • Sneak +6
  • Survival +2 (untrained)
  • Tactics +2 (untrained)
Languages Catela, Andori, Heraro, Degral (Dida Dialect)
Studies Riverton, Music, Ruin Delving

Rep 30
Renown 0
Lifestyle Panache 4 (+1App/40income); Prudence 2 (25%)



Spoiler: Gear List • show

Gear
Weapons:
Staff, Shod
Throwing Knives (10)

Kits
Cooks Kit
Tailor's Kit
Thieves Tools
Doctor's Bag

Goods:
Backpack
Blanket
Canteen
Grooming Case
Purse
Musical Instrument (Flute)
Lantern (2x Oil)
Rope (50')
Travelling Cloak

Supplies
Rations (7 days)
Booze (2 uses)
Spirits (3 uses)
Spices (3 uses)
Bandages (10 uses)

Silver
Stake: 87
On Hand: 40 (from income)


Spoiler: Background • show

Sidari is adopted, someone left her behind tucked in a basket by the fire of the common room in the Rusty Copper Inn, the proprieter Earl Barnabas elected to keep her and raise her as his own, rather than take sensible action and leave her at a temple or orphanage.

As a result Sidari has been raised by the various staff and hangers on at the Inn, eventually working wherever required to fill in, in her "free" time she'd take a particular shine to adventurous travellers, picking up an eclectic patter of skills (complemented by her own penchant for sneaking around after hours). She's often fantasized that her parents were some adventurers who had no time to raise to child, but with no way to trace them, it's not something she's prone to dwelling on.

Her father is not keen on her adventurous lifestyle, with no other children (and never even married) he hoped to leave the Inn to her one day, though is starting to fear she'll either be dead or disinterested by the time his health starts to fail.

While she's savvy enough to handle herself around the Inn or the streets, she's not really experienced adventure, though she's looking forward to it. She's known enough odd patrons offering a kind word to have little prejudice and even a little affection for the outsiders of society.

Her adventuring garb is little different to her inn garb, a simple shirt and depending on the situation (or her mood) either a skirt or trousers. She keeps her dark hair short enough to not interfere with a fight. She finds armour restricting (and thinks of it as more decorative than useful), though her attitude may well change when she runs into real combat.



Also happy to change names etc, it's hard to write them without a cultural context!
« Last Edit: November 30, 2012, 04:42:59 AM by spinningdice »

ludomastro

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Re: From the Ashes (OOC)
« Reply #20 on: August 28, 2012, 07:17:38 PM »
Excellent!  All characters are accounted for.  Dinner is done and the kids are taking baths and/or showers at the moment.  I'll be working on the IC post shortly.  I'll leave it to you as players to decide how or if your characters know each other.

-----

Piggy backing off Sidari's background for a moment, the inn keeper - Earl Barnabas - has an arrangement with an orc brewmaster named Magdar to provide stronger spirits than the house ale.  He uses the silhouette of a scimitar as his symbol.  Sidari would know that he was an adventurer before taking up brewing.

MikeS

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Re: From the Ashes (OOC)
« Reply #21 on: August 28, 2012, 08:01:05 PM »
I just added "ruin delver and delving patrons hangouts" to my list of studies. If Barnabas' inn is a delver spot, then Bronn probably knows Sidari.

Catodon

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Re: From the Ashes (OOC)
« Reply #22 on: August 29, 2012, 04:11:50 AM »
Hi,
Brindlglib still needs a bit of resetting (mostly equipment) but on my second 12 hour work day in a row. My posting might be a bit sparce until mid next week.
With apologies.
K
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
http://rpgreview.net

spinningdice

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Re: From the Ashes (OOC)
« Reply #23 on: August 29, 2012, 04:45:57 AM »
I just added "ruin delver and delving patrons hangouts" to my list of studies. If Barnabas' inn is a delver spot, then Bronn probably knows Sidari.

Sounds reasonable, though probably through no intention of the owner, who'd usually prefer a quieter life, still delver's do bring a lot of coin...

Doublebond

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Re: From the Ashes (OOC)
« Reply #24 on: August 30, 2012, 07:53:44 AM »
What would Baxton's home culture be, necessarily? I've tentatively listed "the plains" in the meanwhile.

ludomastro

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Re: From the Ashes (OOC)
« Reply #25 on: August 30, 2012, 12:09:14 PM »
I just added "ruin delver and delving patrons hangouts" to my list of studies. If Barnabas' inn is a delver spot, then Bronn probably knows Sidari.

Sounds reasonable, though probably through no intention of the owner, who'd usually prefer a quieter life, still delver's do bring a lot of coin...

SD,

Would Earl see them as walking money pouches or a danger to his livelihood since ... you know, fights and what not?
Do you have a personality in mind for Earl or would you like me to create one within your guidelines?

spinningdice

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Re: From the Ashes (OOC)
« Reply #26 on: August 30, 2012, 01:49:28 PM »
I imagine him as being grounded, he wants a quiet life for himself and his daughter, conversely he's practical enough to realise that delvers/adventurers bring in more money than locals and that they are to an extent "self-regulating" i.e. if someone starts smashing stuff up, someone will be likely step in and help out (to save their favourite drinking hole if for nothing more altruistic).

Plus, asking a load of trained and armed adventurer's to leave your Inn isn't the sort of thing he can see ending well anyway.

Though it is your game...

MikeS

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Re: From the Ashes (OOC)
« Reply #27 on: August 30, 2012, 06:35:33 PM »
So, there are two classic ways in which Sidari's "test delve" turns into a real adventure:

1) Something bad happens during the delve, and the delve cannot be aborted but the party has to venture deeper into the ruins instead.

2) Bronn tells Sidari he will take her along, but then decides that the next delve coming up will be too dangerous. Sidari sneaks along anyway, and is only discovered when it is too late to send her back.

Doublebond

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Re: From the Ashes (OOC)
« Reply #28 on: August 30, 2012, 08:38:11 PM »
All Baxton needs to get involved is for his past to start catching up to him—simple restlessness needn't be the only thing driving him to leave the city promptly.

ludomastro

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Re: From the Ashes (OOC)
« Reply #29 on: August 30, 2012, 10:51:23 PM »
@ tMU

What was the last thing of consequence that Baxton stole?